void Awake() { _characterManager = CharacterManager.Instance(); _messagePanelHandler = MessagePanelHandler.Instance(); _menuCharacter = GameObject.Find("MenuCharacter"); _menuUser = GameObject.Find("MenuUser"); }
void Awake() { //For each research in db we need an object in the game and line correctly named by id _messagePanelHandler = MessagePanelHandler.Instance(); _characterManager = CharacterManager.Instance(); _contentPanel = GameObject.Find("ContentPanel"); }
void Awake() { _itemDatabase = ItemDatabase.Instance(); _messagePanelHandler = MessagePanelHandler.Instance(); _characterManager = CharacterManager.Instance(); _inventoryManager = InventoryManager.Instance(); _contentPanel = GameObject.Find("ContentPanel"); }
void Awake() { _itemMixture = ItemMixture.Instance(); _inv = InventoryHandler.Instance(); _tooltip = Tooltip.Instance(); _characterManager = CharacterManager.Instance(); _messagePanelHandler = MessagePanelHandler.Instance(); }
void Awake() { _researchingSlot = ResearchSlot.Instance(); _tooltip = Tooltip.Instance(); _GUIManager = GUIManager.Instance(); _characterManager = CharacterManager.Instance(); _messagePanelHandler = MessagePanelHandler.Instance(); }
// Use this for initialization void Start() { _characterManager = CharacterManager.Instance(); _messagePanelHandler = MessagePanelHandler.Instance(); _startButton = GameObject.Find("ButtonStart").GetComponent <Button>(); _startButton.interactable = false; _startText = GameObject.Find("ButtonStart").GetComponentInChildren <TextMeshProUGUI>(); _buyButton = GameObject.Find("ButtonBuyStart"); _buyText = _buyButton.GetComponentInChildren <TextMeshProUGUI>(); _storeButton = GameObject.Find("ButtonStore"); _storeButton.SetActive(false); }
void Start() { _inv = InventoryHandler.Instance(); _itemMixture = ItemMixture.Instance(); _messagePanelHandler = MessagePanelHandler.Instance(); }
void Awake() { _characterManager = CharacterManager.Instance(); _messagePanelHandler = MessagePanelHandler.Instance(); _userDatabase = UserDatabase.Instance(); }
void Awake() { _characterManager = CharacterManager.Instance(); _messagePanelHandler = MessagePanelHandler.Instance(); }
void Start() { _messagePanelHandler = MessagePanelHandler.Instance(); }
void Start() { _messagePanelHandler = MessagePanelHandler.Instance(); _characterManager = CharacterManager.Instance(); _inv = InventoryHandler.Instance(); }