示例#1
0
    /// <summary>
    /// 移除玩家
    /// </summary>
    public void OnRemovePlayerEvent(string username)
    {
        if (playerDic.ContainsKey(username) && playerDic[username] != null)
        {
            Destroy(playerDic[username].gameObject);
            playerDic.Remove(username);
        }

        MessageMediator.Dispatch(MessageMediatType.RemovePlayer, username);
    }
示例#2
0
    /// <summary>
    /// 添加玩家
    /// </summary>
    public void OnAddPlayerEvent(string username, string heroModelName, string nickName, int hp, int killCount)
    {
        GameObject go = Instantiate(Resources.Load("Prefabs/Heros/" + heroModelName) as GameObject);

        go.GetComponent <FSMController>().system.playerType = PlayerType.Other;
        PlayerController playerController = go.GetComponent <PlayerController>();

        playerController.heroData.Username  = username;
        playerController.heroData.NickName  = nickName;
        playerController.heroData.Hp        = hp;
        playerController.heroData.KillCount = killCount;

        playerDic.Add(username, playerController);//利用集合保存所有的其他客户端

        if (playerController.heroData.Hp <= 0)
        {
            CoroutineUtil.Instance.WaitTime(0, false, () => {
                playerDic[username].fsmController.system.PerformTransition(FSMTransition.IdleToDead);
            });
        }

        MessageMediator.Dispatch(MessageMediatType.AddPlayer, username);
    }