示例#1
0
        void Cheats()
        {
            #if UNITY_EDITOR
            if (UnityEngine.Input.GetKeyDown(KeyCode.I))
            {
                DataStorage.StartOnWave++;
                MetaState.setCoefficients(DataStorage.StartOnWave);
            }
            else if (UnityEngine.Input.GetKeyDown(KeyCode.K))
            {
                DataStorage.StartOnWave--;
                if (DataStorage.StartOnWave < 0)
                {
                    DataStorage.StartOnWave = 0;
                }
                MetaState.setCoefficients(DataStorage.StartOnWave);
            }

            if (UnityEngine.Input.GetKeyDown(KeyCode.J))
            {
                DataStorage.Money -= 100000;
            }
            else if (UnityEngine.Input.GetKeyDown(KeyCode.L))
            {
                DataStorage.Money += 100000;
            }
            #endif
        }
 void Update()
 {
     if (pendingNewMetaState != MetaState.None)
     {
         currentMetaState = pendingNewMetaState;
         pendingNewMetaState = MetaState.None;
     }
 }
示例#3
0
 void Update()
 {
     if (pendingNewMetaState != MetaState.None)
     {
         currentMetaState    = pendingNewMetaState;
         pendingNewMetaState = MetaState.None;
     }
 }
示例#4
0
        protected void RestorePlayer(GameState gs)
        {
            MetaState      mgs    = MetaState.Instance;
            GameObject     player = WorldUtils.GetPlayerObject();
            RestorableData prd    = gs.PlayerWorldState;

            if (prd != null)
            {
                if (player == null)
                {
                    //spawn the player object in
                    player      = Instantiate(CoreUtils.LoadResource <GameObject>("Entities/" + "spec_player"), transform) as GameObject;
                    player.name = "Player";
                    if (mgs.TransitionType == SceneTransitionType.LoadGame)
                    {
                        player.GetComponent <PlayerRestorableComponent>().Restore(prd);
                    }
                    else
                    {
                        // get intent and move
                        RestorePlayerToIntent(mgs, player);
                    }
                }
                else
                {
                    //restore player if relevant, warn either way
                    if (mgs.TransitionType == SceneTransitionType.LoadGame)
                    {
                        player.GetComponent <PlayerRestorableComponent>().Restore(prd);
                        Debug.LogWarning("Player already exists, restoring anyway");
                    }
                    else
                    {
                        //if an intent exists, move
                        RestorePlayerToIntent(mgs, player);
                        Debug.LogWarning("Player already exists");
                    }
                }
            }
            else
            {
                if (player == null)
                {
                    player      = Instantiate(CoreUtils.LoadResource <GameObject>("Entities/" + "spec_player"), transform) as GameObject;
                    player.name = "Player";
                }


                RestorePlayerToIntent(mgs, player);

                //warn that no player data exists
                Debug.LogWarning("No player world data exists!");
            }

            ScriptingModule.CallHooked(ScriptHook.OnPlayerSpawn, this, player);
        }
        protected void SendMetaMessage(MetaState state, string chatMember = null)
        {
            var metaMessage = new MetaMessage(state, GroupChat.ChatMember);
            var json        = JsonConvert.SerializeObject(metaMessage);
            var chatMessage = GroupChat.Encrypt(json);

            var queue = GroupChat.SharedSecret.GroupChatName + (chatMember != null ? $".{chatMember}" : "");

            Model.BasicPublish("amq.fanout", queue, true, new BasicProperties(), BinaryFormatter <ChatMessage> .ToBinary(chatMessage));
        }
示例#6
0
        IEnumerator LoadStage()
        {
            MetaState.reset(menu.SelectedWave);
            AppMain.top_state     = new Game();
            AppMain.DisplayAnchor = true;

            yield return(new WaitForSeconds(0.2f));

            menu.PortraitsHide();
            Play(HashIDs.menu.Outtro);
            menu.Fade(0, 0.5f);
        }
示例#7
0
        public void TestSameChannel()
        {
            MetaState metaState = new MetaState(4, 2, 120,
                                                new KeySignature(Tonic.C, Scale.MAJOR));
            Region region = new Region(new List <TimedNote>(notes), metaState);

            Region expected = new Region(new List <TimedNote>(notesSameChannel),
                                         metaState);

            transform.Apply(region);

            Assert.Equal(expected, region);
        }
示例#8
0
        /// <summary>
        /// Changes to a new scene, setting up state and calling transitions appropriately
        /// </summary>
        public static void ChangeScene(string scene, bool skipLoading)
        {
            MetaState mgs = MetaState.Instance;

            mgs.PreviousScene     = SceneManager.GetActiveScene().name;
            mgs.NextScene         = scene;
            mgs.LoadSave          = null;
            mgs.TransitionType    = SceneTransitionType.ChangeScene;
            mgs.SkipLoadingScreen = skipLoading;

            TryGetSceneController().Ref()?.ExitScene();      //run scene exit routine if a scene controller exists

            SceneManager.LoadScene(CoreParams.LoadingScene); //TODO put loading scene name somewhere
        }
示例#9
0
    void Update()
    {
        if (pendingNewMetaState != MetaState.None)
        {
            currentMetaState = pendingNewMetaState;
            pendingNewMetaState = MetaState.None;
        }

        if (currentMetaState == MetaState.Dungeon) {
            Screen.showCursor = false;
        } else {
            Screen.showCursor = true;
        }
    }
示例#10
0
        /// <summary>
        /// Loads a saved game to state and transitions to its scene
        /// </summary>
        /// <param name="saveName">The name of the save file, with prefix and extension but without path</param>
        public static void LoadGame(string saveName, bool force)
        {
            if (!force && !CoreParams.AllowSaveLoad)
            {
                throw new NotSupportedException("Save/Load is disabled in core params!");
            }

            MetaState.Instance.Clear();
            MetaState mgs = MetaState.Instance;

            mgs.LoadSave       = saveName;
            mgs.TransitionType = SceneTransitionType.LoadGame;

            SceneManager.LoadScene(CoreParams.LoadingScene);
        }
示例#11
0
        /// <summary>
        /// Sets parameters and loads a different scene
        /// </summary>
        public static void ChangeScene(string scene, string spawnPoint, Vector3 position, Quaternion rotation, bool skipLoading)
        {
            MetaState mgs = MetaState.Instance;

            if (spawnPoint != null)
            {
                mgs.PlayerIntent = new PlayerSpawnIntent(spawnPoint); //handle string.Empty as default spawn point
            }
            else
            {
                mgs.PlayerIntent = new PlayerSpawnIntent(position, rotation);
            }

            SharedUtils.ChangeScene(scene, skipLoading);
        }
示例#12
0
        private void RestorePlayerToIntent(MetaState mgs, GameObject player)
        {
            if (mgs.PlayerIntent != null)
            {
                if (!string.IsNullOrEmpty(mgs.PlayerIntent.SpawnPoint))
                {
                    GameObject spawnPoint = WorldUtils.FindPlayerSpawn(mgs.PlayerIntent.SpawnPoint);
                    if (spawnPoint != null)
                    {
                        player.transform.position = spawnPoint.transform.position;
                        player.transform.rotation = spawnPoint.transform.rotation;
                        return;
                    }
                }
                else if (mgs.PlayerIntent.SpawnPoint != null) //not null, but is empty
                {
                    GameObject spawnPoint = WorldUtils.FindPlayerSpawn();
                    if (spawnPoint != null)
                    {
                        player.transform.position = spawnPoint.transform.position;
                        player.transform.rotation = spawnPoint.transform.rotation;
                        return;
                    }
                }
                else
                {
                    player.transform.position = mgs.PlayerIntent.Position;
                    player.transform.rotation = mgs.PlayerIntent.Rotation;
                    return;
                }

