protected long GetOverrideHash() { long h = 3; unchecked { h *= (propData == null ? 3 : propData.GetHashCode()) * 3; h *= (perPixelNormal == null ? 7 : perPixelNormal.GetNativeTexturePtr().ToInt64()) * 7; h *= (keywordSO == null ? 11 : keywordSO.GetHashCode()) * 11; #if __MICROSPLAT_ALPHAHOLE__ h *= (clipMap == null ? 5 : clipMap.GetNativeTexturePtr().ToInt64()) * 5; #endif #if __MICROSPLAT_PROCTEX__ h *= (procBiomeMask == null ? 13 : procBiomeMask.GetNativeTexturePtr().ToInt64()) * 13; h *= (cavityMap == null ? 17 : cavityMap.GetNativeTexturePtr().ToInt64()) * 17; h *= (procTexCfg == null ? 19 : procTexCfg.GetHashCode()) * 19; #endif #if __MICROSPLAT_ADVANCED_DETAIL__ h *= (advDetailControl == null ? 23 : advDetailControl.GetNativeTexturePtr().ToInt64()) * 23; #endif #if (VEGETATION_STUDIO || VEGETATION_STUDIO_PRO) h *= (vsShadowMap == null ? 31 : vsShadowMap.GetNativeTexturePtr().ToInt64()) * 31; h *= (vsGrassMap == null ? 37 : vsGrassMap.GetNativeTexturePtr().ToInt64()) * 37; #endif h *= (streamTexture == null ? 41 : streamTexture.GetNativeTexturePtr().ToInt64()) * 41; h *= (terrainDesc == null ? 43 : terrainDesc.GetNativeTexturePtr().ToInt64()) * 43; #if __MICROSPLAT_GLOBALTEXTURE__ h *= (geoTextureOverride == null ? 47 : geoTextureOverride.GetNativeTexturePtr().ToInt64()) * 47; h *= (globalNormalOverride == null ? 53 : globalNormalOverride.GetNativeTexturePtr().ToInt64()) * 53; h *= (globalSAOMOverride == null ? 59 : globalSAOMOverride.GetNativeTexturePtr().ToInt64()) * 59; h *= (globalEmisOverride == null ? 61 : globalEmisOverride.GetNativeTexturePtr().ToInt64()) * 61; h *= (tintMapOverride == null ? 71 : tintMapOverride.GetNativeTexturePtr().ToInt64()) * 71; #endif #if __MICROSPLAT_SCATTER__ h *= (scatterMapOverride == null ? 79 : scatterMapOverride.GetNativeTexturePtr().ToInt64()) * 79; #endif #if __MICROSPLAT_SNOW__ h *= (snowMaskOverride == null ? 73 : snowMaskOverride.GetNativeTexturePtr().ToInt64()) * 73; #endif if (h == 0) { Debug.Log("Override hash returned 0, this should not happen"); } } return(h); }