// Use this for initialization
    public void StartOnlineClient(ILogger logger)
    {
        var matchEventHandler = new Match_EventHandler(mM_GUIHandler);
        var data = UnityConfig.GetPersistentDataContainer().persistentData;
        var messageHandlerExpansion = MessageHandlerFactory.CreateMessageHandlerExpansion();
        var config = new UnityClientConfig(InGameWrapper.instance.clockWrapper);

        clientEndPoint = new MatchClient(matchEventHandler, logger, data, messageHandlerExpansion, config);
    }