public override IEnumerator Process() { MetabolismSystem metabolismSystem = PlayerManager.LocalPlayer.GetComponent <MetabolismSystem>(); metabolismSystem.HungerState = State; yield return(null); }
public override void Process(NetMessage msg) { MetabolismSystem metabolismSystem = PlayerManager.LocalPlayer.GetComponent <MetabolismSystem>(); metabolismSystem.SetHungerState(msg.State); }
public override void Process() { MetabolismSystem metabolismSystem = PlayerManager.LocalPlayer.GetComponent <MetabolismSystem>(); metabolismSystem.HungerState = State; }