public unsafe static Microsoft.DirectX.Matrix *AffineTransformation2D(Microsoft.DirectX.Matrix * pOut, float scaling, Microsoft.DirectX.Vector2 * rotationCenter, float rotation, Microsoft.DirectX.Vector2 * translation) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Matrix *Transformation(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * scalingCenter, Microsoft.DirectX.Quaternion * scalingRotation, Microsoft.DirectX.Vector3 * scalingFactor, Microsoft.DirectX.Vector3 * rotationCenter, Microsoft.DirectX.Quaternion * rotation, Microsoft.DirectX.Vector3 * translation) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Matrix *LookAtLH(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * cameraPosition, Microsoft.DirectX.Vector3 * cameraTarget, Microsoft.DirectX.Vector3 * cameraUpVector) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Matrix *RotationAxis(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * axisRotation, float angle) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Matrix *RotationQuaternion(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Quaternion * quat) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Matrix *Invert(Microsoft.DirectX.Matrix * pOut, float *determinant, Microsoft.DirectX.Matrix * source) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Matrix *Translation(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Vector3 * v) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Plane *TransformArray(Microsoft.DirectX.Plane * pOut, int outStride, Microsoft.DirectX.Plane * pPlane, int vectorStride, Microsoft.DirectX.Matrix * pMatrix, int count) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Plane *Transform(Microsoft.DirectX.Plane * pOut, Microsoft.DirectX.Plane * pPlane, Microsoft.DirectX.Matrix * pMatrix) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector3 *TransformNormalArray(Microsoft.DirectX.Vector3 * pOut, int outStride, Microsoft.DirectX.Vector3 * pSource, int vectorStride, Microsoft.DirectX.Matrix * pSourceMatrix, int count) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Vector3 *TransformNormal(Microsoft.DirectX.Vector3 * pOut, Microsoft.DirectX.Vector3 * pSource, Microsoft.DirectX.Matrix * pSourceMatrix) { throw new NotImplementedException(); }
public unsafe static Microsoft.DirectX.Matrix *MultiplyTranspose(Microsoft.DirectX.Matrix * pOut, Microsoft.DirectX.Matrix * left, Microsoft.DirectX.Matrix * right) { throw new NotImplementedException(); }