//// Role Buttons Function
        public void roleButtonFunc(string roleName)
        {
            object[] roleInfo = new object[3] {
                ProtocolLabels.roleSelected,
                UDPChat.clientNo,
                roleName
            };

            string msg = MessageMaker.makeMessage(roleInfo);

            UDPChat.instance.roleName = roleName;

            if (UDPChat.instance.isServer)
            {
                // Server must set roleName to lobby list by itself
                LobbyList.setRolePref(roleName);

                UDPChat.instance.Send(msg);
            }
            else
            {
                UDPChat.instance.connection.Send(msg,
                                                 new IPEndPoint(UDPChat.instance.serverIp, Globals.port));
            }
        }
示例#2
0
        private void savKey_Click(object sender, RoutedEventArgs e)
        {
            MessageMaker maker = new MessageMaker();

            string        childrn  = childInput.Text.ToString();
            List <string> children = extractChildren(childrn);

            Message msg = maker.makeEditRequest(
                Utilities.makeUrl(lAddr.Text, lPort.Text),
                Utilities.makeUrl(rAddr.Text, rPort.Text),
                keyInput.Text.ToString(),
                nameInput.Text.ToString(),
                descInput.Text.ToString(),
                dataInput.Text.ToString(),
                children
                );

            if (sndr.sendMessage(msg))
            {
                string    content = msg.content;
                TextBlock item    = new TextBlock();
                item.Text     = trim(content);
                item.FontSize = 16;
                sndmsgs.Items.Insert(0, item);
            }
        }
示例#3
0
 public PlayerAction()
 {
     player       = GameObject.Find("Player").GetComponent <Player>();
     itemManager  = GameObject.Find("ItemManager").GetComponent <ItemManager>();
     gameManager  = GameObject.Find("GameManager").GetComponent <GameManager>();
     messageMaker = GameObject.Find("Logger").GetComponent <MessageMaker>();
     Empty        = GameObject.Find("ArmorImage").GetComponent <UnityEngine.UI.Image>().sprite;
 }
示例#4
0
 void Update()
 {
     if (getHP() <= 0)
     {
         object[] msgParts = new object[2] {
             HD.ProtocolLabels.demonDeath, demonId
         };
         string deathMsg = MessageMaker.makeMessage(msgParts);
         // HD.UDPChat.instance.Send(deathMsg);
         Destroy(gameObject);
     }
 }
示例#5
0
    private void sendRot()
    {
        object[] msgParts = new object[4] {
            HD.ProtocolLabels.playerRot,
            HD.UDPChat.clientNo,
            v3Rotate.x,
            v3Rotate.y
        };

        string rotMsg = MessageMaker.makeMessage(msgParts);

        //HD.UDPChat.instance.Send(rotMsg);
    }
示例#6
0
    private void sendPos()
    {
        object[] msgParts = new object[5] {
            HD.ProtocolLabels.playerMove,
            HD.UDPChat.clientNo,
            transform.position.x,
            transform.position.y,
            transform.position.z,
        };

        string posMsg = MessageMaker.makeMessage(msgParts);

        //HD.UDPChat.instance.Send(posMsg);
    }
示例#7
0
    /**
     * When the door is clicked, this function is called, and if the door can be opened, it moves player and generate monsters by calling functions in gameManager and boardManager.
     */
    private void OnMouseUpAsButton()
    {
        Debug.Log(isOpened + " " + gameManager.CurrentSituation);
        if (isOpened && !gameManager.CurrentSituation)
        {
            if (GetComponentsInChildren <UnityEngine.UI.Image>().Length == 1)
            {
                switch (tag)
                {
                case "EastDoor": direction = BoardManager.Direction.Right; break;

                case "WestDoor": direction = BoardManager.Direction.Left; break;

                case "NorthDoor": direction = BoardManager.Direction.UpSide; break;

                case "SouthDoor": direction = BoardManager.Direction.DownSide; break;

