static public void Start(MethodNameMap <PhisicalObject.Action> q) { MethodNameMap <PhisicalObject.Action> .Start(); MethodNameMap <PhisicalObject.Action> .AddMethod(RocketBody.JetRotatEngineOperation); MethodNameMap <PhisicalObject.Action> .AddMethod(RocketBody.JetTransEngineOperation); }
static public void Start(MethodNameMap <GameObject.InteractCondition> q) { MethodNameMap <GameObject.InteractCondition> .Start(); MethodNameMap <GameObject.InteractCondition> .AddMethod(Collision.isCollided); MethodNameMap <GameObject.InteractCondition> .AddMethod(Rocket.RocketIsCollided); }
static public void Start(MethodNameMap <GameObject.Interaction> q) { MethodNameMap <GameObject.Interaction> .Start(); MethodNameMap <GameObject.Interaction> .AddMethod(Collision.ObjectsCollision); MethodNameMap <GameObject.Interaction> .AddMethod(Collision.CollisionsOfAll); MethodNameMap <GameObject.Interaction> .AddMethod(Collision.CollisionWhithPlanet); MethodNameMap <GameObject.Interaction> .AddMethod(Collision.CollisionOfPlanetWhithRocket); MethodNameMap <GameObject.Interaction> .AddMethod(Rocket.RocketCollide); }
static public void Start(MethodNameMap <GameObject.Action> q) { MethodNameMap <GameObject.Action> .Start(); MethodNameMap <GameObject.Action> .AddMethod(Bang.Burning); MethodNameMap <GameObject.Action> .AddMethod(GameModel.Win); MethodNameMap <GameObject.Action> .AddMethod(GameModel.Loose); MethodNameMap <GameObject.Action> .AddMethod(ReactiveGases.UpdateIsVisio); MethodNameMap <GameObject.Action> .AddMethod(Rocket.JetRotatEngineOperation); MethodNameMap <GameObject.Action> .AddMethod(Rocket.JetTransEngineOperation); MethodNameMap <GameObject.Action> .AddMethod(Rocket.ResetValueOfEngine); }
static public void Start(MethodNameMap <PhisicalObject.InteractCondition> q) { MethodNameMap <PhisicalObject.InteractCondition> .Start(); }
static public void Start(MethodNameMap <PhisicalObject.Interaction> q) { MethodNameMap <PhisicalObject.Interaction> .Start(); MethodNameMap <PhisicalObject.Interaction> .AddMethod(Gravitation.GravitationalInteraction); }
static public void Start(MethodNameMap <GameObject.ActCondition> q) { MethodNameMap <GameObject.ActCondition> .Start(); MethodNameMap <GameObject.ActCondition> .AddMethod(PlayingBorder.WentAbroad); }