示例#1
0
 private void InitMgr()
 {
     m_MgrData     = transform.Find("MgrData").GetComponent <MgrData> ();
     m_MgrTool     = CreateMgr <MgrTool> (gameObject);
     m_MgrResource = CreateMgr <MgrResource> (gameObject);
     m_MgrBundle   = CreateMgr <MgrBundle> (gameObject);
     m_MgrAudio    = CreateMgr <MgrAudio> (gameObject);
     m_MgrPrefab   = CreateMgr <MgrPrefab> (gameObject);
     m_MgrLevel    = CreateMgr <MgrLevel> (gameObject);
     m_MgrPost     = CreateMgr <MgrPost> (gameObject);
     m_MgrDownload = CreateMgr <MgrDownload>(gameObject);
 }
示例#2
0
    public override void EnterScene(object obj)
    {
        Log.Debug("scene1 enter_scene", obj, this.sceneName);

        Log.Debug(MgrData.ToLogString());
    }