                default: break;
                }

                boardManager.MoveNextFloor();
                gameManager.EndPlayerTurn(Unit.Action.Move);
                gameManager.GenerateItems(boardManager.XPos, boardManager.YPos);
                gameManager.GenerateMonsters(boardManager.XPos, boardManager.YPos);
                gameManager.GenerateNPCs(boardManager.XPos, boardManager.YPos);
            }
            else
            {
                Player player = GameObject.Find("Player").GetComponent <Player>();
                if (transform.GetChild(0) == null)
                {
                    Debug.Log("문짝에서 자물쇠 오브젝트를 못찾았대 ㅋ");
                    return;
                }
                else
                {
                    if (player.InventoryList.CheckItem(ItemManager.Label.BlackCard))
                    {
                        player.UseItem(player.InventoryList.Getindex(ItemManager.Label.BlackCard));
                        Destroy(GetComponentsInChildren <UnityEngine.UI.Image>()[1].gameObject);
                    }
                    else
                    {
                        MessageMaker messageMaker = GameObject.Find("Logger").GetComponent <MessageMaker>();
                        messageMaker.MakeCannotMessage(ItemManager.Label.BlackCard);
                    }
                }
            }
        }
    }
示例#8
0
        internal void clientDisconnected()
        {
            if (clientNo != 0)
            {
                object[] exitMsgParts = new object[2] {
                    ProtocolLabels.clientLeft, clientNo
                };

                string exitMsg = MessageMaker.makeMessage(exitMsgParts);

                instance.connection.Send(exitMsg, new IPEndPoint(instance.serverIp, Globals.port));

                clientNo = 0;
            }
        }
        internal static void stopGame()
        {
            if (UDPChat.instance.isServer)
            {
                instance.startButton.transform.GetChild(0).gameObject.GetComponent <Text>().text = "Start";

                object[] gameMsg = new object[2] {
                    ProtocolLabels.gameAction, "stop"
                };

                string msg = MessageMaker.makeMessage(gameMsg);

                UDPChat.instance.Send(msg);
            }

            UDPChat.instance.gameState = "stop";
        }
示例#10
0
        private void sendTyprReq()
        {
            MessageMaker maker = new MessageMaker();

            Message msg = maker.makeTypeRequest(
                Utilities.makeUrl(lAddr.Text, lPort.Text),
                Utilities.makeUrl(rAddr.Text, rPort.Text)
                );

            if (sndr.sendMessage(msg))
            {
                string    content = msg.content;
                TextBlock item    = new TextBlock();
                item.Text     = trim(content);
                item.FontSize = 16;
                sndmsgs.Items.Insert(0, item);
            }
        }
示例#11
0
        private void showDB_Click(object sender, RoutedEventArgs e)
        {
            MessageMaker maker = new MessageMaker();

            Message msg = maker.makeDisplayRequest(
                Utilities.makeUrl(lAddr.Text, lPort.Text),
                Utilities.makeUrl(rAddr.Text, rPort.Text)
                );

            if (sndr.sendMessage(msg))
            {
                string    content = msg.content;
                TextBlock item    = new TextBlock();
                item.Text     = trim(content);
                item.FontSize = 16;
                sndmsgs.Items.Insert(0, item);
            }
        }
示例#12
0
    } /**< It contains the fixed location of monster in the field. */

    // Use this for initialization

    /**
     * It initiate the monsterGenLocation and currentTurn to 0 (resp. situtation to false)
     */
    void Start()
    {
        playerTurn             = true;
        enemyAttackTurn        = false;
        enemyCheckTurn         = false;
        player                 = playerObject.GetComponent("Player") as Player;
        monsterGenLocation     = new Vector2 [6];
        monsterGenLocation [0] = new Vector2(0, 2);
        monsterGenLocation [1] = new Vector2(-2, 2);
        monsterGenLocation [2] = new Vector2(2, 2);
        monsterGenLocation [3] = new Vector2(-3, 2);
        monsterGenLocation [4] = new Vector2(3, 2);
        monsterGenLocation [5] = new Vector2(0, 2);
        currentTurn            = 0;
        currentSituation       = false;
        boardManager           = GameObject.Find("BoardManager").GetComponent <BoardManager>();
        itemManager            = GameObject.Find("ItemManager").GetComponent <ItemManager> ();
        messageMaker           = GameObject.Find("Logger").GetComponent <MessageMaker>();
    }
        internal void lockPref()
        {
            UDPChat.instance.readyStatement = "R"; // "R" means "Ready"
            LobbyList.setReadyStatement("R", UDPChat.clientNo);

            object[] readyInfo = new object[3] {
                ProtocolLabels.clientReady,
                UDPChat.clientNo,
                "R"
            };

            string readyMsg = MessageMaker.makeMessage(readyInfo);