                Debug.LogWarning($"Failed to restore player to spawn point from player intent because spawn point \"{mgs.PlayerIntent.SpawnPoint}\" could not be found!");
            }
            //else

            {
                GameObject spawnPoint = WorldUtils.FindPlayerSpawn();
                if (spawnPoint != null)
                {
                    player.transform.position = spawnPoint.transform.position;
                    player.transform.rotation = spawnPoint.transform.rotation;
                }

                //Debug.LogWarning("No player spawn intent exists!");
            }
        }
示例#13
0
        /// <summary>
        /// Loads a saved game to state and transitions to its scene
        /// </summary>
        public static void LoadGame(string saveName)
        {
            MetaState.Instance.Clear();
            MetaState mgs = MetaState.Instance;

            mgs.LoadSave       = saveName;
            mgs.TransitionType = SceneTransitionType.LoadGame;

            if (CoreParams.UseDirectSceneTransitions)
            {
                throw new NotImplementedException(); //TODO move LoadingSceneController functionality here or something
            }
            else
            {
                SceneManager.LoadScene("LoadingScene");
            }
        }
示例#14
0
        public void SetButton(OnClickItem item)
        {
            menu.SetActiveContextButtons(false, false);

            switch (item.item)
            {
            case MenuItem.MainMenu: { transitionID = MenuState.Title; } break;

            case MenuItem.Store: { transitionID = MenuState.Store; } break;
            }

            switch (item.item)
            {
            case MenuItem.MainMenu:
            case MenuItem.Store: {
                AppMain.HasWon          = false;
                AppMain.DisplayAnchor   = false;
                MetaState.hardcore_mode = false;

                AppMain.tutorial.SetLesson(Lesson.NONE);
                AppMain.tutorial.SetDisplay(false);

                AppMain.top_state.child_state.Dispose();
                AppMain.top_state.child_state = null;
                Game.instance = null;

                Tracker.EndMode(MetaState.hardcore_mode, AppMain.MainMenu.DayName(MetaState.wave_number),
                                MetaState.hardcore_mode ? MetaState.hardcore_score : DataStorage.Money);

                menu.SetActiveDayName(false, true);
            } break;

            case MenuItem.RetryWave:
            case MenuItem.NextWave: {
                MetaState.resetWave(AppMain.HasWon);
                AppMain.HasWon = false;

                AppMain.top_state.Dispose();
                AppMain.top_state = new Game();
            } break;
            }

            objectives.Play(HashIDs.menu.Outtro);
            Play(HashIDs.menu.Outtro);
            menu.Fade(0, 0.3f);
        }
示例#15
0
 void NoStorageCallback(IAsyncResult result)
 {
     if (0 == Guide.EndShowMessageBox(result))
     {
         deviceSelected = true;
     }
     else
     {
         if (metaState == MetaState.SplashScreen)
         {
             splashScreen = new SplashScreen();
             metaState    = MetaState.SplashScreen;
         }
         else
         {
             backToRetry = true;
             showRetry   = false;
         }
     }
 }
示例#16
0
    void SetMetaState(MetaState newState)
    {
        metaState = newState;
        switch (newState)
        {
        case MetaState.Playing:
        {
            wonMenu.SetActive(false);
            Time.timeScale = 1f;
            break;
        }

        case MetaState.Won:
        {
            Time.timeScale = 0f;
            wonMenu.SetActive(true);
            break;
        }
        }
    }
示例#17
0
 void GetDevice(IAsyncResult result)
 {
     try
     {
         HighScoreTracker.device = StorageDevice.EndShowSelector(result);
     }
     catch
     {
         HighScoreTracker.device = null;
     }
     if (HighScoreTracker.device == null)
     {
         try
         {
             while (Guide.IsVisible == true)
             {
                 System.Threading.Thread.Sleep(500);
             }
             if (Guide.IsVisible == false)
             {
                 Guide.BeginShowMessageBox("No Storage Device Selected",
                                           "You will be unable to save your game progress or high scores.",
                                           new string[] { "OK" },
                                           0, MessageBoxIcon.None, NoStorageCallback, null);
             }
         }
         catch
         {
             splashScreen = new SplashScreen();
             metaState    = MetaState.SplashScreen;
         }
     }
     else
     {
         deviceSelected = true;
     }
 }
示例#18
0
        private void RestorePlayerToIntent(MetaState mgs, GameObject player)
        {
            if (mgs.PlayerIntent != null)
            {
                if (!string.IsNullOrEmpty(mgs.PlayerIntent.SpawnPoint))
                {
                    GameObject spawnPoint = WorldUtils.FindObjectByTID(mgs.PlayerIntent.SpawnPoint);
                    player.transform.position = spawnPoint.transform.position;
                    player.transform.rotation = spawnPoint.transform.rotation;
                }
                else if (mgs.PlayerIntent.SpawnPoint != null) //not null, but is empty
                {
                    GameObject spawnPoint = WorldUtils.FindObjectByTID("DefaultPlayerSpawn");
                    if (spawnPoint != null)
                    {
                        player.transform.position = spawnPoint.transform.position;
                        player.transform.rotation = spawnPoint.transform.rotation;
                    }
                }
                else
                {
                    player.transform.position = mgs.PlayerIntent.Position;
                    player.transform.rotation = mgs.PlayerIntent.Rotation;
                }
            }
            else
            {
                GameObject spawnPoint = WorldUtils.FindObjectByTID("DefaultPlayerSpawn");
                if (spawnPoint != null)
                {
                    player.transform.position = spawnPoint.transform.position;
                    player.transform.rotation = spawnPoint.transform.rotation;
                }

                Debug.LogWarning("No player spawn intent exists!");
            }
        }
 void Start()
 {
     pendingNewMetaState = MetaState.None;
     currentMetaState = MetaState.MainMenu;
 }
示例#20
0
        protected override void Update(GameTime gameTime)
        {
            if (metaState == MetaState.InitialLoad)
            {
                splashScreen = new SplashScreen();
                metaState = MetaState.SplashScreen;
            }

            // Controls
            //if (GamePad.GetState(Game.playerIndex).Buttons.Back == ButtonState.Pressed)
              //  this.Exit();
            if (HighScoreTracker.device!=null && Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                HighScoreData data = HighScoreTracker.LoadHighScores();
                data.soundEffectsEnabled = gameSettings.soundEffectsEnabled;
                data.musicEnabled = gameSettings.musicEnabled;
                data.displayHelp = gameSettings.displayControls;
                data.wideScreen = gameSettings.wideScreen;
                data.keyboardControls = gameSettings.keyboardControls;
                HighScoreTracker.SaveHighScores(data);
                Logger.CloseLogger();
                this.Exit();
            }
            if (metaState == MetaState.SplashScreen)
            {
                if (MenuResult.GoToMainMenu == splashScreen.Update(gameTime))
                {
                    base.Initialize();
                    try
                    {
                        if (Guide.IsVisible == true)
                            splashScreen.stillActive = true;
                        else
                            StorageDevice.BeginShowSelector(this.GetDevice, "Select Storage Device");
                    }
                    catch
                    {
                        splashScreen.stillActive = true;
                    }
                }

