private List<Player> _playersInLobby; // NOTE at the moment we remove players from the lobby when they create a game, though they should still get lobby messgages? #endregion Fields #region Methods public void CancelGame() { MessageTypes.CancelGameMessage msg = new MessageTypes.CancelGameMessage(); msg.gameNumber = _gameNumber; NetworkManager.singleton.client.Send((short)MessageTypes.MessageType.CANCEL_GAME, msg); var createGameButton = (Button)GameObject.Find("CreateGameButton").GetComponent(typeof(Button)); createGameButton.interactable = true; var cancelGameButton = (Button)GameObject.Find("CancelGameButton").GetComponent(typeof(Button)); cancelGameButton.interactable = false; }
public void CancelGame() { MessageTypes.CancelGameMessage msg = new MessageTypes.CancelGameMessage(); msg.gameNumber = _gameNumber; NetworkManager.singleton.client.Send((short)MessageTypes.MessageType.CANCEL_GAME, msg); var createGameButton = (Button)GameObject.Find("CreateGameButton").GetComponent(typeof(Button)); createGameButton.interactable = true; var cancelGameButton = (Button)GameObject.Find("CancelGameButton").GetComponent(typeof(Button)); cancelGameButton.interactable = false; }