// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.S)) { _start = !_start; print("Start: " + _start); } if (Input.GetKeyDown(KeyCode.C)) { _calibrate = !_calibrate; print("Calibrate: " + _calibrate); } if (_calibrate) { _minMaxFlow.CalculateMaxMinFloat(_flowDescriptor.FlowDescriptorVal); _minMaxBodyVol.CalculateMaxMinFloat(_bodyBounds.BoundingBox.size.magnitude); _minMaxHandVol.CalculateMaxMinFloat(_handBounds.BoundingBox.size.magnitude); } if (!_start) { return; } //print(HandBounds.BoundingBox.size.magnitude / max); OscMessage message = new OscMessage(); //NewValue = (((OldValue - OldMin) * (NewMax - NewMin)) / (OldMax - OldMin)) + NewMin message.address = "/Flow"; message.values.Add(Mathf.Clamp01((_flowDescriptor.FlowDescriptorVal - _minMaxFlow.MinFloat) / (_minMaxFlow.MaxFloat - _minMaxFlow.MinFloat))); _osc.Send(message); message = new OscMessage(); message.address = "/BodyVol"; message.values.Add(Mathf.Clamp01((_bodyBounds.BoundingBox.size.magnitude - _minMaxBodyVol.MinFloat) / (_minMaxBodyVol.MaxFloat - _minMaxBodyVol.MinFloat))); _osc.Send(message); message = new OscMessage(); message.address = "/HandVol"; message.values.Add(Mathf.Clamp01((_handBounds.BoundingBox.size.magnitude - _minMaxHandVol.MinFloat) / (_minMaxHandVol.MaxFloat - _minMaxHandVol.MinFloat))); _osc.Send(message); OnFlowChange(); OnBodyVolumeChange(); }