static void Main(string[] args) { _parametersReader = new Messages.ParametersReader(args); Tuple <string, int> endPoint = _parametersReader.Validate(); foreach (string s in args) { Console.WriteLine("Arg: {0}", s); } _parametersReader.ReadPlayerInputSettings(); Connection connection = new Connection(endPoint.Item1, endPoint.Item2, _parametersReader.GameName, _parametersReader); try { connection.Connect(); } catch (Exception e) { Console.WriteLine("{0} has encountered exception: {1} while trying to connect", nameof(Program), e.Message); Console.WriteLine("{0} will now exit", nameof(Program)); return; } var joinGameMessage = new Xsd2.GetGames(); var serializer = new Serializer(joinGameMessage); string joinGameMsg = serializer.Serialize(); Console.WriteLine(joinGameMsg); connection.SendMessage(joinGameMsg); Task.WaitAll(); Console.ReadLine(); connection.Disconnect(); Cleanup(); }
public void ParameterReaderPropertlyRefersToFakePathGivenByUserForCommunicationsServer() { parameters[6] = "somepath"; var parameterReader = new Messages.ParametersReader(parameters); parameterReader.ReadCommunicationServerInputSettings(); Assert.AreEqual(500, (int)parameterReader.ReadCommunicationServerSettings.KeepAliveInterval); }
public void ParameterReaderPropertlyRefersToPathGivenByUserForPlayer() { parameters[6] = "..//..//..//..//..//Messages//Messages//Messages.Test//MessagesTestXmlInput//PlayerSettingsTest.xml"; var parameterReader = new Messages.ParametersReader(parameters); parameterReader.ReadPlayerInputSettings(); Assert.AreEqual(1000, (int)parameterReader.ReadPlayerSettings.KeepAliveInterval); }
public void ParameterReaderPropertlyRefersToFakePathGivenByUserForGameMaster() { parameters[6] = "somepath"; var parameterReader = new Messages.ParametersReader(parameters); parameterReader.ReadGameMasterInputSettings(); Assert.AreEqual("Initial game", parameterReader.ReadGameMasterSettings.GameDefinition.GameName); }
public void ParameterReaderPropertlyValidatesInvalidPort() { parameters[4] = "dasdasdqweqwdas"; var parameterReader = new Messages.ParametersReader(parameters); Tuple <string, int> testTouple = parameterReader.Validate(); Assert.AreEqual(8000, testTouple.Item2); }
public void ParameterReaderPropertlyRefersToPathGivenByUserForGameMaster() { parameters[6] = "..//..//..//..//..//Messages//Messages//Messages.Test//MessagesTestXmlInput//GameMasterSettingsTest.xml"; var parameterReader = new Messages.ParametersReader(parameters); parameterReader.ReadGameMasterInputSettings(); Assert.AreEqual("Initial test game", parameterReader.ReadGameMasterSettings.GameDefinition.GameName); }
public void ParameterReaderPropertlyValidatesInvalidAddress() { parameters[2] = "dasdasdqweqwdas"; var parameterReader = new Messages.ParametersReader(parameters); Tuple <string, int> testTouple = parameterReader.Validate(); Assert.AreEqual("127.0.0.1", testTouple.Item1); }
public void ParameterReaderPropertlyValidatesAddressAndPort() { var parameterReader = new Messages.ParametersReader(parameters); Tuple <string, int> testTouple = parameterReader.Validate(); Assert.AreEqual("234.234.234.234", testTouple.Item1); Assert.AreEqual(400, testTouple.Item2); }
public void ParameterReaderPropertlyReadsTheCommandLineArguments() { var parameterReader = new Messages.ParametersReader(parameters); Assert.AreEqual("234.234.234.234", parameterReader.Adress); Assert.AreEqual("400", parameterReader.Port); Assert.AreEqual("somepath", parameterReader.ConfigurationFilePath); }
static void Main(string[] args) { _parametersReader = new Messages.ParametersReader(args); try { var connection = new Connection(Convert.ToInt32(_parametersReader.Port)); connection.StartServer(); Console.WriteLine("[Communiation server] accepting requests at {0}.", connection.GetEndpoint()); Console.ReadLine(); } catch (Exception e) { Console.WriteLine("{0} has encountered exception: {1} while trying to connect", nameof(Program), e.Message); Console.WriteLine("{0} will now exit", nameof(Program)); } }
public Connection(string ipAddress, int port, string gameName, Messages.ParametersReader inputParameters) { _logic = new PlayerLogic(this); _address = ipAddress; _port = port; _gameName = gameName; if (inputParameters != null) { _keepAliveInterval = (int)inputParameters.ReadPlayerSettings.KeepAliveInterval; } else { _keepAliveInterval = ARBITRATYKEEPALIVEINTERVAL; } _retryJoinGameInterval = inputParameters.ReadPlayerSettings.RetryJoinGameInterval; Enum.TryParse(inputParameters.Team, out _team); Enum.TryParse(inputParameters.Role, out _role); }
public Connection(string ipAddress, int port, Messages.ParametersReader inputParameters) { _gameState = new GameState(inputParameters); _messageList = new List <string>(); _port = port; _address = ipAddress; if (inputParameters != null) { _keepAliveInterval = (int)inputParameters.ReadGameMasterSettings.KeepAliveInterval; } else { _keepAliveInterval = ARBITRATYKEEPALIVEINTERVAL; } _timer = new System.Timers.Timer(); _timer.Interval = DISCONNECTTIMERINTERVAL; //the timer is set to 5000ms (5s) _timer.Elapsed += new ElapsedEventHandler(this.timerHandler); }