示例#1
0
 public static void DoFileSaveComplex(string path, string SaveContent)
 {
     MessageBoxEditor.ShowSaveFileBoxComplex("林志玲提示", "是否覆盖" + path, "覆盖,先检查下文本,点错别怪我", "不覆盖,追加在文本内容最后", "取消保存", () =>
     {
         FileTools.CreateFile(path, SaveContent);
     }, () =>
     {
         FileTools.CreateFile(path, SaveContent, true);
     }, () => {
     }
                                             );
 }
示例#2
0
    public static void CreatAnimatorController()
    {
        Transform[] transforms = Selection.GetTransforms(SelectionMode.TopLevel | SelectionMode.ExcludePrefab);
        for (int i = 0; i < transforms.Length; i++)
        {
            AnimatorController animatorController = null;
            string             path = Application.dataPath + "/FBX/" + transforms[i].name + ".controller";
            if (transforms[i].GetComponent <Animator>() == null)
            {
                transforms[i].gameObject.AddComponent <Animator>();
            }

            string directory = "Assets/FBX/AnimatorController/";
            if (!Directory.Exists(directory))
            {
                Directory.CreateDirectory(directory);
            }
            string fileName = directory + transforms[i].name + "_AnimatorController.controller";
            if (FileTools.IsFileExited(fileName))
            {
                _LoadAnimatorCtrlPath = Application.dataPath + "/FBX/AnimatorController/" + transforms[i].name + "_AnimatorController.controller";
                MessageBoxEditor.ShowSaveFileBoxComplex("创建动画控制器", fileName + "存在,是否覆盖", "不覆盖,直接使用", "新建", "连线", () => {
                    animatorController = (AnimatorController)transforms[i].GetComponent <Animator>().runtimeAnimatorController;
                    transforms[i].GetComponent <Animator>().runtimeAnimatorController = animatorController;
                }, () =>
                {
                    DirectoryInfo dir   = new DirectoryInfo(Application.dataPath + "/FBX/AnimatorController/");
                    FileInfo[] fileInfo = dir.GetFiles();
                    string filePath     = directory + transforms[i].name;
                    int num             = 0;
                    string fileMark     = fileName.Substring(fileName.LastIndexOf("/") + 1);
                    int index           = fileMark.LastIndexOf("_AnimatorController") + 1;
                    string fileSubMark  = fileMark.Substring(0, index);

                    for (int k = 0; k < fileInfo.Length; k++)
                    {
                        if (fileInfo[k].Name.Contains(".meta") && fileInfo[k].Name.Contains(fileSubMark))
                        {
                            num++;
                        }
                    }
                    fileName           = directory + transforms[i].name + "_" + num.ToString() + "_AnimatorController.controller";
                    animatorController = AnimatorController.CreateAnimatorControllerAtPath(fileName);

                    transforms[i].GetComponent <Animator>().runtimeAnimatorController = animatorController;
                }, () =>
                {
                    animatorController = (AnimatorController)transforms[i].GetComponent <Animator>().runtimeAnimatorController;
                    if (animatorController == null)
                    {
                        MessageBoxEditor.ShowErrorBox("创建出错", fileName + "没有动画控制器,需要先创建", "确认", () => { });
                    }
                });
            }
            else
            {
                animatorController = AnimatorController.CreateAnimatorControllerAtPath(fileName);
                transforms[i].GetComponent <Animator>().runtimeAnimatorController = animatorController;
            }
            if (animatorController == null)
            {
                return;
            }

            AnimatorControllerLayer acl = animatorController.layers[0];
            AnimatorStateMachine    sm  = acl.stateMachine;
            //创建一个空的状态,并且设置为默认
            //int index = Array.FindIndex(sm.states, e => e.state.name.Equals("Empty"));
            for (int id = 0; id < sm.states.Length;)
            {
                if (sm.states[id].state.name.Equals("Empty") ||
                    sm.states[id].state.name.Contains("Empty"))
                {
                    sm.RemoveState(sm.states[id].state);
                    id--;
                }
                id++;
            }
            sm.defaultState = sm.AddState("Empty");
            //删除所有的参数和参数连线
            AnimatorControllerParameter[] animatorParameters = animatorController.parameters;
            if (animatorParameters != null && animatorParameters.Length > 0)
            {
                for (int p = 0; p < animatorParameters.Length; p++)
                {
                    animatorController.RemoveParameter(animatorParameters[p]);
                }
            }
            animatorParameters = null;
            //新增所有的参数和参数连线
            int length = sm.states.Length;
            for (int j = 0; j < length; j++)
            {
                string parameterTmp = "";
                if (sm.states[j].state != null && sm.states[j].state.motion != null)
                {
                    parameterTmp = sm.states[j].state.motion.name;
                }
                //如果是第一个对象,则第一个对象与最后一个对象形成切换条件
                if (j == 0)
                {
                    //空状态到第一个状态
                    SetConditionAndParameter(animatorController, sm, parameterTmp, 0, sm.states.Length - 1);
                }
                else if (j < sm.states.Length - 1)//其余的对象,当前的切换条件设置在前一个对象
                {
                    SetConditionAndParameter(animatorController, sm, parameterTmp, j, j - 1);
                }
            }
        }
    }