            }
            if (HighScoreTracker.device != null && HighScoreTracker.device.IsConnected == true)
            {
                showRetry = false;
            }
            if (backToRetry == true || (HighScoreTracker.device != null && showRetry == false && HighScoreTracker.device.IsConnected == false))
            {
                if (Guide.IsVisible == false)
                {
                    try
                    {
                        StorageDevice.BeginShowSelector(this.RetryDevice, "Select Storage Device");
                        backToRetry = false;
                        showRetry = true;
                    }
                    catch
                    {
                    }
                }
            }
            if (metaState == MetaState.SplashScreen && deviceSelected==true)
            {
                HighScoreData data = HighScoreTracker.LoadHighScores();
                gameSettings = new GameSettings();
                gameSettings.displayControls = data.displayHelp;
                gameSettings.musicEnabled = data.musicEnabled;
                gameSettings.soundEffectsEnabled = data.soundEffectsEnabled;
                gameSettings.fullScreen = data.fullScreen;
                gameSettings.wideScreen = data.wideScreen;
                gameSettings.keyboardControls = data.keyboardControls;
                currentSettings = new Settings();
                p1engine = new Engine(-1);
                mainMenu = new MainMenu();
                pauseMenu = new PauseMenu();
                summaryMenu = new SummaryMenu(false);
                gameOverMenu = new GameOverMenu();
                selectMenu = new LevelSelectMenu();
                tutorialLauncher = new TutorialLauncher();
                settingsMenu = new Menu(MenuClass.SettingsMenu);

                currentSettings = new Settings();
                p1engine = new Engine(-1);
                mainMenu = new MainMenu();
                pauseMenu = new PauseMenu();
                summaryMenu = new SummaryMenu(false);
                gameOverMenu = new GameOverMenu();
                selectMenu = new LevelSelectMenu();
                tutorialLauncher = new TutorialLauncher();
                settingsMenu = new Menu(MenuClass.SettingsMenu);

                if(Guide.IsTrialMode)
                    mainMenu.AddMenuItem(MenuResult.GoToTutorial, "Tutorial", "Learn to play Jellyfish, MD");
                mainMenu.AddMenuItem(MenuResult.GoToTimeAttack, "Emergency Room", "Score as many points as you can within the \ntime limit.");
                mainMenu.AddMenuItem(MenuResult.GoToMoveChallenge, "Operation", "Score as many points as you can with a \nlimited number of moves.");
                mainMenu.AddMenuItem(MenuResult.GoToPuzzle, "Challenge", "Solve a series of unique challenges.");
                if(Guide.IsTrialMode==false)
                    mainMenu.AddMenuItem(MenuResult.GoToTutorial, "Tutorial", "Learn to play Jellyfish, MD");
                mainMenu.AddMenuItem(MenuResult.BuyFullGame, "Unlock Full Game", "Purchase the full version of Jellyfish, MD");
                mainMenu.AddMenuItem(MenuResult.GoToJellyfishCity, "Jellyfish Parade", "Check in on your former patients!");
                mainMenu.AddMenuItem(MenuResult.GoToSettings, "Settings", "Change settings for Jellyfish, MD");
                mainMenu.AddMenuItem(MenuResult.Quit, "Quit", "Quit Jellyfish, MD??");
                gameOverMenu.AddMenuItem(MenuResult.StartTimeAttack, "Replay");
                gameOverMenu.AddMenuItem(MenuResult.GoToMainMenu, "Main Menu");
                gameOverMenu.AddMenuItem(MenuResult.GoToLevelSelect, "Level Select");
                settingsMenu.AddMenuItem(MenuResult.GoToMainMenu, "Return to Menu");
                settingsMenu.AddMenuItem(MenuType.SoundToggle, "Sound Effects");
                settingsMenu.AddMenuItem(MenuType.MusicToggle, "Music");
                settingsMenu.AddMenuItem(MenuType.HelpToggle, "Help Overlay");

                #if WINDOWS
                    settingsMenu.AddMenuItem(MenuType.FullScreenToggle, "Full Screen");
                    settingsMenu.AddMenuItem(MenuType.WideScreenToggle, "Wide Screen");
                #endif
                UpdateResolution();

                metaState = MetaState.MainMenu;
            }
            if (metaState == MetaState.GamePlay && IsActive==true)
            {
                GameStopCause cause = p1engine.Update(gameTime);
                if (cause == GameStopCause.PAUSE)
                {
                    pauseMenu = new PauseMenu();
                    metaState = MetaState.Paused;
                }
                if (cause == GameStopCause.END)
                {
                    gameOverMenu.score = p1engine.currentScore;
                    gameOverMenu.level = currentSettings.level;
                    gameOverMenu.state = GameOverMenuState.SCORECHECK;
                    summaryMenu = new SummaryMenu(true);
                    if(currentSettings.mode==GameMode.MoveChallenge)
                        summaryMenu.text = "Looks like you're out of moves, Doctor! \nLet's see how you did...";
                    if(currentSettings.mode == GameMode.TimeAttack)
                        summaryMenu.text = "Time's up, Doctor! Let's see \nhow you did...";
                    MusicControl.PlayMenuMusic();
                    metaState = MetaState.Summary;
                }
                if (cause == GameStopCause.WIN)
                {
                    gameOverMenu.score = Engine.clock.timeElapsed;
                    gameOverMenu.level = currentSettings.level;
                    gameOverMenu.state = GameOverMenuState.SCORECHECK;
                    summaryMenu = new SummaryMenu(true);
                    summaryMenu.text = "Way to go, Doctor! You did it!";
                    metaState = MetaState.Summary;
                    MusicControl.PlayMenuMusic();
                }
                if (cause == GameStopCause.TUTORIAL_TEXT)
                {
                    TutorialStage.phase = TutorialPhase.Intro;
                    summaryMenu = new SummaryMenu(true);
                    summaryMenu.text = TutorialStage.IntroText();
                    if (summaryMenu.text == null)
                        metaState = MetaState.GamePlay;
                    summaryMenu.state = SummaryMenuState.READY;

