void getMicrogameInfo() { int i = getMicrogameIndex(); MicrogameInfoParser.MicrogameInfo info = infoParser.getMicrogameInfo(microgamePool[i].name); command.text = info.commands[getMicrogameDifficulty(i) - 1]; controlDisplay.sprite = controlSchemeSprites[(int)info.controlSchemes[getMicrogameDifficulty(i) - 1]]; }
void updateCursorVisibility() { MicrogameInfoParser.MicrogameInfo info = infoParser.getMicrogameInfo(microgamePool[getMicrogameIndex()].name); Cursor.visible = info.controlSchemes[getMicrogameDifficulty(getMicrogameIndex()) - 1] == MicrogameController.ControlScheme.Mouse; }