GameObject GenerateNextBlock(int index, GameObject currentBlock) { GameBlock block = MessageSystemGameBlock.ReturnDisactiveGameObject(index); GameObject newBlock = block.GetGameObject(); BoxCollider2D curBox = currentBlock.GetComponent <BoxCollider2D>(); float offset = 0; if (newBlock.name == "Barrier_Grey" || newBlock.name == "Portal_Grey") { Storage.CountTripleBlock = 3; } if (block.Extents != -1) { offset = curBox.bounds.extents.x + block.Extents; } else { GenerateNextEarth(currentBlock); Storage.CountBlockEarth++; } newBlock.transform.position = new Vector3(curBox.bounds.center.x + offset, newBlock.transform.position.y, newBlock.transform.position.z); MessageSystemGameBlock.SetupParent(newBlock, false); block.SetActiveFull(true); if (Storage.CountTripleBlock != 0) { Storage.CountTripleBlock--; } return(newBlock); }
public static void StartGame() { isStart = true; MessageSystemGameBlock.Speed = speed; MessageSystemGameBlock.BackgroundSpeed = backgroundSpeed; player.SetActive(false); ChangeHeroAfterStart(); OpenMenu.NumberOperation = 2; player.SetActive(true); MessageSystemGameBlock.StartStopWatch(); Generate.Level = MessageSystemGameBlock.LEVEL; if (listAudio.Count != 0) { if (Conecting.Music == 1) { SaveListAudio(); playMusic(); } } else { StopClip(); } MusicButton.DisableMusicButton(); }
private void OnMouseUp() { anim.Play("GoAway"); if (!MessageSystemPlayingScene.IsStart) { menuPanel.SetActive(false); MessageSystemPlayingScene.StartGame(); if (Conecting.Management == 0) { screen.SetActive(true); } else { StartCoroutine(EnButtons()); } MessageSystemGameBlock.DisableAllBlock(); Score.increeze(); } else { MessageSystemGameBlock.StartAfterHit(); MessageSystemPlayingScene.Player.GetComponent <Animator>().speed = 1; EnableButtons(); } if (PlayerPrefs.HasKey("FirstStart")) { PauseGame.IsPause = false; pause.SetActive(true); } else { FirstStart.SetActiveStopCollider(true); } source.Play(); }
void GenerateNextBlock(GameObject currentBlock, out GameObject returnBlock) { int i = groupBlock[numberGroup].Length - countRemainingBlock; int blockValue = groupBlock[numberGroup][i]; int indexNextBlock = blockValue / 100; Storage.CountBlockEarth = blockValue % 10; int index = (blockValue / 10) % 10; GameBlock block = MessageSystemGameBlock.ReturnBlockFromGroup(indexNextBlock, index); GameObject newBlock = block.GetGameObject(); BoxCollider2D curBox = currentBlock.GetComponent <BoxCollider2D>(); float offset = 0; if (block.Extents != -1) { offset = curBox.bounds.extents.x + block.Extents; } else { GenerateNextEarth(currentBlock); Storage.CountBlockEarth++; } newBlock.transform.position = new Vector3(curBox.bounds.center.x + offset, newBlock.transform.position.y, newBlock.transform.position.z); MessageSystemGameBlock.SetupParent(newBlock, false); block.SetActiveFull(true); returnBlock = newBlock; }
private void OnCollisionEnter2D(Collision2D collision) { GameObject obj = collision.gameObject; if (PlayerZone.IsOutside && !MessageSystemPlayingScene.Player.CompareTag("InVisible") && !MessageSystemPlayingScene.IsDead) { PlayerZone.MoveToPlayerZone(); } if ((obj.CompareTag("Player") || (obj.CompareTag("Hit") && obj.name == "Brian")) && MessageSystemPlayingScene.IsJump) { MessageSystemPlayingScene.exitFromPingPong = false; if (!PlayerZone.IsOutside) { MessageSystemPlayingScene.SetDefaultConstraints(); } else { MessageSystemGameBlock.SetPlayingConstraints(); } if (Conecting.Management == 0 && !TapToGo.Screen.activeInHierarchy) { TapToGo.Screen.SetActive(true); } MessageSystemPlayingScene.IsJump = false; MessageSystemPlayingScene.Player.GetComponent <Animator>().SetBool("IsRunAgain", true); StartCoroutine(PreparationToJump()); } }
public static void DeathAfterDeadLine() { MessageSystemPlayingScene.GeneralyPartOfDeath(); MessageSystemPlayingScene.AutoSelectNextCharacter(); MessageSystemGameBlock.StartGame(); MessageSystemPlayingScene.InBodyColider = false; }
public override GameObject Generate(GameObject currentBlock) { newBlock.transform.position = new Vector3(currentBlock.transform.position.x + Earth.Delta, newBlock.transform.position.y, newBlock.transform.position.z); MessageSystemGameBlock.SetupParent(newBlock, false); newBlock.SetActive(true); return(newBlock); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player") && !MessageSystemPlayingScene.inPingPong) { MessageSystemPlayingScene.InBodyColider = true; MessageSystemGameBlock.SetPlayingConstraints(); } }