            UDPChat.instance.Send(readyMsg);

            roleButtonSection.SetActive(false);

            lockButton.transform.GetChild(0).gameObject.GetComponent <Text>().text = "Unlock";
        }
示例#14
0
        //----< Get Query Results >------------------------------------------
        private void get_query_Click(object sender, RoutedEventArgs e)
        {
            MessageMaker maker = new MessageMaker();

            Message msg = maker.makeQuery(
                Utilities.makeUrl(lAddr.Text, lPort.Text),
                Utilities.makeUrl(rAddr.Text, rPort.Text),
                querySelectedInt, queryText.Text
                );

            if (sndr.sendMessage(msg))
            {
                string    content = msg.content;
                TextBlock item    = new TextBlock();
                item.Text     = trim(content);
                item.FontSize = 16;
                sndmsgs.Items.Insert(0, item);
            }
        }
示例#15
0
        internal static void AddClient(
            IPEndPoint ipEndpoint)
        {
            if (instance.clientList.Contains(ipEndpoint) == false && !instance.connectionFailed)
            {
                UnityEngine.MonoBehaviour.print($"Connect to {ipEndpoint}");
                instance.clientList.Add(ipEndpoint);

                // Request Message to Join Lobby
                if (!instance.isServer)
                {
                    object[] req = new object[2] {
                        ProtocolLabels.joinRequest, instance.username
                    };
                    string message = MessageMaker.makeMessage(req);
                    instance.connection.Send(message, ipEndpoint);
                }
            }
        }
示例#16
0
        private void restore_Click(object sender, RoutedEventArgs e)
        {
            string       filename = filenameInput.Text;
            MessageMaker maker    = new MessageMaker();
            Message      msg      = maker.makeRestoreRequest(
                Utilities.makeUrl(lAddr.Text, lPort.Text),
                Utilities.makeUrl(rAddr.Text, rPort.Text),
                filename + ".xml"
                );

            if (sndr.sendMessage(msg))
            {
                string    content = msg.content;
                TextBlock item    = new TextBlock();
                item.Text     = trim(content);
                item.FontSize = 16;
                sndmsgs.Items.Insert(0, item);
            }
        }
        //----< send a demonstraton message >--------------------------------

        private void send_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                #region
                #endregion
                if (!remoteAddress.Equals(rAddr.Text) || !remotePort.Equals(rPort.Text))
                {
                    remoteAddress = rAddr.Text;
                    remotePort    = rPort.Text;
                }
                // - Make a demo message to send
                // - You will need to change MessageMaker.makeMessage
                //   to make messages appropriate for your application design
                // - You might include a message maker tab on the UI
                //   to do this.

                MessageMaker maker = new MessageMaker();
                Message      msg   = maker.makeMessage(
                    Utilities.makeUrl(lAddr.Text, lPort.Text),
                    Utilities.makeUrl(rAddr.Text, rPort.Text)
                    );
                lStat.Text     = "sending to" + msg.toUrl;
                sndr.localUrl  = msg.fromUrl;
                sndr.remoteUrl = msg.toUrl;
                lStat.Text     = "attempting to connect";
                if (sndr.sendMessage(msg))
                {
                    lStat.Text = "connected";
                }
                else
                {
                    lStat.Text = "connect failed";
                }
                postSndMsg(msg.content);
            }
            catch (Exception ex)
            {
                lStat.Text = ex.Message;
            }
        }
        internal void unlockPref()
        {
            const string NOT_READY = "N";

