void PopulateInputAssembly(MgPipelineInputAssemblyStateCreateInfo inputAssemblyState) { Topology = inputAssemblyState.Topology; PrimitiveRestartEnable = inputAssemblyState.PrimitiveRestartEnable; }
void InitializationInputAssembly(MgPipelineInputAssemblyStateCreateInfo inputAssemblyState) { Topology = TranslatePrimitiveType(inputAssemblyState.Topology); }