public SpellController_Explode(Message_ServerResponse_CreateSpellInStaticPosition spell, UnitySpellDefinition definition) : base(spell.request.TimeStartedCasting, definition.GetCastTimeInSeconds(spell.request.rank)) { this.spell = spell; this.unityDefinition = definition; InGameWrapper.instance.playersWrapper.GetPlayerByOwnerGUID(spell.request.ownerGUID).spellCaster.CastSpell(this, spell.request.playerXPos, spell.request.playerZPos); }
public void Handle(object objData, Server_ServerClient client) { var data = (Message_ClientRequest_CreateSpellInStaticPosition)objData; Message_ServerResponse_CreateSpellInStaticPosition response = new Message_ServerResponse_CreateSpellInStaticPosition() { request = data, spellID = spellGUIDGenerator.GenerateGUID() }; server.messageSender.SendToAll(response, server.clientManager.GetClients()); }
public void SpawnSpell(Message_ServerResponse_CreateSpellInStaticPosition spell, bool isMine) { var spellController = spellFactory.CreateSpell(spellData.GetSpellDefinition(spell.request.spellType), spell); spellsDictionary.Add(spell.spellID, spellController); if (isMine) { localSpells.Add(spellController); } else { onlineSpells.Add(spellController); } }
public ISpellController CreateSpellController(Message_ServerResponse_CreateSpellInStaticPosition spell, UnitySpellDefinition definition) { return(new SpellController_Teleport(spell, definition)); }