            UDPChat.instance.readyStatement = NOT_READY;
            LobbyList.setReadyStatement(NOT_READY, UDPChat.clientNo);

            object[] unreadyInfo = new object[3] {
                ProtocolLabels.clientReady,
                UDPChat.clientNo,
                NOT_READY
            };

            string unreadyMsg = MessageMaker.makeMessage(unreadyInfo);

            UDPChat.instance.Send(unreadyMsg);

            roleButtonSection.SetActive(true);

            lockButton.transform.GetChild(0).gameObject.GetComponent <Text>().text = "Lock";
        }
        //----< send a demonstraton message >--------------------------------

        private void send_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                #region

                #endregion
                if (!remoteAddress.Equals(rAddr.Text) || !remotePort.Equals(rPort.Text))
                {
                    remoteAddress = rAddr.Text;
                    remotePort    = rPort.Text;
                }
                MessageMaker maker = new MessageMaker();
                Message      msg   = maker.makeMessage(
                    Utilities.makeUrl(lAddr.Text, lPort.Text),
                    Utilities.makeUrl(rAddr.Text, rPort.Text)
                    );
                lStat.Text     = "sending to" + msg.toUrl;
                sndr.localUrl  = msg.fromUrl;
                sndr.remoteUrl = msg.toUrl;
                lStat.Text     = "attempting to connect";
                if (sndr.sendMessage(msg))
                {
                    lStat.Text = "connected";
                }
                else
                {
                    lStat.Text = "connect failed";
                }
                postSndMsg(msg.content);
            }
            catch (Exception ex)
            {
                lStat.Text = ex.Message;
            }
        }
示例#20
0
 public EnemyAction(Enemy enemy)
 {
     player       = GameObject.Find("Player").GetComponent <Player>();
     messageMaker = GameObject.Find("Logger").GetComponent <MessageMaker>();
     enemyItself  = enemy;
 }
示例#21
0
        public void GetMessageTest()
        {
            var message = MessageMaker.GetMessage();

            Assert.AreEqual(false, string.IsNullOrWhiteSpace(message));
        }
示例#22
0
 //----< Create Message for DB Display Request >----------------------
 private Message ProcessShowDB(XElement showDB)
 {
     MessageMaker maker = new MessageMaker();
     Message msg = maker.makeDisplayRequest(
         localUrl,
         remoteUrl
     );
     return msg;
 }
示例#23
0
        //----< Create Message for Query Request >---------------------------
        private Message ProcessQuery(XElement query)
        {
            int type = int.Parse(query.Element("Type").Value.ToString());
            string param = query.Element("String").Value.ToString();

            MessageMaker maker = new MessageMaker();
            Message msg = maker.makeQuery(
                localUrl,
                remoteUrl,
                type, param
            );
            return msg;
        }
示例#24
0
        //----< Create Message for Edit Request >----------------------------
        private Message ProcessEdit()
        {
            MessageMaker maker = new MessageMaker();
            Message msg = maker.makeEditRequest(
                localUrl, remoteUrl, clientCount
            );

            return msg;
        }
示例#25
0
        private void showDB_Click(object sender, RoutedEventArgs e)
        {
            MessageMaker maker = new MessageMaker();

            Message msg = maker.makeDisplayRequest(
                Utilities.makeUrl(lAddr.Text, lPort.Text),
                Utilities.makeUrl(rAddr.Text, rPort.Text)
            );
            if (sndr.sendMessage(msg))
            {
                string content = msg.content;
                TextBlock item = new TextBlock();
                item.Text = trim(content);
                item.FontSize = 16;
                sndmsgs.Items.Insert(0, item);
            }
        }
示例#26
0
        private void sendTyprReq()
        {
            MessageMaker maker = new MessageMaker();

