private void MessageGameStatusDataClientHandler(MessageGameStatusData msg) { StatusHuntersHealth = msg.HuntersHealth; StatusHuntersMaxHealth = msg.HuntersMaxHealth; StatusVictimsHealth = msg.VictimsHealth; StatusVictimsMaxHealth = msg.VictimsMaxHealth; }
public static void Serialize(this NetworkWriter writer, MessageGameStatusData value) { writer.WriteInt32(value.HuntersMaxHealth); writer.WriteInt32(value.HuntersHealth); writer.WriteInt32(value.VictimsMaxHealth); writer.WriteInt32(value.VictimsHealth); }
public static MessageGameStatusData Deserialize(this NetworkReader reader) { MessageGameStatusData message = new MessageGameStatusData(); message.HuntersMaxHealth = reader.ReadInt32(); message.HuntersHealth = reader.ReadInt32(); message.VictimsMaxHealth = reader.ReadInt32(); message.VictimsHealth = reader.ReadInt32(); return(message); }