static void Main(string[] args) { Console.WriteLine("This is the main method from Program Nuclear Familys"); MethodAndOverloading methodAndOverloading = new MethodAndOverloading(); methodAndOverloading.AdditionMethod(); Console.WriteLine("................"); methodAndOverloading.AdditionMethod(44, 55); methodAndOverloading.AdditionMethod(100, 23); methodAndOverloading.AdditionMethod(25, 75); methodAndOverloading.AdditionMethod(44, 55); Console.WriteLine("....................."); //? methodAndOverloading.AdditionMethod(14,21,10); Console.WriteLine("............."); Birds birds = new Birds(); Console.WriteLine(birds.getNameOfBird()); Console.WriteLine(birds.getNumOfEyes()); birds.setNameOfBird("Eagle"); birds.setNumOfEyes(4); Console.WriteLine(birds.getNameOfBird()); Console.WriteLine(birds.getNumOfEyes()); Console.ReadKey(); }
static void Main(string[] args) { Console.WriteLine("This is the main method from the program Family"); MethodAndOverloading methodAndOverloading = new MethodAndOverloading(); // we instatnciated a new method of overloading //methodsAndOverloading.AdditionMethod(); methodAndOverloading.AdditionMethod(); Console.WriteLine("............."); methodAndOverloading.AdditionMethod(44, 55); methodAndOverloading.AdditionMethod(100, 23); methodAndOverloading.AdditionMethod(25, 78); methodAndOverloading.AdditionMethod(44, 28); Console.WriteLine("............."); methodAndOverloading.AdditionMethod(14, 21, 10); Console.WriteLine("............."); Birds birds = new Birds(); //we get rid of it because it is complaining as a result of getters n setters //string newflameOfBirds = birds.NameOfBird; //newflameOfBirds = "Parrots"; //Console.WriteLine(newflameOfBirds); //birds.GetNameOfBird(); //birds.GetNumOfEyes(); Console.WriteLine(birds.GetNameOfBird()); Console.WriteLine(birds.GetNumOfEyes()); birds.SetNameOfBird("Eagle"); birds.SetNumOfEyes(4); Console.WriteLine(birds.GetNameOfBird()); Console.WriteLine(birds.GetNumOfEyes()); Console.ReadKey(); }