            Message msg = maker.makeTypeRequest(
                Utilities.makeUrl(lAddr.Text, lPort.Text),
                Utilities.makeUrl(rAddr.Text, rPort.Text)
            );
            if (sndr.sendMessage(msg))
            {
                string content = msg.content;
                TextBlock item = new TextBlock();
                item.Text = trim(content);
                item.FontSize = 16;
                sndmsgs.Items.Insert(0, item);
            }
        }
示例#27
0
        //----< Create Message for Restore Request >-------------------------
        private Message ProcessRestore(XElement persist)
        {
            XElement file = persist.Element("Filename");
            string filename = file.Value.ToString();

            MessageMaker maker = new MessageMaker();
            Message msg = maker.makeRestoreRequest(
                localUrl, remoteUrl, filename, clientCount
            );

            return msg;
        }
示例#28
0
        public static void Handle(string message, IPEndPoint ipEndpoint)
        {
            string[] sections    = message.Split(';');
            string   messageType = sections[0];

            Debug.Log("Handler: " + message);

            if (UDPChat.instance.isServer)
            {
                switch (messageType)
                {
                case ProtocolLabels.joinRequest:

                    if (UDPChat.instance.playerList.ToArray().Length == 4 ||
                        UDPChat.instance.gameState == "start")
                    {
                        object[] rejectMsg = new object[2] {
                            ProtocolLabels.joinRequest, "rejected"
                        };

                        string rejMsg = MessageMaker.makeMessage(rejectMsg);
                        UDPChat.instance.connection.Send(rejMsg, ipEndpoint);
                    }
                    else
                    {
                        // Add player informations to lobby
                        LobbyList.setPlayerName(sections[1]);

                        int newClientNo = UDPChat.instance.playerList.IndexOf(sections[1]);
                        LobbyList.setReadyStatement("N", newClientNo);

                        // give info about itself to client to update it
                        // and set its clientInfo

                        object[] nameMsg = new object[5] {
                            ProtocolLabels.clientInfo,
                            UDPChat.instance.username,
                            newClientNo,
                            UDPChat.instance.roleName,
                            UDPChat.instance.readyStatement
                        };

                        string infoMsg = MessageMaker.makeMessage(nameMsg);
                        UDPChat.instance.connection.Send(infoMsg, ipEndpoint);
                    }

                    break;

                case ProtocolLabels.roleSelected:

                    LobbyList.setRolePref(sections[2], System.Int32.Parse(sections[1]));

                    UDPChat.instance.Send(message);
                    break;

                case ProtocolLabels.clientReady:

                    LobbyList.setReadyStatement(sections[2], System.Int32.Parse(sections[1]));
                    break;

                case ProtocolLabels.clientLeft:

                    int leftClientNo     = System.Int32.Parse(sections[1]);
                    int playerListLength = UDPChat.instance.playerList.ToArray().Length;

                    LobbyList.refreshLobbyList(leftClientNo, playerListLength);

                    UDPChat.RemoveClient(ipEndpoint);

                    MainSceneEventHandler.stopGame();

                    // send this message to inform other clients
                    object[] exitMsgParts = new object[3] {
                        ProtocolLabels.clientLeft, sections[1],
                        playerListLength
                    };

                    string exitMsg = MessageMaker.makeMessage(exitMsgParts);

                    UDPChat.instance.Send(exitMsg);
                    break;

                case ProtocolLabels.playerMove:
                    float[] coordinates = new float[3] {
                        float.Parse(sections[2]),
                        float.Parse(sections[3]),
                        float.Parse(sections[4])
                    };

                    GameSceneEventHandler.movePlayerObj(System.Int32.Parse(sections[1]), coordinates);
                    break;

                case ProtocolLabels.playerRot:

                    GameSceneEventHandler.rotatePlayerObj(System.Int32.Parse(sections[1]),
                                                          float.Parse(sections[2]),
                                                          float.Parse(sections[3]));
                    break;

                default:
                    break;
                }
            }
            else
            {
                switch (messageType)
                {
                case ProtocolLabels.joinRequest:
                    // means you cannot join lobby, set UI normal
                    MainSceneEventHandler.instance.exitButtonFunc();
                    break;

                case ProtocolLabels.clientInfo:

                    if (UDPChat.clientNo == 0)
                    {
                        //add server
                        LobbyList.setPlayerName(sections[1]);
                        LobbyList.setRolePref(sections[3]);
                        LobbyList.setReadyStatement(sections[4]);

