示例#1
0
 public unsafe static Microsoft.DirectX.Matrix *AffineTransformation2D(Microsoft.DirectX.Matrix * pOut, float scaling, Microsoft.DirectX.Vector2 * rotationCenter, float rotation, Microsoft.DirectX.Vector2 * translation)
 {
     throw new NotImplementedException();
 }
示例#2
0
 public unsafe static Microsoft.DirectX.Matrix *Transformation(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * scalingCenter, Microsoft.DirectX.Quaternion * scalingRotation, Microsoft.DirectX.Vector3 * scalingFactor, Microsoft.DirectX.Vector3 * rotationCenter, Microsoft.DirectX.Quaternion * rotation, Microsoft.DirectX.Vector3 * translation)
 {
     throw new NotImplementedException();
 }
示例#3
0
 public unsafe static Microsoft.DirectX.Matrix *LookAtLH(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * cameraPosition, Microsoft.DirectX.Vector3 * cameraTarget, Microsoft.DirectX.Vector3 * cameraUpVector)
 {
     throw new NotImplementedException();
 }
示例#4
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 public unsafe static Microsoft.DirectX.Matrix *RotationAxis(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * axisRotation, float angle)
 {
     throw new NotImplementedException();
 }
示例#5
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 public unsafe static Microsoft.DirectX.Matrix *RotationQuaternion(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Quaternion * quat)
 {
     throw new NotImplementedException();
 }
示例#6
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 public unsafe static Microsoft.DirectX.Matrix *Invert(Microsoft.DirectX.Matrix * pOut, float *determinant, Microsoft.DirectX.Matrix * source)
 {
     throw new NotImplementedException();
 }
示例#7
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 public unsafe static Microsoft.DirectX.Matrix *Translation(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * v)
 {
     throw new NotImplementedException();
 }
示例#8
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 public unsafe static Microsoft.DirectX.Plane *TransformArray(Microsoft.DirectX.Plane * pOut, int outStride, Microsoft.DirectX.Plane * pPlane, int vectorStride, Microsoft.DirectX.Matrix * pMatrix, int count)
 {
     throw new NotImplementedException();
 }
示例#9
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 public unsafe static Microsoft.DirectX.Plane *Transform(Microsoft.DirectX.Plane * pOut, Microsoft.DirectX.Plane * pPlane, Microsoft.DirectX.Matrix * pMatrix)
 {
     throw new NotImplementedException();
 }
示例#10
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 public unsafe static Microsoft.DirectX.Vector3 *TransformNormalArray(Microsoft.DirectX.Vector3 * pOut, int outStride, Microsoft.DirectX.Vector3 * pSource, int vectorStride, Microsoft.DirectX.Matrix * pSourceMatrix, int count)
 {
     throw new NotImplementedException();
 }
示例#11
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 public unsafe static Microsoft.DirectX.Vector3 *TransformNormal(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pSource, Microsoft.DirectX.Matrix * pSourceMatrix)
 {
     throw new NotImplementedException();
 }
示例#12
0
 public unsafe static Microsoft.DirectX.Matrix *MultiplyTranspose(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Matrix * left, Microsoft.DirectX.Matrix * right)
 {
     throw new NotImplementedException();
 }