/// <summary>
        /// JSONテキストからキャラクター属性を作成する。
        /// </summary>
        /// <param name="jtext">JSONテキスト</param>
        /// <param name="charAttributeFile">キャラクター属性ファイル</param>
        private static void CreateAttributeEntry(string jtext, MieCharacterAttributeFile charAttributeFile)
        {
            //// デシリアライズ
            var oeCharacters = JsonConvert.DeserializeObject <MieOECharacters>(jtext);

            foreach (var gameDataObject in oeCharacters.GameDataObjects)
            {
                var tag = GetGameDataTypeTag(gameDataObject.MieGameDataTypeTag);
                switch (tag)
                {
                case "CharacterStatsGameData":
                    var component = gameDataObject.Components[0];
                    //// キャラクター属性
                    MieCharacterAttributeEntry characterAttrEntry = new MieCharacterAttributeEntry(
                        new Guid(gameDataObject.ID),
                        gameDataObject.DebugName,
                        GetGenderType(component.Gender),
                        new Guid(component.SpeakerID),
                        new Guid(component.RaceID));
                    charAttributeFile.AddCharacterAttributeEntry(characterAttrEntry);
                    break;

                case "RaceGameData":
                    //// 種族属性
                    MieRaceAttributeEntry entry = new MieRaceAttributeEntry(
                        new Guid(gameDataObject.ID),
                        gameDataObject.DebugName);
                    charAttributeFile.AddRaceEntry(entry);
                    break;

                default:
                    continue;
                }
            }
        }
        public static void LoadFromSystemDB(MieSystemDB systemDB, MieCharacterAttributeFile raceAttr)
        {
            SQLiteCommand command = systemDB.Connection.CreateCommand();

            command.CommandText = @"SELECT * FROM RaceAttributes";
            using (SQLiteDataReader sdr = command.ExecuteReader())
            {
                while (sdr.Read() == true)
                {
                    var byteRaceID = (byte[])sdr["RaceID"];
                    var name       = (string)sdr["Name"];

                    Guid raceID = new Guid(byteRaceID);

                    MieRaceAttributeEntry raceEntry = new MieRaceAttributeEntry(raceID, name);

                    raceAttr.AddRaceEntry(raceEntry);
                }
            }
        }