                        //client settings
                        UDPChat.clientNo = System.Int32.Parse(sections[2]);

                        LobbyList.setPlayerName(UDPChat.instance.username,
                                                UDPChat.clientNo);

                        LobbyList.setReadyStatement("N", UDPChat.clientNo);

                        object[] clientMsg = new object[3] {
                            ProtocolLabels.newClient,
                            UDPChat.instance.username,
                            UDPChat.clientNo
                        };

                        string othersMsg = MessageMaker.makeMessage(clientMsg);
                        UDPChat.instance.Send(othersMsg);
                    }
                    else
                    {
                        LobbyList.setPlayerName(sections[1], System.Int32.Parse(sections[2]));
                        LobbyList.setRolePref(sections[3], System.Int32.Parse(sections[2]));
                        LobbyList.setReadyStatement(sections[4], System.Int32.Parse(sections[2]));
                    }

                    break;

                case ProtocolLabels.newClient:

                    LobbyList.setPlayerName(sections[1], System.Int32.Parse(sections[2]));

                    object[] nameMsg = new object[5] {
                        ProtocolLabels.clientInfo,
                        UDPChat.instance.username,
                        UDPChat.clientNo,
                        UDPChat.instance.roleName,
                        UDPChat.instance.readyStatement
                    };

                    string infoMsg = MessageMaker.makeMessage(nameMsg);
                    UDPChat.instance.connection.Send(infoMsg, ipEndpoint);
                    break;

                case ProtocolLabels.roleSelected:

                    LobbyList.setRolePref(sections[2], System.Int32.Parse(sections[1]));
                    break;

                case ProtocolLabels.clientReady:

                    LobbyList.setReadyStatement(sections[2], System.Int32.Parse(sections[1]));
                    break;

                case ProtocolLabels.clientLeft:

                    int leftClientNo = System.Int32.Parse(sections[1]);

                    LobbyList.refreshLobbyList(leftClientNo, System.Int32.Parse(sections[2]));

                    MainSceneEventHandler.stopGame();     // To stop countdown
                    break;

                case ProtocolLabels.gameAction:
                    UDPChat.instance.gameState = sections[1];

                    if (UDPChat.instance.gameState == "start")
                    {
                        MainSceneEventHandler.startGame();
                    }
                    else
                    {
                        MainSceneEventHandler.stopGame();
                    }

                    break;

                case ProtocolLabels.playerMove:
                    float[] coordinates = new float[3] {
                        float.Parse(sections[2]),
                        float.Parse(sections[3]),
                        float.Parse(sections[4])
                    };

                    GameSceneEventHandler.movePlayerObj(System.Int32.Parse(sections[1]), coordinates);

                    break;

                case ProtocolLabels.playerRot:

                    GameSceneEventHandler.rotatePlayerObj(System.Int32.Parse(sections[1]),
                                                          float.Parse(sections[2]),
                                                          float.Parse(sections[3]));
                    break;

                default:
                    break;
                }
            }
        }
示例#29
0
        private static Radar GetRadarAndSetCommands(string[] cmds)
        {
            var radar = new Radar();


            radar.Name            = GetCommandValue(AirportICAOCommand, cmds);
            radar.MainAirportICAO = GetCommandValue(AirportICAOCommand, cmds);
            radar.EndpointUrl     = GetCommandValue(ModeSMixerURLCommand, cmds) + "/json";
            radar.LongitudeX      = GetCommandValueDouble(LongitudeXCommand, cmds);
            radar.LatitudeX       = GetCommandValueDouble(LatitudeXCommand, cmds);
            radar.LongitudeY      = GetCommandValueDouble(LongitudeYCommand, cmds);
            radar.LatitudeY       = GetCommandValueDouble(LatitudeYCommand, cmds);

            radar.User     = GetCommandValue(UserCommand, cmds);
            radar.Password = GetCommandValue(PasswordCommand, cmds);


