public void SetPlayer(ref GameObject player) { MhCommon.Print("SetPlayer"); this.player = player; MhCommon.Assert(this.player != null, "StgPlayerAttackNew::SetPlayer() player null"); attackStateContext = new StgPlayerAttackStateContext(ref player); }
/** * ボタン押下イベント(引数は押されたボタン) */ public void OnClick(Button self) { // どのボタンが押されたかを探す MhCommon.Print("DebugMenuSceneScript::OnClick"); for (int i = 0; i < button_array.Length; ++i) { if (self.Equals(button_array[i])) { MhCommon.Print("DebugMenuSceneScript::OnClick index=" + i); // どのボタンが押されたかによって違う処理をする(別のシーンへ移動) switch (i) { case 0: MhCommon.Print("DebugMenuSceneScript::OnClick GameMainScene"); UnityEngine.SceneManagement.SceneManager.LoadScene("GameMainScene"); break; case 1: break; case 2: //UnityEngine.SceneManagement.SceneManager.LoadScene("main_menu"); break; default: break; } } } }
// Use this for initialization void Start() { SceneShare.Instance.Initialize(); MhCommon.Print("TestSceneTask::Start() SceneShare Initialize"); //SceneShare.Instance.GetInput //ShareData.Instance. }
private void OnTriggerEnter2D(Collider2D collision) { //MhCommon.Print("StgPlayer::OnTriggerEnter2D tag=" + collision.tag); if (collision.tag == StgGameObjectTag.ToString(StgGameObjectTag.Type.kEnemy)) { MhCommon.Assert(health != null, "StgPlayer::OnTriggerEnter2D health null"); int beforeHealth = health.GetHealth(); health.Sub(-1); if (health.GetHealth() <= 0) { health.SetHealth(0); } // HP変更通知 healthObservable.NotifyObservers(health.GetMaxHealth(), health.GetHealth(), beforeHealth - health.GetHealth()); MhCommon.Print("StgPlayer::OnTriggerEnter2D health=" + health.GetHealth()); } else if (collision.tag == StgGameObjectTag.ToString(StgGameObjectTag.Type.kItemPowerup)) { // パワーアップアイテム取得処理 Powerup(); } else if (collision.tag == StgGameObjectTag.ToString(StgGameObjectTag.Type.kItemScoreup)) { // スコアアイテム } }
void OnDestory() { MhCommon.Print("ScrollObjectCreater::OnDestroy"); // 念のためにボタンを全て破棄 for (int i = 0; i < button_array.Length; ++i) { button_array[i].onClick.RemoveAllListeners(); button_array[i] = null; } }
// Update is called once per frame void Update() { UnitySingleTouchAction touchAction = SceneShare.Instance.GetInput().GetSingleTouchAction(); touchAction.Update(); if (touchAction.IsTouchBegan()) { MhCommon.Print("TitleScene -> MainMenuScene"); UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenuScene"); } //UnityEngine.SceneManagement.SceneManager.LoadScene("DebugMenuScene"); }
// Start is called before the first frame update void Start() { { // 敵出現システムの初期化 if (enemyRandomPopper == null) { // プレイヤーのGameObjectを取得 GameObject player = GameObject.Find("Player"); MhCommon.Assert(player != null, "GameMainSceneTask::Start() player null"); enemyRandomPopper = this.gameObject.AddComponent <StgEnemyRandomPopper>() as StgEnemyRandomPopper; MhCommon.Assert(enemyRandomPopper != null, "GameMainSceneTask::Start() StgEnemyRandomPopper AddComponent failure"); enemyRandomPopper.SetPlayer(player); MhCommon.Print("random popper created"); } // ステージデータ読み込み { stgEnemyLoadResourceStageJson = new StgEnemyLoadResourceStageJson(); stgEnemyLoadResourceStageJson.Initialize(SceneShare.Instance.GetGameResourcePathData().Get(GameResourcePathDefine.Type.kStageData01)); //stgEnemyLoadResourceStageJson.SetResourcePath(""); //stgEnemyLoadResourceStageJson.Load(); stgEnemyJsonDataPopper = this.gameObject.AddComponent <StgEnemyJsonDataPopper>() as StgEnemyJsonDataPopper; MhCommon.Assert(stgEnemyJsonDataPopper != null, "GameMainSceneTask::Start() StgEnemyJsonDataPopper AddComponent failure"); // プレイヤーのGameObjectを取得 GameObject player = GameObject.Find("Player"); MhCommon.Assert(player != null, "GameMainSceneTask::Start() player null"); stgEnemyJsonDataPopper.SetPlayer(player); stgEnemyJsonDataPopper.SetJsonEnemyLaunchDatas(stgEnemyLoadResourceStageJson.Get()); } { // パワーアップアイテムとスコアアイテムのドロップ StgItemMultiDropper dropper = new StgItemMultiDropper(); dropper.SetParameter(new Vector3(0, 0, 0), StgItemConstant.Type.kPowerup); dropper.SetParameter(new Vector3(0.5f, 0, 0), StgItemConstant.Type.kScoreup); dropper.Print(); dropper.Drop(); } } }
