public Player() { Identifier = new PlayerEntityIdentifier(); var size = new MetreSize(1, 1); var position = MetreVector.Zero; AddChild(new DynamicBoxBody(Identifier, position, size, Density.HeftyBox)); AddChild(new BoxShape(Identifier, size.ToPoints(), Colour.Red)); }
public WorldSize(PointSize screenSize) { worldSize = (screenSize * 4).ToMetres(); }