public void Handle(object objData, Server_ServerClient client) { var data = (Message_ClientRequest_Register)objData; var result = DBLogin.RegisterPlayer(data.name, data.password); var msg = new Message_ServerResponse_Register(result); server.messageSender.Send(msg, client); }
public void RegisterAndLoginResponse(Message_ServerResponse_Register objData) { if (objData.succeded) { UnityConfig.GetPersistentDataContainer().SetProfile(objData); gUIHandler.SetUIState_MM(); } else { MM_GUIHandler.Instance.registerLogin_GuiHandler.SetPopupMessage(objData.message, true); } }
public void SetProfile(Message_ServerResponse_Register objData) { profile = objData.profile; }