                    metaState = MetaState.Summary;
                }
                if (cause == GameStopCause.TUTORIAL_PASS)
                {
                    TutorialStage.phase = TutorialPhase.Pass;
                    String text = TutorialStage.SuccessText();
                    summaryMenu = new SummaryMenu(true);
                    summaryMenu.text = text;
                    metaState = MetaState.Summary;
                }
                if (cause == GameStopCause.TUTORIAL_FAIL)
                {
                    TutorialStage.phase = TutorialPhase.Fail;
                    String text = TutorialStage.FailureText();
                    summaryMenu = new SummaryMenu(false);
                    summaryMenu.text = text;
                    metaState = MetaState.Summary;
                }
                if (cause == GameStopCause.LOSE_STUCK)
                {
                    summaryMenu = new SummaryMenu(false);
                    summaryMenu.text = "Oh no! Looks like you're stuck! Try to be more \ncareful next time!";
                    gameOverMenu.state = GameOverMenuState.READY;
                    metaState = MetaState.Summary;
                }
                if (cause == GameStopCause.LOSE_ERROR)
                {
                    summaryMenu = new SummaryMenu(false);
                    summaryMenu.text = "Oh no! You burst a " + currentSettings.dangerColorDisplay + " bubble! Try to be more \ncareful next time!";
                    gameOverMenu.state = GameOverMenuState.READY;
                    metaState = MetaState.Summary;
                }
            }
            else if (metaState == MetaState.Paused)
            {
                MenuResult result = pauseMenu.Update(gameTime);
                if (result == MenuResult.GoToMainMenu)
                {
                    TutorialStage.phase = TutorialPhase.None;
                    metaState = MetaState.MainMenu;
                }
                if (result == MenuResult.ResumeGame)
                {
                    summaryMenu.state = SummaryMenuState.NURSEIN;
                    metaState = MetaState.GamePlay;
                }
                if (result == MenuResult.GoToLevelSelect)
                {
                    MusicControl.PlayMenuMusic();
                    if (currentSettings.mode == GameMode.TimeAttack)
                        metaState = MetaState.Settings_TimeAttack;
                    if (currentSettings.mode == GameMode.Puzzle)
                        metaState = MetaState.Settings_Puzzle;
                    if (currentSettings.mode == GameMode.MoveChallenge)
                        metaState = MetaState.Settings_Move;
                }
                if (result == MenuResult.Replay)
                {
                    p1engine = new Engine(-1);
                    metaState = MetaState.GamePlay;
                }
            }
            else if (metaState == MetaState.Summary)
            {
                if (Game.currentSettings.mode==GameMode.Puzzle && gameOverMenu.state != GameOverMenuState.SCORECHECK)
                {
                    Engine.clock.Update(gameTime);
                }
                MenuResult result = summaryMenu.Update(gameTime);
                if (TutorialStage.phase != TutorialPhase.None && TutorialStage.introIndex-1 == TutorialStage.controlLessonIndex)
                    p1engine.Update(gameTime);
                if (result == MenuResult.GoToMainMenu)
                {
                    TutorialStage.phase = TutorialPhase.None;
                    metaState = MetaState.MainMenu;
                }
                if (result == MenuResult.Replay)
                {
                    if (TutorialStage.phase == TutorialPhase.Fail)
                    {
                        p1engine.LoadTutorial(TutorialStage.lessonIndex);
                        TutorialStage.phase = TutorialPhase.Intro;
                        TutorialStage.failureIndex = 0;
                        TutorialStage.introIndex = 0;
                        TutorialStage.successIndex = 0;
                        p1engine.firstResume = true;
                        metaState = MetaState.GamePlay;
                    }
                    else if (TutorialStage.phase == TutorialPhase.Pass)
                    {
                        p1engine.LoadTutorial(TutorialStage.lessonIndex);
                        TutorialStage.phase = TutorialPhase.Intro;
                        TutorialStage.failureIndex = 0;
                        TutorialStage.introIndex = 0;
                        TutorialStage.successIndex = 0;
                        p1engine.firstResume = false;
                        metaState = MetaState.GamePlay;
                    }
                    else
                    {
                        p1engine = new Engine(-1);
                        MusicControl.PlayGameMusic();
                        metaState = MetaState.GamePlay;
                    }
                }
                if (result == MenuResult.Undo)
                {
                    p1engine.Back();
                    metaState = MetaState.GamePlay;
                }
                if (result == MenuResult.GoToResults)
                {
                    if (currentSettings.mode == GameMode.Tutorial)
                    {
                        if (TutorialStage.phase == TutorialPhase.Intro)
                        {
                            metaState = MetaState.GamePlay;
                        }
                        else if (TutorialStage.phase == TutorialPhase.Pass)
                        {
                            TutorialStage.lessonIndex++;
                            if (TutorialStage.lessonIndex == TutorialStage.maxLesson)
                            {
                                TutorialStage.phase = TutorialPhase.None;
                                summaryMenu = new SummaryMenu(false);
                                metaState = MetaState.MainMenu;
                            }
                            else
                            {
                                //p1engine = new Engine(TutorialStage.lessonIndex);
                                p1engine.LoadTutorial(TutorialStage.lessonIndex);
                                p1engine.firstResume = true;
                                //p1engine.gameState = State.VANISH;
                                TutorialStage.phase = TutorialPhase.Intro;
                                metaState = MetaState.GamePlay;
                            }
                        }
                        else
                        {
                        }
                    }
                    else
                    {
                        metaState = MetaState.GameOver_TimeAttack;
                    }
                }
                if (result == MenuResult.GoToLevelSelect)
                {
                    MusicControl.PlayMenuMusic();
                    if (currentSettings.mode == GameMode.TimeAttack)
                        metaState = MetaState.Settings_TimeAttack;
                    if (currentSettings.mode == GameMode.Puzzle)
                        metaState = MetaState.Settings_Puzzle;
                    if (currentSettings.mode == GameMode.MoveChallenge)
                        metaState = MetaState.Settings_Move;
                }
            }
            else if (metaState == MetaState.Settings_TimeAttack || metaState == MetaState.Settings_Puzzle || metaState == MetaState.Settings_Move)
            {
                MenuResult result = selectMenu.Update(gameTime);
                if (result == MenuResult.GoToMainMenu)
                {
                    System.Threading.Thread.Sleep(100);
                    metaState = MetaState.MainMenu;
                }
                if (result == MenuResult.StartTimeAttack)
                {
                    currentSettings = selectMenu.GetCurrentSettings();
                    currentSettings.level = selectMenu.currentLevel;
                    p1engine = new Engine(-1);
                    MusicControl.PlayGameMusic();
                    metaState = MetaState.GamePlay;
                }
            }
            else if (metaState == MetaState.GameOver_TimeAttack)
            {
                if (Engine.mode == ControlMode.AUTOMATED)
                {
                    p1engine = new Engine(-1);
                    metaState = MetaState.GamePlay;
                }
                else
                {
                    MenuResult result = gameOverMenu.Update(gameTime);
                    if (result == MenuResult.GoToMainMenu)
                    {
                        metaState = MetaState.MainMenu;
                        System.Threading.Thread.Sleep(100);
                    }
                    if (result == MenuResult.GoToLevelSelect)
                    {
                        selectMenu = new LevelSelectMenu();
                        selectMenu.state = LevelSelectMenu.SelectMenuState.LOAD;

                        if (currentSettings.mode == GameMode.MoveChallenge)
                        {
                            metaState = MetaState.Settings_Move;
                            selectMenu.cooldown = 250;
                            selectMenu.currentLevel = gameSettings.moveChallengeViewLevel;
                            selectMenu.levelList = SettingsLoader.LoadMoveCountLevels();
                            currentSettings.mode = GameMode.MoveChallenge;
                        }
                        if (currentSettings.mode == GameMode.TimeAttack)
                        {
                            metaState = MetaState.Settings_TimeAttack;
                            selectMenu.cooldown = 250;
                            selectMenu.currentLevel = gameSettings.timeAttackViewLevel;
                            selectMenu.levelList = SettingsLoader.LoadTimeAttackLevels();
                            currentSettings.mode = GameMode.TimeAttack;
                        }
                        if (currentSettings.mode == GameMode.Puzzle)
                        {
                            metaState = MetaState.Settings_Puzzle;
                            selectMenu.cooldown = 250;
                            selectMenu.levelList = SettingsLoader.LoadPuzzleLevels();
                            selectMenu.currentLevel = gameSettings.puzzleViewLevel;
                            currentSettings.mode = GameMode.Puzzle;
                        }
                    }
                    if (result == MenuResult.StartTimeAttack)
                    {
                        p1engine = new Engine(-1);
                        MusicControl.PlayGameMusic();
                        metaState = MetaState.GamePlay;
                    }
                }
            }
            else if (metaState == MetaState.Settings)
            {
                MenuResult result = settingsMenu.Update(gameTime);
                if (result == MenuResult.GoToMainMenu)
                {
                    metaState = MetaState.MainMenu;
                }
            }
            else if (metaState == MetaState.JellyfishCity)
            {
                MenuResult result = jellyCity.Update(gameTime);
                if (result == MenuResult.GoToMainMenu)
                {
                    metaState = MetaState.MainMenu;
                }
            }
            else if (metaState == MetaState.Tutorial)
            {
                MenuResult result = tutorialLauncher.Update(gameTime);
                if (result == MenuResult.StartTutorial)
                {
                    summaryMenu.state = SummaryMenuState.READY;
                    currentSettings = SettingsLoader.Tutorial();
                    p1engine = new Engine(0);
                    p1engine.firstResume = true;
                    metaState = MetaState.GamePlay;

