public void UnpackInvalidMessage() { // try an invalid message NetworkReader reader2 = new NetworkReader(new byte[0]); bool result2 = MessagePacker.UnpackMessage(reader2, out int msgType2); Assert.That(result2, Is.EqualTo(false)); Assert.That(msgType2, Is.EqualTo(0)); }
public void TestUnpackMessageNonGeneric() { // try a regular message SceneMessage message = new SceneMessage() { sceneName = "Hello world", sceneOperation = SceneOperation.LoadAdditive }; byte[] data = MessagePacker.Pack(message); NetworkReader reader = new NetworkReader(data); bool result = MessagePacker.UnpackMessage(reader, out int msgType); Assert.That(result, Is.EqualTo(true)); Assert.That(msgType, Is.EqualTo(BitConverter.ToUInt16(data, 0))); }