private void InitMgr() { m_MgrData = transform.Find("MgrData").GetComponent <MgrData> (); m_MgrTool = CreateMgr <MgrTool> (gameObject); m_MgrResource = CreateMgr <MgrResource> (gameObject); m_MgrBundle = CreateMgr <MgrBundle> (gameObject); m_MgrAudio = CreateMgr <MgrAudio> (gameObject); m_MgrPrefab = CreateMgr <MgrPrefab> (gameObject); m_MgrLevel = CreateMgr <MgrLevel> (gameObject); m_MgrPost = CreateMgr <MgrPost> (gameObject); m_MgrDownload = CreateMgr <MgrDownload>(gameObject); }
public override void EnterScene(object obj) { Log.Debug("scene1 enter_scene", obj, this.sceneName); Log.Debug(MgrData.ToLogString()); }