                }
            }
            else if (metaState == MetaState.MainMenu)
            {
                MenuResult result = mainMenu.Update(gameTime);
                if (result == MenuResult.ReturnToSplashScreen)
                {
                    HighScoreData data = HighScoreTracker.LoadHighScores();
                    data.soundEffectsEnabled = gameSettings.soundEffectsEnabled;
                    data.musicEnabled = gameSettings.musicEnabled;
                    data.displayHelp = gameSettings.displayControls;
                    data.fullScreen = gameSettings.fullScreen;
                    data.wideScreen = gameSettings.wideScreen;
                    data.keyboardControls = gameSettings.keyboardControls;
                    HighScoreTracker.SaveHighScores(data);

                    deviceSelected = false;
                    HighScoreTracker.device = null;
                    if (HighScoreTracker.container != null)
                        HighScoreTracker.container.Dispose();
                    HighScoreTracker.container = null;
                    HighScoreTracker.cachedData = null;
                    splashScreen = new SplashScreen();
                    metaState = MetaState.SplashScreen;
                }
                if (result == MenuResult.BuyFullGame)
                {
                    try { Guide.ShowMarketplace(Game.playerIndex); }
                    catch (GamerPrivilegeException)
                    {
                        Guide.BeginShowMessageBox("Oops!",
                            "The current controller is either not signed in or is unable to purchase games on XBox Live.",
                            new string[] { "OK" },
                            0, MessageBoxIcon.None, null, null);
                    }
                    catch
                    {
                    }

                }
                if (result == MenuResult.GoToSettings)
                {
                    metaState = MetaState.Settings;
                }
                if (result == MenuResult.GoToTimeAttack)
                {
                    metaState = MetaState.Settings_TimeAttack;
                    selectMenu = new LevelSelectMenu();
                    selectMenu.levelList = SettingsLoader.LoadTimeAttackLevels();
                    selectMenu.currentLevel = gameSettings.timeAttackViewLevel;
                    selectMenu.state = LevelSelectMenu.SelectMenuState.LOAD;
                    currentSettings.mode = GameMode.TimeAttack;
                    System.Threading.Thread.Sleep(100);
                }
                if (result == MenuResult.GoToPuzzle)
                {
                    metaState = MetaState.Settings_Puzzle;
                    selectMenu = new LevelSelectMenu();
                    selectMenu.levelList = SettingsLoader.LoadPuzzleLevels();
                    selectMenu.state = LevelSelectMenu.SelectMenuState.LOAD;
                    selectMenu.currentLevel = gameSettings.puzzleViewLevel;
                    currentSettings.mode = GameMode.Puzzle;
                    System.Threading.Thread.Sleep(100);
                }
                if (result == MenuResult.GoToJellyfishCity)
                {
                    metaState = MetaState.JellyfishCity;
                    jellyCity = new JellyfishCity();
                }
                if (result == MenuResult.GoToTutorial)
                {
                    metaState = MetaState.Tutorial;
                    TutorialStage.phase = TutorialPhase.Intro;
                    TutorialStage.lessonIndex = 0;
                    TutorialStage.loaded = false;
                    tutorialLauncher = new TutorialLauncher();
                }
                if (result == MenuResult.GoToMoveChallenge)
                {
                    metaState = MetaState.Settings_Move;
                    selectMenu = new LevelSelectMenu();
                    selectMenu.levelList = SettingsLoader.LoadMoveCountLevels();
                    selectMenu.state = LevelSelectMenu.SelectMenuState.LOAD;
                    selectMenu.currentLevel = gameSettings.moveChallengeViewLevel;
                    currentSettings.mode = GameMode.TimeAttack;
                }
                if (result == MenuResult.StartCollect)
                {
                    p1engine = new Engine(-1);
                    metaState = MetaState.GamePlay;
                }
                if (result == MenuResult.StartPuzzle)
                {
                    p1engine = new Engine(-1);

                    metaState = MetaState.GamePlay;
                }
                if (result == MenuResult.GoToSurvival)
                {
                    metaState = MetaState.GamePlay;
                }
                if (result == MenuResult.Quit)
                {
                    HighScoreData data = HighScoreTracker.LoadHighScores();
                    data.soundEffectsEnabled = gameSettings.soundEffectsEnabled;
                    data.musicEnabled = gameSettings.musicEnabled;
                    data.displayHelp = gameSettings.displayControls;
                    data.fullScreen = gameSettings.fullScreen;
                    data.wideScreen = gameSettings.wideScreen;
                    data.keyboardControls = gameSettings.keyboardControls;
                    HighScoreTracker.SaveHighScores(data);
                    Logger.CloseLogger();
                    this.Exit();
                }

            }

            base.Update(gameTime);
        }
示例#21
0
 void GetDevice(IAsyncResult result)
 {
     try
     {
         HighScoreTracker.device = StorageDevice.EndShowSelector(result);
     }
     catch
     {
         HighScoreTracker.device = null;
     }
     if (HighScoreTracker.device == null)
     {
         try
         {
             while (Guide.IsVisible == true)
                 System.Threading.Thread.Sleep(500);
             if (Guide.IsVisible == false)
             {
                 Guide.BeginShowMessageBox("No Storage Device Selected",
                     "You will be unable to save your game progress or high scores.",
                     new string[] { "OK" },
                     0, MessageBoxIcon.None, NoStorageCallback, null);
             }
         }
         catch
         {
             splashScreen = new SplashScreen();
             metaState = MetaState.SplashScreen;
         }
     }
     else
         deviceSelected = true;
 }
示例#22
0
 void NoStorageCallback(IAsyncResult result)
 {
     if (0 == Guide.EndShowMessageBox(result))
         deviceSelected = true;
     else
     {
         if (metaState == MetaState.SplashScreen)
         {
             splashScreen = new SplashScreen();
             metaState = MetaState.SplashScreen;
         }
         else
         {
             backToRetry = true;
             showRetry = false;
         }
     }
 }
 public void SetNewMetaState(MetaState newMetaState)
 {
     pendingNewMetaState = newMetaState;
 }
示例#24
0
        protected override void Update(GameTime gameTime)
        {
            if (metaState == MetaState.InitialLoad)
            {
                splashScreen = new SplashScreen();
                metaState    = MetaState.SplashScreen;
            }

            // Controls
            //if (GamePad.GetState(Game.playerIndex).Buttons.Back == ButtonState.Pressed)
            //  this.Exit();
            if (HighScoreTracker.device != null && Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                HighScoreData data = HighScoreTracker.LoadHighScores();
                data.soundEffectsEnabled = gameSettings.soundEffectsEnabled;
                data.musicEnabled        = gameSettings.musicEnabled;
                data.displayHelp         = gameSettings.displayControls;
                data.wideScreen          = gameSettings.wideScreen;
                data.keyboardControls    = gameSettings.keyboardControls;
                HighScoreTracker.SaveHighScores(data);
                Logger.CloseLogger();
                this.Exit();
            }
            if (metaState == MetaState.SplashScreen)
            {
                if (MenuResult.GoToMainMenu == splashScreen.Update(gameTime))
                {
                    base.Initialize();
                    try
                    {
                        if (Guide.IsVisible == true)
                        {
                            splashScreen.stillActive = true;
                        }
                        else
                        {
                            StorageDevice.BeginShowSelector(this.GetDevice, "Select Storage Device");
                        }
                    }
                    catch
                    {
                        splashScreen.stillActive = true;
                    }
                }
            }
            if (HighScoreTracker.device != null && HighScoreTracker.device.IsConnected == true)
            {
                showRetry = false;
            }
            if (backToRetry == true || (HighScoreTracker.device != null && showRetry == false && HighScoreTracker.device.IsConnected == false))
            {
                if (Guide.IsVisible == false)
                {
                    try
                    {
                        StorageDevice.BeginShowSelector(this.RetryDevice, "Select Storage Device");
                        backToRetry = false;
                        showRetry   = true;
                    }
                    catch
                    {
                    }
                }
            }
            if (metaState == MetaState.SplashScreen && deviceSelected == true)
            {
                HighScoreData data = HighScoreTracker.LoadHighScores();
                gameSettings = new GameSettings();
                gameSettings.displayControls     = data.displayHelp;
                gameSettings.musicEnabled        = data.musicEnabled;
                gameSettings.soundEffectsEnabled = data.soundEffectsEnabled;
                gameSettings.fullScreen          = data.fullScreen;
                gameSettings.wideScreen          = data.wideScreen;
                gameSettings.keyboardControls    = data.keyboardControls;
                currentSettings  = new Settings();
                p1engine         = new Engine(-1);
                mainMenu         = new MainMenu();
                pauseMenu        = new PauseMenu();
                summaryMenu      = new SummaryMenu(false);
                gameOverMenu     = new GameOverMenu();
                selectMenu       = new LevelSelectMenu();
                tutorialLauncher = new TutorialLauncher();
                settingsMenu     = new Menu(MenuClass.SettingsMenu);

