public static Vector3 Clamp(Vector3 value, Vector3 min, Vector3 max) { var result = MonoGameVector3.Clamp(value.MonoGameVector, min.MonoGameVector, max.MonoGameVector); return(new Vector3(result)); }
public static Vector3 Clamp(Vector3 val, Vector3 min, Vector3 max) { return(new Vector3(Vector.Clamp(val, min, max))); }