private void OnTriggerExit2D(Collider2D collision) { GameObject currentBlock = collision.gameObject; newBlock.transform.position = new Vector3(currentBlock.transform.position.x + Earth.Delta, newBlock.transform.position.y, newBlock.transform.position.z); MessageSystemGameBlock.SetupParent(newBlock, true); newBlock.SetActive(true); }
public void InstHint(GameObject obj) { RectTransform hintRecTrans = GetComponent <RectTransform>(); RectTransform objRecTrans = obj.GetComponent <RectTransform>(); SpriteRenderer hintSprite = GetComponent <SpriteRenderer>(); hintSprite.sprite = obj.GetComponent <SpriteRenderer>().sprite; MessageSystemGameBlock.CopyRecTransform(hintRecTrans, objRecTrans); }
private void OnCollisionExit2D(Collision2D collision) { if (collision.gameObject.CompareTag("Player")) { onCube = true; MessageSystemPlayingScene.IsJump = true; MessageSystemGameBlock.SetPlayingConstraints(); } }
public void EvaStrike() { GameObject obj = MessageSystemGameBlock.ReturnNearestEnemy(); if (obj) { obj.GetComponent <Animator>().SetBool("IsDeath", true); } }
public static void SetDefaultVal() { setDefault(); Storage.SetDefaultValue(); Score.SetDefaultRecord(); MessageSystemGameBlock.SetDefaultValue(); Hint.SetDefaultValue(); TapToGo.SetDefaulValue(); OpenMenu.NumberOperation = 0; }
private void OnMouseDown() { Hint.PlayClip(); DisableButtons(); isPause = true; MessageSystemGameBlock.SaveSpeed(); MessageSystemGameBlock.StopGame(); MessageSystemPlayingScene.Player.GetComponent <Animator>().speed = 0; Go.SetActive(true); gameObject.SetActive(false); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player") && !isDeadLine) { isDeadLine = true; MessageSystemPlayingScene.GeneralyPartOfDeath(); MessageSystemPlayingScene.AutoSelectNextCharacter(); MessageSystemGameBlock.StartGame(); MessageSystemPlayingScene.InBodyColider = false; } }
public void ExitFromTeleport() { if (!PlayerZone.IsOutside) { MessageSystemPlayingScene.SetDefaultConstraints(); } else { MessageSystemGameBlock.SetPlayingConstraints(); } MessageSystemPlayingScene.Player.tag = "Player"; }
IEnumerator FinishStopWatch() { yield return(null); MessageSystemGameBlock.StopStopWatch(); while (true) { yield return(null); Score.NULLScoreText(); } }
public void OpenFailPanel() { Score.stop(); TapToGo.SetActiveScreen(false); disableScreen.SetActive(false); Score.SetScoreFailPanel(); failPanel.SetActive(true); MessageSystemGameBlock.ChangeLayerRight(0); StartCoroutine(FinishStopWatch()); Question.DisableMenuAndQuestion(); PauseGame.SetActivePause(false); }
public static void Resume() { MessageSystemPlayingScene.EnableCollider(); StopCollider.IsCollision = false; MessageSystemPlayingScene.IsHit = false; MessageSystemGameBlock.StartAfterHit(); MessageSystemPlayingScene.Player.GetComponent <Animator>().speed = 1; StopCollider.RestoreConstraints(); StopCollider.PlayAnimation(); StopCollider.SetDefaultSortingLayer(); StopCollider.SetActiveImageButtons(false); panel.SetActive(false); }
public void RestoreEnemy() { MessageSystemGameBlock.CopyRecTransform(buf[2], buf[0]); buf[1].GetComponent <Image>().color = Color.white; buf[2].GetComponent <SpriteRenderer>().color = Color.white; buf[3].GetComponent <SpriteRenderer>().color = Color.white; for (int i = 1; i < 4; i++) { buf[i].gameObject.SetActive(true); } buf[2].GetComponent <Rigidbody2D>().simulated = true; buf[2].GetComponent <PolygonCollider2D>().enabled = true; gameObject.SetActive(false); }
public void RestoreRobot() { RectTransform[] bufRecTrans = GetComponentsInChildren <RectTransform>(); for (int i = 1; i < 7; i++) { if (!bufRecTrans[i].CompareTag("Partical")) { MessageSystemGameBlock.CopyRecTransform(bufRecTrans[i], buf[i - 1]); bufRecTrans[i].GetComponent <Image>().color = Color.white; } } RobotBody.IsOne = false; gameObject.SetActive(false); }
public void JumpBeforBrianHit() { MessageSystemPlayingScene.IsJump = true; PlayerZone.SetNoneRigid(); MessageSystemGameBlock.SetPlayingConstraints(); if (!MessageSystemPlayingScene.exitFromPingPong) { MessageSystemPlayingScene.exitFromPingPong = true; } if (!MessageSystemPlayingScene.IsDead) { WaitingScreen.wait(MessageSystemPlayingScene.DisableCollider()); MessageSystemPlayingScene.Player.GetComponent <Rigidbody2D>().AddForce(new Vector2(0, 9), ForceMode2D.Impulse); } }