                currentSettings  = new Settings();
                p1engine         = new Engine(-1);
                mainMenu         = new MainMenu();
                pauseMenu        = new PauseMenu();
                summaryMenu      = new SummaryMenu(false);
                gameOverMenu     = new GameOverMenu();
                selectMenu       = new LevelSelectMenu();
                tutorialLauncher = new TutorialLauncher();
                settingsMenu     = new Menu(MenuClass.SettingsMenu);

                if (Guide.IsTrialMode)
                {
                    mainMenu.AddMenuItem(MenuResult.GoToTutorial, "Tutorial", "Learn to play Jellyfish, MD");
                }
                mainMenu.AddMenuItem(MenuResult.GoToTimeAttack, "Emergency Room", "Score as many points as you can within the \ntime limit.");
                mainMenu.AddMenuItem(MenuResult.GoToMoveChallenge, "Operation", "Score as many points as you can with a \nlimited number of moves.");
                mainMenu.AddMenuItem(MenuResult.GoToPuzzle, "Challenge", "Solve a series of unique challenges.");
                if (Guide.IsTrialMode == false)
                {
                    mainMenu.AddMenuItem(MenuResult.GoToTutorial, "Tutorial", "Learn to play Jellyfish, MD");
                }
                mainMenu.AddMenuItem(MenuResult.BuyFullGame, "Unlock Full Game", "Purchase the full version of Jellyfish, MD");
                mainMenu.AddMenuItem(MenuResult.GoToJellyfishCity, "Jellyfish Parade", "Check in on your former patients!");
                mainMenu.AddMenuItem(MenuResult.GoToSettings, "Settings", "Change settings for Jellyfish, MD");
                mainMenu.AddMenuItem(MenuResult.Quit, "Quit", "Quit Jellyfish, MD??");
                gameOverMenu.AddMenuItem(MenuResult.StartTimeAttack, "Replay");
                gameOverMenu.AddMenuItem(MenuResult.GoToMainMenu, "Main Menu");
                gameOverMenu.AddMenuItem(MenuResult.GoToLevelSelect, "Level Select");
                settingsMenu.AddMenuItem(MenuResult.GoToMainMenu, "Return to Menu");
                settingsMenu.AddMenuItem(MenuType.SoundToggle, "Sound Effects");
                settingsMenu.AddMenuItem(MenuType.MusicToggle, "Music");
                settingsMenu.AddMenuItem(MenuType.HelpToggle, "Help Overlay");

                #if WINDOWS
                settingsMenu.AddMenuItem(MenuType.FullScreenToggle, "Full Screen");
                settingsMenu.AddMenuItem(MenuType.WideScreenToggle, "Wide Screen");
                #endif
                UpdateResolution();

                metaState = MetaState.MainMenu;
            }
            if (metaState == MetaState.GamePlay && IsActive == true)
            {
                GameStopCause cause = p1engine.Update(gameTime);
                if (cause == GameStopCause.PAUSE)
                {
                    pauseMenu = new PauseMenu();
                    metaState = MetaState.Paused;
                }
                if (cause == GameStopCause.END)
                {
                    gameOverMenu.score = p1engine.currentScore;
                    gameOverMenu.level = currentSettings.level;
                    gameOverMenu.state = GameOverMenuState.SCORECHECK;
                    summaryMenu        = new SummaryMenu(true);
                    if (currentSettings.mode == GameMode.MoveChallenge)
                    {
                        summaryMenu.text = "Looks like you're out of moves, Doctor! \nLet's see how you did...";
                    }
                    if (currentSettings.mode == GameMode.TimeAttack)
                    {
                        summaryMenu.text = "Time's up, Doctor! Let's see \nhow you did...";
                    }
                    MusicControl.PlayMenuMusic();
                    metaState = MetaState.Summary;
                }
                if (cause == GameStopCause.WIN)
                {
                    gameOverMenu.score = Engine.clock.timeElapsed;
                    gameOverMenu.level = currentSettings.level;
                    gameOverMenu.state = GameOverMenuState.SCORECHECK;
                    summaryMenu        = new SummaryMenu(true);
                    summaryMenu.text   = "Way to go, Doctor! You did it!";
                    metaState          = MetaState.Summary;
                    MusicControl.PlayMenuMusic();
                }
                if (cause == GameStopCause.TUTORIAL_TEXT)
                {
                    TutorialStage.phase = TutorialPhase.Intro;
                    summaryMenu         = new SummaryMenu(true);
                    summaryMenu.text    = TutorialStage.IntroText();
                    if (summaryMenu.text == null)
                    {
                        metaState = MetaState.GamePlay;
                    }
                    summaryMenu.state = SummaryMenuState.READY;

