示例#1
0
        public void Handle(object objData, Server_ServerClient client)
        {
            var data   = (Message_ClientRequest_Register)objData;
            var result = DBLogin.RegisterPlayer(data.name, data.password);
            var msg    = new Message_ServerResponse_Register(result);

            server.messageSender.Send(msg, client);
        }
示例#2
0
 public void RegisterAndLoginResponse(Message_ServerResponse_Register objData)
 {
     if (objData.succeded)
     {
         UnityConfig.GetPersistentDataContainer().SetProfile(objData);
         gUIHandler.SetUIState_MM();
     }
     else
     {
         MM_GUIHandler.Instance.registerLogin_GuiHandler.SetPopupMessage(objData.message, true);
     }
 }
示例#3
0
 public void SetProfile(Message_ServerResponse_Register objData)
 {
     profile = objData.profile;
 }