            radar.TwitterConsumerKey       = GetCommandValue(TwitterConsumerKeyCommand, cmds);
            radar.TwitterConsumerSecret    = GetCommandValue(TwitterConsumerSecretCommand, cmds);
            radar.TwitterAccessToken       = GetCommandValue(TwitterAccessTokenCommand, cmds);
            radar.TwitterAccessTokenSecret = GetCommandValue(TwitterAccessTokenSecretCommand, cmds);

            if (!cmds.Any(a => a.Contains("ShowAll")) &&
                !cmds.Any(a => a.Contains("AvoidAll")))
            {
                radar.ShowEverything = true;
            }

            if (cmds.Any(a => a == ShowAllLowWeightAirplanesCommand))
            {
                radar.ShowAllApproximationLowWeightAirplanes = GetCommandValueBool(ShowAllLowWeightAirplanesCommand, cmds);
            }

            if (cmds.Any(a => a == ShowAllMediumWeightAirplanesCommand))
            {
                radar.ShowAllApproximationMediumWeightAirplanes = GetCommandValueBool(ShowAllMediumWeightAirplanesCommand, cmds);
            }

            if (cmds.Any(a => a == ShowAllHeavyWeightAirplanesCommand))
            {
                radar.ShowAllApproximationHeavyWeightAirplanes = GetCommandValueBool(ShowAllHeavyWeightAirplanesCommand, cmds);
            }


            if (cmds.Any(a => a == AvoidAllLowWeightAirplanesCommand))
            {
                radar.AvoidAllApproximationLowWeightAirplanes = GetCommandValueBool(AvoidAllLowWeightAirplanesCommand, cmds);
            }

            if (cmds.Any(a => a == AvoidAllMediumWeightAirplanesCommand))
            {
                radar.AvoidAllApproximationMediumWeightAirplanes = GetCommandValueBool(AvoidAllMediumWeightAirplanesCommand, cmds);
            }

            if (cmds.Any(a => a == AvoidAllHeavyWeightAirplanesCommand))
            {
                radar.AvoidAllApproximationHeavyWeightAirplanes = GetCommandValueBool(AvoidAllHeavyWeightAirplanesCommand, cmds);
            }


            ServerWriter.HTMLServerFolder = GetCommandValue(HTMLServerURLFolderCommand, cmds);

            if (cmds.Any(a => a == ShowAllCruisesHeavyWeightCommand))
            {
                radar.ShowAllCruisesHeavyWeight = GetCommandValueBool(ShowAllCruisesHeavyWeightCommand, cmds);
            }
            if (cmds.Any(a => a == AvoidAllFlightsStartingWithCommand))
            {
                radar.AvoidAllFlightsStartingWith = GetCommandValue(AvoidAllFlightsStartingWithCommand, cmds).Split(',').ToList();
            }
            if (cmds.Any(a => a == ShowAllFlightStartingWithCommand))
            {
                radar.AvoidAllModelsStartingWith = GetCommandValue(ShowAllFlightStartingWithCommand, cmds).Split(',').ToList();
            }
            if (cmds.Any(a => a == AvoidAllModelsStartingWithCommand))
            {
                radar.AvoidAllModelsStartingWith = GetCommandValue(AvoidAllModelsStartingWithCommand, cmds).Split(',').ToList();
            }
            if (cmds.Any(a => a == ShowAllModelsStartingWithCommand))
            {
                radar.ShowAllModelsStartingWith = GetCommandValue(ShowAllModelsStartingWithCommand, cmds).Split(',').ToList();
            }
            if (cmds.Any(a => a == ShowHelicoptersCommand))
            {
                radar.ShowHelicopters = GetCommandValueBool(ShowHelicoptersCommand, cmds);
            }

            if (cmds.Any(a => a == MessageLanguageCommand))
            {
                var cultureCode = GetCommandValue(MessageLanguageCommand, cmds);
                try
                {
                    var cultureInfo = new CultureInfo(cultureCode);
                    CultureInfo.DefaultThreadCurrentCulture = cultureInfo;
                }
                catch
                {
                    MessageMaker.CustomLanguageCode = cultureCode;
                    MessageMaker.LoadMessages();
                }
            }

