示例#1
0
        public override void Randomize()
        {
            int    arraylength = -1;
            Random rand        = new Random();
            int    strlength;

            byte[] strbuf, myByte;

            //groups
            arraylength = rand.Next(10);
            if (groups == null)
            {
                groups = new Messages.dynamic_reconfigure.Group[arraylength];
            }
            else
            {
                Array.Resize(ref groups, arraylength);
            }
            for (int i = 0; i < groups.Length; i++)
            {
                //groups[i]
                groups[i] = new Messages.dynamic_reconfigure.Group();
                groups[i].Randomize();
            }
            //max
            max = new Messages.dynamic_reconfigure.Config();
            max.Randomize();
            //min
            min = new Messages.dynamic_reconfigure.Config();
            min.Randomize();
            //dflt
            dflt = new Messages.dynamic_reconfigure.Config();
            dflt.Randomize();
        }
示例#2
0
        public override void Deserialize(byte[] SERIALIZEDSTUFF, ref int currentIndex)
        {
            int    arraylength       = -1;
            bool   hasmetacomponents = false;
            object __thing;
            int    piecesize = 0;

            byte[] thischunk, scratch1, scratch2;
            IntPtr h;

            //groups
            hasmetacomponents |= true;
            arraylength        = BitConverter.ToInt32(SERIALIZEDSTUFF, currentIndex);
            currentIndex      += Marshal.SizeOf(typeof(System.Int32));
            if (groups == null)
            {
                groups = new Messages.dynamic_reconfigure.Group[arraylength];
            }
            else
            {
                Array.Resize(ref groups, arraylength);
            }
            for (int i = 0; i < groups.Length; i++)
            {
                //groups[i]
                groups[i] = new Messages.dynamic_reconfigure.Group(SERIALIZEDSTUFF, ref currentIndex);
            }
            //max
            max = new Messages.dynamic_reconfigure.Config(SERIALIZEDSTUFF, ref currentIndex);
            //min
            min = new Messages.dynamic_reconfigure.Config(SERIALIZEDSTUFF, ref currentIndex);
            //dflt
            dflt = new Messages.dynamic_reconfigure.Config(SERIALIZEDSTUFF, ref currentIndex);
        }
示例#3
0
        public override byte[] Serialize(bool partofsomethingelse)
        {
            int  currentIndex = 0, length = 0;
            bool hasmetacomponents = false;

            byte[]        thischunk, scratch1, scratch2;
            List <byte[]> pieces = new List <byte[]>();
            GCHandle      h;

            //groups
            hasmetacomponents |= true;
            if (groups == null)
            {
                groups = new Messages.dynamic_reconfigure.Group[0];
            }
            pieces.Add(BitConverter.GetBytes(groups.Length));
            for (int i = 0; i < groups.Length; i++)
            {
                //groups[i]
                if (groups[i] == null)
                {
                    groups[i] = new Messages.dynamic_reconfigure.Group();
                }
                pieces.Add(groups[i].Serialize(true));
            }
            //max
            if (max == null)
            {
                max = new Messages.dynamic_reconfigure.Config();
            }
            pieces.Add(max.Serialize(true));
            //min
            if (min == null)
            {
                min = new Messages.dynamic_reconfigure.Config();
            }
            pieces.Add(min.Serialize(true));
            //dflt
            if (dflt == null)
            {
                dflt = new Messages.dynamic_reconfigure.Config();
            }
            pieces.Add(dflt.Serialize(true));
            //combine every array in pieces into one array and return it
            int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length);
            int __a_b__e = 0;

            byte[] __a_b__d = new byte[__a_b__f];
            foreach (var __p__ in pieces)
            {
                Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length);
                __a_b__e += __p__.Length;
            }
            return(__a_b__d);
        }