protected void TestComponents(IGameComponent[] components, string frameFolder, int framesToDraw = 1) { var stackTrace = new System.Diagnostics.StackTrace (); var name = stackTrace.GetFrame (1).GetMethod ().Name; TestComponents (name, components, frameFolder, framesToDraw); }
protected void TestComponent(IGameComponent component, string frameFolder, int framesToDraw = 1) { TestComponents(new IGameComponent[] {component}, frameFolder, framesToDraw); }
//routines to do simple testing of drawing components protected void TestComponents(string testImageName, IGameComponent[] components, string frameFolder, int framesToDraw = 1) { foreach (var component in components) { Game.Components.Add (component); } var frameComparer = new FrameCompareComponent ( Game, x => true, testImageName + "-{0:00}.png", Paths.ReferenceImage (frameFolder), Paths.CapturedFrame (frameFolder)) { { new PixelDeltaFrameComparer (), 1 }, }; Game.Components.Add (frameComparer); Game.ExitCondition = x => x.DrawNumber > framesToDraw; Game.Run (); WriteFrameComparisonDiffs ( frameComparer.Results, Paths.CapturedFrameDiff (frameFolder)); AssertFrameComparisonResultsPassed ( frameComparer.Results, Constants.StandardRequiredSimilarity, framesToDraw); }
protected void TestComponent(string testImageName, IGameComponent component, string frameFolder, int framesToDraw = 1) { TestComponents(testImageName, new IGameComponent[] {component}, frameFolder, framesToDraw); }