            return(radar);
        }
示例#30
0
 private void restore_Click(object sender, RoutedEventArgs e)
 {
     string filename = filenameInput.Text;
     MessageMaker maker = new MessageMaker();
     Message msg = maker.makeRestoreRequest(
         Utilities.makeUrl(lAddr.Text, lPort.Text),
         Utilities.makeUrl(rAddr.Text, rPort.Text),
         filename + ".xml"
     );
     if (sndr.sendMessage(msg))
     {
         string content = msg.content;
         TextBlock item = new TextBlock();
         item.Text = trim(content);
         item.FontSize = 16;
         sndmsgs.Items.Insert(0, item);
     }
 }
示例#31
0
        //----< Get Query Results >------------------------------------------
        private void get_query_Click(object sender, RoutedEventArgs e)
        {
            MessageMaker maker = new MessageMaker();

            Message msg = maker.makeQuery(
                Utilities.makeUrl(lAddr.Text, lPort.Text),
                Utilities.makeUrl(rAddr.Text, rPort.Text),
                querySelectedInt, queryText.Text
            );
            if (sndr.sendMessage(msg))
            {
                string content = msg.content;
                TextBlock item = new TextBlock();
                item.Text = trim(content);
                item.FontSize = 16;
                sndmsgs.Items.Insert(0, item);
            }
        }
示例#32
0
        //----< send a demonstraton message >--------------------------------
        private void send_Click(object sender, RoutedEventArgs e)
        {
            try
              {
            #region
            /////////////////////////////////////////////////////
            // This commented code was put here to allow
            // user to change local port and address after
            // the channel was started.
            //
            // It does what is intended, but would throw
            // if the new port is assigned a slot that
            // is in use or has been used since the
            // TCP tables were last updated.
            //
            // if (!localPort.Equals(lPort.Text))
            // {
            //   localAddress = rcvr.address = lAddr.Text;
            //   localPort = rcvr.port = lPort.Text;
            //   rcvr.shutDown();
            //   setupChannel();
            // }
            #endregion
            if (!remoteAddress.Equals(rAddr.Text) || !remotePort.Equals(rPort.Text))
            {
              remoteAddress = rAddr.Text;
              remotePort = rPort.Text;
            }
            // - Make a demo message to send
            // - You will need to change MessageMaker.makeMessage
            //   to make messages appropriate for your application design
            // - You might include a message maker tab on the UI
            //   to do this.

            MessageMaker maker = new MessageMaker();
            Message msg = maker.makeMessage(
              Utilities.makeUrl(lAddr.Text, lPort.Text),
              Utilities.makeUrl(rAddr.Text, rPort.Text)
            );
            lStat.Text = "sending to" + msg.toUrl;
            sndr.localUrl = msg.fromUrl;
            sndr.remoteUrl = msg.toUrl;
            lStat.Text = "attempting to connect";
            if (sndr.sendMessage(msg))
              lStat.Text = "connected";
            else
              lStat.Text = "connect failed";
            postSndMsg(msg.content);
              }
              catch(Exception ex)
              {
            lStat.Text = ex.Message;
              }
        }
示例#33
0
        private void savKey_Click(object sender, RoutedEventArgs e)
        {
            MessageMaker maker = new MessageMaker();

            string childrn = childInput.Text.ToString();
            List<string> children = extractChildren(childrn);

            Message msg = maker.makeEditRequest(
                Utilities.makeUrl(lAddr.Text, lPort.Text),
                Utilities.makeUrl(rAddr.Text, rPort.Text),
                keyInput.Text.ToString(),
                nameInput.Text.ToString(),
                descInput.Text.ToString(),
                dataInput.Text.ToString(),
                children
                );

            if (sndr.sendMessage(msg))
            {
                string content = msg.content;
                TextBlock item = new TextBlock();
                item.Text = trim(content);
                item.FontSize = 16;
                sndmsgs.Items.Insert(0, item);
            }
        }