示例#1
0
        private void buttonSendMessage_Click(object sender, EventArgs e)
        {
            try
            {
                // Create the message to send
                Messages.StringMessage message = new Messages.StringMessage();
                message.Message = textBoxMessage.Text;

                // Serialize the message to a binary array
                byte[] binaryMessage = Messages.Util.Serialize(message);

                // Send the message; the state is used by ClientSocket_WriteCompleted to display an output to the log
                string description = "<string message: " + message.Message + ">";
                ClientSocket.WriteAsync(binaryMessage, description);

                textBoxLog.AppendText("Sending message " + description + Environment.NewLine);
            }
            catch (Exception ex)
            {
                ResetSocket();
                textBoxLog.AppendText("Error sending message to socket: [" + ex.GetType().Name + "] " + ex.Message + Environment.NewLine);
            }
            finally
            {
                RefreshDisplay();
            }
        }
示例#2
0
        private void ChildSocket_PacketArrived(ServerChildTcpSocket socket, AsyncResultEventArgs <byte[]> e)
        {
            try
            {
                // Check for errors
                if (e.Error != null)
                {
                    textBoxLog.AppendText("Client socket error during Read from " + socket.RemoteEndPoint.ToString() + ": [" + e.Error.GetType().Name + "] " + e.Error.Message + Environment.NewLine);
                    ResetChildSocket(socket);
                }
                else if (e.Result == null)
                {
                    // PacketArrived completes with a null packet when the other side gracefully closes the connection
                    textBoxLog.AppendText("Socket graceful close detected from " + socket.RemoteEndPoint.ToString() + Environment.NewLine);

                    // Close the socket and remove it from the list
                    ResetChildSocket(socket);
                }
                else
                {
                    // At this point, we know we actually got a message.

                    // Deserialize the message
                    object message = Messages.Util.Deserialize(e.Result);

                    // Handle the message
                    Messages.StringMessage stringMessage = message as Messages.StringMessage;
                    if (stringMessage != null)
                    {
                        textBoxLog.AppendText("Socket read got a string message from " + socket.RemoteEndPoint.ToString() + ": " + stringMessage.Message + Environment.NewLine);
                        return;
                    }

                    Messages.ComplexMessage complexMessage = message as Messages.ComplexMessage;
                    if (complexMessage != null)
                    {
                        textBoxLog.AppendText("Socket read got a complex message from " + socket.RemoteEndPoint.ToString() + ": (UniqueID = " + complexMessage.UniqueID.ToString() +
                                              ", Time = " + complexMessage.Time.ToString() + ", Message = " + complexMessage.Message + ")" + Environment.NewLine);
                        return;
                    }

                    textBoxLog.AppendText("Socket read got an unknown message from " + socket.RemoteEndPoint.ToString() + " of type " + message.GetType().Name + Environment.NewLine);
                }
            }
            catch (Exception ex)
            {
                textBoxLog.AppendText("Error reading from socket " + socket.RemoteEndPoint.ToString() + ": [" + ex.GetType().Name + "] " + ex.Message + Environment.NewLine);
                ResetChildSocket(socket);
            }
            finally
            {
                RefreshDisplay();
            }
        }
示例#3
0
        private void buttonSendMessage_Click(object sender, EventArgs e)
        {
            // This function sends a simple (string) message to all connected clients
            Messages.StringMessage message = new Messages.StringMessage();
            message.Message = textBoxMessage.Text;

            string description = "<string message: " + message.Message + ">";

            // Serialize it to a binary array
            byte[] binaryObject = Messages.Util.Serialize(message);

            // Keep a list of all errors for child sockets
            Dictionary <ServerChildTcpSocket, Exception> SocketErrors = new Dictionary <ServerChildTcpSocket, Exception>();

            // Start a send on each child socket
            foreach (KeyValuePair <ServerChildTcpSocket, ChildSocketContext> childSocket in ChildSockets)
            {
                // Ignore sockets that are disconnecting
                if (childSocket.Value.State != ChildSocketState.Connected)
                {
                    continue;
                }

                try
                {
                    textBoxLog.AppendText("Sending to " + childSocket.Key.RemoteEndPoint.ToString() + ": " + description + Environment.NewLine);
                    SocketPacketProtocol.WritePacketAsync(childSocket.Key, binaryObject, description);
                }
                catch (Exception ex)
                {
                    // Make a note of the error to handle later
                    SocketErrors.Add(childSocket.Key, ex);
                }
            }

            // Handle all errors. This is done outside the enumeration loop because the child socket
            //  error recovery will remove the socket from the list of child sockets.
            foreach (KeyValuePair <ServerChildTcpSocket, Exception> error in SocketErrors)
            {
                textBoxLog.AppendText("Child Socket error sending message to " + error.Key.RemoteEndPoint.ToString() + ": [" + error.Value.GetType().Name + "] " + error.Value.Message + Environment.NewLine);
                ResetChildSocket(error.Key);
            }

            // In case there were any errors, the display may need to be updated
            RefreshDisplay();
        }