                    metaState = MetaState.Summary;
                }
                if (cause == GameStopCause.TUTORIAL_PASS)
                {
                    TutorialStage.phase = TutorialPhase.Pass;
                    String text = TutorialStage.SuccessText();
                    summaryMenu      = new SummaryMenu(true);
                    summaryMenu.text = text;
                    metaState        = MetaState.Summary;
                }
                if (cause == GameStopCause.TUTORIAL_FAIL)
                {
                    TutorialStage.phase = TutorialPhase.Fail;
                    String text = TutorialStage.FailureText();
                    summaryMenu      = new SummaryMenu(false);
                    summaryMenu.text = text;
                    metaState        = MetaState.Summary;
                }
                if (cause == GameStopCause.LOSE_STUCK)
                {
                    summaryMenu        = new SummaryMenu(false);
                    summaryMenu.text   = "Oh no! Looks like you're stuck! Try to be more \ncareful next time!";
                    gameOverMenu.state = GameOverMenuState.READY;
                    metaState          = MetaState.Summary;
                }
                if (cause == GameStopCause.LOSE_ERROR)
                {
                    summaryMenu        = new SummaryMenu(false);
                    summaryMenu.text   = "Oh no! You burst a " + currentSettings.dangerColorDisplay + " bubble! Try to be more \ncareful next time!";
                    gameOverMenu.state = GameOverMenuState.READY;
                    metaState          = MetaState.Summary;
                }
            }
            else if (metaState == MetaState.Paused)
            {
                MenuResult result = pauseMenu.Update(gameTime);
                if (result == MenuResult.GoToMainMenu)
                {
                    TutorialStage.phase = TutorialPhase.None;
                    metaState           = MetaState.MainMenu;
                }
                if (result == MenuResult.ResumeGame)
                {
                    summaryMenu.state = SummaryMenuState.NURSEIN;
                    metaState         = MetaState.GamePlay;
                }
                if (result == MenuResult.GoToLevelSelect)
                {
                    MusicControl.PlayMenuMusic();
                    if (currentSettings.mode == GameMode.TimeAttack)
                    {
                        metaState = MetaState.Settings_TimeAttack;
                    }
                    if (currentSettings.mode == GameMode.Puzzle)
                    {
                        metaState = MetaState.Settings_Puzzle;
                    }
                    if (currentSettings.mode == GameMode.MoveChallenge)
                    {
                        metaState = MetaState.Settings_Move;
                    }
                }
                if (result == MenuResult.Replay)
                {
                    p1engine  = new Engine(-1);
                    metaState = MetaState.GamePlay;
                }
            }
            else if (metaState == MetaState.Summary)
            {
                if (Game.currentSettings.mode == GameMode.Puzzle && gameOverMenu.state != GameOverMenuState.SCORECHECK)
                {
                    Engine.clock.Update(gameTime);
                }
                MenuResult result = summaryMenu.Update(gameTime);
                if (TutorialStage.phase != TutorialPhase.None && TutorialStage.introIndex - 1 == TutorialStage.controlLessonIndex)
                {
                    p1engine.Update(gameTime);
                }
                if (result == MenuResult.GoToMainMenu)
                {
                    TutorialStage.phase = TutorialPhase.None;
                    metaState           = MetaState.MainMenu;
                }
                if (result == MenuResult.Replay)
                {
                    if (TutorialStage.phase == TutorialPhase.Fail)
                    {
                        p1engine.LoadTutorial(TutorialStage.lessonIndex);
                        TutorialStage.phase        = TutorialPhase.Intro;
                        TutorialStage.failureIndex = 0;
                        TutorialStage.introIndex   = 0;
                        TutorialStage.successIndex = 0;
                        p1engine.firstResume       = true;
                        metaState = MetaState.GamePlay;
                    }
                    else if (TutorialStage.phase == TutorialPhase.Pass)
                    {
                        p1engine.LoadTutorial(TutorialStage.lessonIndex);
                        TutorialStage.phase        = TutorialPhase.Intro;
                        TutorialStage.failureIndex = 0;
                        TutorialStage.introIndex   = 0;
                        TutorialStage.successIndex = 0;
                        p1engine.firstResume       = false;
                        metaState = MetaState.GamePlay;
                    }
                    else
                    {
                        p1engine = new Engine(-1);
                        MusicControl.PlayGameMusic();
                        metaState = MetaState.GamePlay;
                    }
                }
                if (result == MenuResult.Undo)
                {
                    p1engine.Back();
                    metaState = MetaState.GamePlay;
                }
                if (result == MenuResult.GoToResults)
                {
                    if (currentSettings.mode == GameMode.Tutorial)
                    {
                        if (TutorialStage.phase == TutorialPhase.Intro)
                        {
                            metaState = MetaState.GamePlay;
                        }
                        else if (TutorialStage.phase == TutorialPhase.Pass)
                        {
                            TutorialStage.lessonIndex++;
                            if (TutorialStage.lessonIndex == TutorialStage.maxLesson)
                            {
                                TutorialStage.phase = TutorialPhase.None;
                                summaryMenu         = new SummaryMenu(false);
                                metaState           = MetaState.MainMenu;
                            }
                            else
                            {
                                //p1engine = new Engine(TutorialStage.lessonIndex);
                                p1engine.LoadTutorial(TutorialStage.lessonIndex);
                                p1engine.firstResume = true;
                                //p1engine.gameState = State.VANISH;
                                TutorialStage.phase = TutorialPhase.Intro;
                                metaState           = MetaState.GamePlay;
                            }
                        }
                        else
                        {
                        }
                    }
                    else
                    {
                        metaState = MetaState.GameOver_TimeAttack;
                    }
                }
                if (result == MenuResult.GoToLevelSelect)
                {
                    MusicControl.PlayMenuMusic();
                    if (currentSettings.mode == GameMode.TimeAttack)
                    {
                        metaState = MetaState.Settings_TimeAttack;
                    }
                    if (currentSettings.mode == GameMode.Puzzle)
                    {
                        metaState = MetaState.Settings_Puzzle;
                    }
                    if (currentSettings.mode == GameMode.MoveChallenge)
                    {
                        metaState = MetaState.Settings_Move;
                    }
                }
            }
            else if (metaState == MetaState.Settings_TimeAttack || metaState == MetaState.Settings_Puzzle || metaState == MetaState.Settings_Move)
            {
                MenuResult result = selectMenu.Update(gameTime);
                if (result == MenuResult.GoToMainMenu)
                {
                    System.Threading.Thread.Sleep(100);
                    metaState = MetaState.MainMenu;
                }
                if (result == MenuResult.StartTimeAttack)
                {
                    currentSettings       = selectMenu.GetCurrentSettings();
                    currentSettings.level = selectMenu.currentLevel;
                    p1engine = new Engine(-1);
                    MusicControl.PlayGameMusic();
                    metaState = MetaState.GamePlay;
                }
            }
            else if (metaState == MetaState.GameOver_TimeAttack)
            {
                if (Engine.mode == ControlMode.AUTOMATED)
                {
                    p1engine  = new Engine(-1);
                    metaState = MetaState.GamePlay;
                }
                else
                {
                    MenuResult result = gameOverMenu.Update(gameTime);
                    if (result == MenuResult.GoToMainMenu)
                    {
                        metaState = MetaState.MainMenu;
                        System.Threading.Thread.Sleep(100);
                    }
                    if (result == MenuResult.GoToLevelSelect)
                    {
                        selectMenu       = new LevelSelectMenu();
                        selectMenu.state = LevelSelectMenu.SelectMenuState.LOAD;

                        if (currentSettings.mode == GameMode.MoveChallenge)
                        {
                            metaState               = MetaState.Settings_Move;
                            selectMenu.cooldown     = 250;
                            selectMenu.currentLevel = gameSettings.moveChallengeViewLevel;
                            selectMenu.levelList    = SettingsLoader.LoadMoveCountLevels();
                            currentSettings.mode    = GameMode.MoveChallenge;
                        }
                        if (currentSettings.mode == GameMode.TimeAttack)
                        {
                            metaState               = MetaState.Settings_TimeAttack;
                            selectMenu.cooldown     = 250;
                            selectMenu.currentLevel = gameSettings.timeAttackViewLevel;
                            selectMenu.levelList    = SettingsLoader.LoadTimeAttackLevels();
                            currentSettings.mode    = GameMode.TimeAttack;
                        }
                        if (currentSettings.mode == GameMode.Puzzle)
                        {
                            metaState               = MetaState.Settings_Puzzle;
                            selectMenu.cooldown     = 250;
                            selectMenu.levelList    = SettingsLoader.LoadPuzzleLevels();
                            selectMenu.currentLevel = gameSettings.puzzleViewLevel;
                            currentSettings.mode    = GameMode.Puzzle;
                        }
                    }
                    if (result == MenuResult.StartTimeAttack)
                    {
                        p1engine = new Engine(-1);
                        MusicControl.PlayGameMusic();
                        metaState = MetaState.GamePlay;
                    }
                }
            }
            else if (metaState == MetaState.Settings)
            {
                MenuResult result = settingsMenu.Update(gameTime);
                if (result == MenuResult.GoToMainMenu)
                {
                    metaState = MetaState.MainMenu;
                }
            }
            else if (metaState == MetaState.JellyfishCity)
            {
                MenuResult result = jellyCity.Update(gameTime);
                if (result == MenuResult.GoToMainMenu)
                {
                    metaState = MetaState.MainMenu;
                }
            }
            else if (metaState == MetaState.Tutorial)
            {
                MenuResult result = tutorialLauncher.Update(gameTime);
                if (result == MenuResult.StartTutorial)
                {
                    summaryMenu.state    = SummaryMenuState.READY;
                    currentSettings      = SettingsLoader.Tutorial();
                    p1engine             = new Engine(0);
                    p1engine.firstResume = true;
                    metaState            = MetaState.GamePlay;
                }
            }
            else if (metaState == MetaState.MainMenu)
            {
                MenuResult result = mainMenu.Update(gameTime);
                if (result == MenuResult.ReturnToSplashScreen)
                {
                    HighScoreData data = HighScoreTracker.LoadHighScores();
                    data.soundEffectsEnabled = gameSettings.soundEffectsEnabled;
                    data.musicEnabled        = gameSettings.musicEnabled;
                    data.displayHelp         = gameSettings.displayControls;
                    data.fullScreen          = gameSettings.fullScreen;
                    data.wideScreen          = gameSettings.wideScreen;
                    data.keyboardControls    = gameSettings.keyboardControls;
                    HighScoreTracker.SaveHighScores(data);