public static void GeneralyPartOfDeath() { isDead = true; MessageSystemGameBlock.StopGame(); PlayerDeath(Player.name); countAlivePlayer--; inBodyColider = false; if (countAlivePlayer == 0) { isDead = true; isFinishGame = true; player.SetActive(false); fail(); } }
protected GameObject GenerateNextEarth(GameObject currentBlock) { Storage.CountBlockEarth--; GameBlock block = MessageSystemGameBlock.ReturnDisactiveDownEarth(); GameObject newBlock = block.GetGameObject(); block.SetActiveFull(true); float deltaMinus = -0.065f; BoxCollider2D curBox = currentBlock.GetComponent <BoxCollider2D>(); BoxCollider2D newBox = newBlock.GetComponent <BoxCollider2D>(); float delta = curBox.bounds.extents.x + newBox.bounds.extents.x + deltaMinus; newBlock.transform.position = new Vector3(curBox.bounds.center.x + delta, newBlock.transform.position.y, newBlock.transform.position.z); MessageSystemGameBlock.SetupParent(newBlock, false); return(newBlock); }
private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player") && !MessageSystemPlayingScene.IsJump) { if (!PlayerZone.IsOutside) { MessageSystemPlayingScene.SetDefaultConstraints(); } else { MessageSystemGameBlock.SetPlayingConstraints(); } MessageSystemPlayingScene.SetVisibleImagePlayer(true); MessageSystemPlayingScene.InBodyColider = false; } }
IEnumerator Wait() { while (MessageSystemPlayingScene.inPingPong) { yield return(null); } float motorSpeed; int index = (int)MessageSystemPlayingScene.Hash[MessageSystemPlayingScene.Player.name]; motorSpeed = (float)storageVoid["0", index.ToString()](); var motor = slide.motor; motor.motorSpeed = motorSpeed; slide.motor = motor; MessageSystemPlayingScene.Player.SetActive(true); slide.connectedBody = MessageSystemPlayingScene.Player.gameObject.GetComponent <Rigidbody2D>(); MessageSystemGameBlock.SetPlayingConstraints(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.layer == 8) { GameObject obj = collision.gameObject; if (obj.CompareTag("DownEarth")) { Level_0.NewBlock = obj; MessageSystemGameBlock.DisableDinamicGameBlock(obj, 0); obj.SetActive(false); return; } Animator anim; if (anim = obj.GetComponentInChildren <Animator>()) { anim.speed = 1; } obj.GetComponent <DisableGameBlock>().Disable(); } }
void GenerateNextBlock(GameObject currentBlock, out GameObject returnBlock) { int index = 1; GameBlock block = new GameBlock(); for (int i = 0; i < 3; i++) { Randomizer(ref index); block = MessageSystemGameBlock.ReturnUnusedGameBlock(index); if (block.GetGameObject() != null) { selectedBlock[index - 1] = true; StartCoroutine(PreparingPercent(index)); break; } if (i == 2) { returnBlock = GenerateNextEarth(currentBlock); Storage.CountBlockEarth = 0; return; } } block.CountUsing++; GameObject newBlock = block.GetGameObject(); BoxCollider2D curBox = currentBlock.GetComponent <BoxCollider2D>(); float offset = 0; if (block.Extents != -1) { offset = curBox.bounds.extents.x + block.Extents; } else { GenerateNextEarth(currentBlock); Storage.CountBlockEarth++; } newBlock.transform.position = new Vector3(curBox.bounds.center.x + offset, newBlock.transform.position.y, newBlock.transform.position.z); MessageSystemGameBlock.SetupParent(newBlock, false); block.SetActiveFull(true); returnBlock = newBlock; }
public static void Jump() { if (!StopCollider.IsCollision) { float powerJump = 10; isJump = true; PlayerZone.SetNoneRigid(); MessageSystemGameBlock.SetPlayingConstraints(); if (!exitFromPingPong) { exitFromPingPong = true; player.tag = "Player"; } if (!isDead) { WaitingScreen.wait(DisableCollider()); player.GetComponent <Rigidbody2D>().AddForce(new Vector3(0, powerJump, 0), ForceMode2D.Impulse); player.GetComponent <Animator>().SetBool("IsJumpUp", true); } } }
private void OnCollisionEnter2D(Collision2D collision) { if (PlayerZone.IsOutside) { PlayerZone.MoveToPlayerZone(); } if (collision.gameObject.CompareTag("Player") && MessageSystemPlayingScene.IsJump && !Cube.IsCollision) { MessageSystemPlayingScene.exitFromPingPong = false; if (!PlayerZone.IsOutside) { MessageSystemPlayingScene.SetDefaultConstraints(); } else { MessageSystemGameBlock.SetPlayingConstraints(); } MessageSystemPlayingScene.IsJump = false; MessageSystemPlayingScene.Player.GetComponent <Animator>().SetBool("IsRunAgain", true); StartCoroutine(PreparationToJump()); } }