// Use this for initialization void Start() { MhCommon.Print("DebugMenuSceneScript Start()"); // シーンの名前表示テキスト string[] text_array = new string[kSceneNum] { "Game1", "Title", "MainMenu", "Scene03", "Scene04", "Scene05", "Scene06", "Scene07", "Scene08", "Scene09" }; for (int i = 0; i < kSceneNum; ++i) { // テキストを編集 GameObject obj = CreateScrollViewObject(); Text txt = obj.GetComponentInChildren <Text>(); txt.text = text_array[i]; // ボタンを配列に保存しておく Button button = obj.GetComponentInChildren <Button>(); button_array[i] = button; // ボタンの押下イベントを登録(リスナーを削除してから登録) button.onClick.RemoveAllListeners(); button.onClick.AddListener(() => OnClick(button)); // ボタンの中のテキストを編集 Text button_text = button.GetComponentInChildren <Text>(); button_text.text = "開始"; } text_array = null; }
public void UpdateHealth(int maxHealth, int currentHealth, int diffHealth) { // 更新 MhCommon.Print("StgPlayerHealth::UpdateHealth() called max=" + maxHealth + " cur=" + currentHealth + " diff=" + diffHealth); gauge.SetGaugePercent(CalcPercent.Get((float)maxHealth, (float)currentHealth)); }
/// <summary> /// 現在の状態を出力(デバッグ用) /// </summary> public void Print() { MhCommon.Print("TouchInfo::Print touchId=" + touchId + " position x=" + position.x + " y=" + position.y + " z=" + position.z + "status=" + GetStatusString(status)); }
public void SetPlayer(ref GameObject player) { MhCommon.Print("SetPlayer"); this.player = player; MhCommon.Assert(this.player != null, "StgPlayerAttack::SetPlayer() player null"); }
/** * 現在の状態の出力 */ public void Print() { MhCommon.Print("TouchInfo::Print touch_id_=" + touch_id_ + " position x=" + position_.x + " y=" + position_.y + " z=" + position_.z + "status=" + GetStatusString(status_)); }
// PC系のプラットフォームにTouchInfoを設定 private void SetTouchInfoForPC() { // 前の状態を保存 past_touch_info_.Copy(current_info_); TouchInfo.TouchStatus status = current_info_.status_; switch (status) { case TouchInfo.TouchStatus.kNone: // 押したりしていない状態で押されたらBeganへ移行 if (Input.GetMouseButtonDown(0) == true) { // タッチidは0固定 current_info_.touch_id_ = 0; // 位置 current_info_.position_ = Input.mousePosition; current_info_.status_ = TouchInfo.TouchStatus.kBegan; } else { // デフォルトの値 current_info_.Clear(); } break; case TouchInfo.TouchStatus.kBegan: // 位置を設定 current_info_.position_ = Input.mousePosition; if (Input.GetMouseButton(0) == true) { // 押しっぱなしなのでMovedかStationaryへ移行 if (current_info_.IsPositionEquals(past_touch_info_) == true) { current_info_.status_ = TouchInfo.TouchStatus.kStationary; } else { current_info_.status_ = TouchInfo.TouchStatus.kMoved; } } else { // 持ち上げられたのでkEndedへ current_info_.status_ = TouchInfo.TouchStatus.kEnded; } break; case TouchInfo.TouchStatus.kMoved: current_info_.position_ = Input.mousePosition; if (Input.GetMouseButton(0) == false) { // 持ち上げられたのでkEndedへ current_info_.status_ = TouchInfo.TouchStatus.kEnded; } else { // MovedかStationaryへ移行 if (current_info_.IsPositionEquals(past_touch_info_) == true) { current_info_.status_ = TouchInfo.TouchStatus.kStationary; } else { current_info_.status_ = TouchInfo.TouchStatus.kMoved; } } break; case TouchInfo.TouchStatus.kStationary: current_info_.position_ = Input.mousePosition; MhCommon.Print("x " + current_info_.position_.x + " y " + current_info_.position_.y + " z " + current_info_.position_.z); if (Input.GetMouseButton(0) == false) { // 持ち上げられたのでkEndedへ current_info_.status_ = TouchInfo.TouchStatus.kEnded; } else { // MovedかStationaryへ移行 if (current_info_.IsPositionEquals(past_touch_info_) == true) { current_info_.status_ = TouchInfo.TouchStatus.kStationary; } else { current_info_.status_ = TouchInfo.TouchStatus.kMoved; } } break; case TouchInfo.TouchStatus.kEnded: case TouchInfo.TouchStatus.kCanceled: // kEndedになった瞬間に押されたらkBeganへ移行 if (Input.GetMouseButton(0) == true) { // タッチidは0固定 current_info_.touch_id_ = 0; // 位置 current_info_.position_ = Input.mousePosition; current_info_.status_ = TouchInfo.TouchStatus.kBegan; } else { // デフォルト状態に戻す current_info_.Clear(); } break; default: break; } }
/// <summary> /// データの中身をデバッグ出力 /// </summary> public void Print() { MhCommon.Print(string.Format("StgStageJsonEnemyLaunchData::Print() enemy_type={0} time={1} x={2} y={3} z={4}", enemy_type, time, x, y, z)); enemyItemDropDatas.Print(); }