                    deviceSelected          = false;
                    HighScoreTracker.device = null;
                    if (HighScoreTracker.container != null)
                    {
                        HighScoreTracker.container.Dispose();
                    }
                    HighScoreTracker.container  = null;
                    HighScoreTracker.cachedData = null;
                    splashScreen = new SplashScreen();
                    metaState    = MetaState.SplashScreen;
                }
                if (result == MenuResult.BuyFullGame)
                {
                    try { Guide.ShowMarketplace(Game.playerIndex); }
                    catch (GamerPrivilegeException)
                    {
                        Guide.BeginShowMessageBox("Oops!",
                                                  "The current controller is either not signed in or is unable to purchase games on XBox Live.",
                                                  new string[] { "OK" },
                                                  0, MessageBoxIcon.None, null, null);
                    }
                    catch
                    {
                    }
                }
                if (result == MenuResult.GoToSettings)
                {
                    metaState = MetaState.Settings;
                }
                if (result == MenuResult.GoToTimeAttack)
                {
                    metaState               = MetaState.Settings_TimeAttack;
                    selectMenu              = new LevelSelectMenu();
                    selectMenu.levelList    = SettingsLoader.LoadTimeAttackLevels();
                    selectMenu.currentLevel = gameSettings.timeAttackViewLevel;
                    selectMenu.state        = LevelSelectMenu.SelectMenuState.LOAD;
                    currentSettings.mode    = GameMode.TimeAttack;
                    System.Threading.Thread.Sleep(100);
                }
                if (result == MenuResult.GoToPuzzle)
                {
                    metaState               = MetaState.Settings_Puzzle;
                    selectMenu              = new LevelSelectMenu();
                    selectMenu.levelList    = SettingsLoader.LoadPuzzleLevels();
                    selectMenu.state        = LevelSelectMenu.SelectMenuState.LOAD;
                    selectMenu.currentLevel = gameSettings.puzzleViewLevel;
                    currentSettings.mode    = GameMode.Puzzle;
                    System.Threading.Thread.Sleep(100);
                }
                if (result == MenuResult.GoToJellyfishCity)
                {
                    metaState = MetaState.JellyfishCity;
                    jellyCity = new JellyfishCity();
                }
                if (result == MenuResult.GoToTutorial)
                {
                    metaState                 = MetaState.Tutorial;
                    TutorialStage.phase       = TutorialPhase.Intro;
                    TutorialStage.lessonIndex = 0;
                    TutorialStage.loaded      = false;
                    tutorialLauncher          = new TutorialLauncher();
                }
                if (result == MenuResult.GoToMoveChallenge)
                {
                    metaState               = MetaState.Settings_Move;
                    selectMenu              = new LevelSelectMenu();
                    selectMenu.levelList    = SettingsLoader.LoadMoveCountLevels();
                    selectMenu.state        = LevelSelectMenu.SelectMenuState.LOAD;
                    selectMenu.currentLevel = gameSettings.moveChallengeViewLevel;
                    currentSettings.mode    = GameMode.TimeAttack;
                }
                if (result == MenuResult.StartCollect)
                {
                    p1engine  = new Engine(-1);
                    metaState = MetaState.GamePlay;
                }
                if (result == MenuResult.StartPuzzle)
                {
                    p1engine = new Engine(-1);

                    metaState = MetaState.GamePlay;
                }
                if (result == MenuResult.GoToSurvival)
                {
                    metaState = MetaState.GamePlay;
                }
                if (result == MenuResult.Quit)
                {
                    HighScoreData data = HighScoreTracker.LoadHighScores();
                    data.soundEffectsEnabled = gameSettings.soundEffectsEnabled;
                    data.musicEnabled        = gameSettings.musicEnabled;
                    data.displayHelp         = gameSettings.displayControls;
                    data.fullScreen          = gameSettings.fullScreen;
                    data.wideScreen          = gameSettings.wideScreen;
                    data.keyboardControls    = gameSettings.keyboardControls;
                    HighScoreTracker.SaveHighScores(data);
                    Logger.CloseLogger();
                    this.Exit();
                }
            }

            base.Update(gameTime);
        }
示例#25
0
 void Start()
 {
     pendingNewMetaState = MetaState.None;
     currentMetaState    = MetaState.MainMenu;
 }
示例#26
0
 public void SetNewMetaState(MetaState newMetaState)
 {
     pendingNewMetaState = newMetaState;
 }
示例#27
0
 public MetaMessage(MetaState state, string member)
 {
     State      = state;
     ChatMember = member;
 }
示例#28
0
    public static void SetMetaState(MetaState newState)
    {
        //if (newState == metaState) return;
        MetaState prevState = metaState;

        metaState = newState;

        switch (metaState)
        {
        case MetaState.StartMenu:
        {
            Time.timeScale = 1f;
            instance.playerShield.SetFloat("_DissolveValue", 0.0f);
            instance.pauseMenu.SetActive(false);
            instance.hud.SetActive(false);
            instance.hudTimer.SetText("{0:0.0}", instance.surviveWinDuration);
            if (prevState != MetaState.StartMenu)
            {
                SceneManager.LoadScene(0, LoadSceneMode.Single);
                instance   = null;
                gameEnding = false;
            }
            break;
        }

        case MetaState.HowToMenu:
        {
            break;
        }

        case MetaState.Gameplay:
        {
            Time.timeScale = 1f;
            instance.pauseMenu.SetActive(false);
            instance.hud.SetActive(true);
            instance.state.startTime = Time.fixedTime;
            break;
        }

        case MetaState.Paused:
        {
            Time.timeScale = 0f;
            instance.pauseMenu.SetActive(true);
            instance.hud.SetActive(false);
            break;
        }

        case MetaState.GameLost:
        {
            instance.hud.SetActive(false);
            instance.startMenu.SetActive(true);
            instance.startMenuTitle.SetActive(false);
            instance.startMenuStart.SetActive(false);
            instance.startMenuTryAgain.SetActive(true);
            instance.startMenuGameLost.SetActive(true);
            break;
        }

        case MetaState.GameWon:
        {
            instance.hud.SetActive(false);
            instance.startMenu.SetActive(true);
            instance.startMenuTitle.SetActive(false);
            instance.startMenuStart.SetActive(false);
            instance.startMenuTryAgain.SetActive(true);
            instance.startMenuGameWon.SetActive(true);
            break;
        }
        }
    }