private void receiveSSCompleted(MessageEngineSSCompletedCommand msg)
 {
     if (_runState == TickEngineRunState.RunningMax)
     {
         _numberOfIncompleteSS--;
         if (_numberOfIncompleteSS <= 0)
         {
             _numberOfIncompleteSS = _subscribedActorSolarSystems.Count();
             receiveTick(null);
         }
     }
 }
示例#2
0
        public ActorSolarSystem(IActorRef actorEngine, IActorRef actorTextOutput, SolarSystem ss)
        {
            _actorEngine     = actorEngine;
            _actorTextOutput = actorTextOutput;
            ss.Actor         = Self;
            _solarSystemC    = new SolarSystemController(ss, this, actorTextOutput);
            _tickCompleteCmd = new MessageEngineSSCompletedCommand(_solarSystemC.SolarSystemId);

            setupChildAgentActors(ss);

            Receive <MessageTick>(msg => receiveTick(msg));
            Receive <MessageShipCommand>(msg => receiveCommandForShip(msg));
            Receive <MessageMarketCommand>(msg => receiveCommandForMarket(msg));
            Receive <MessageEngineAgCompletedCommand>(msg => receiveAgentCompletedMessage(msg));

            //_actorTextOutput.Tell("Solar System initialised : " + _solarSystem.Name);
        }