private void Update() { if (pendingMessage && currentMessage != null) { if (!string.IsNullOrEmpty(currentMessage.Body)) { GameObject go = GameObject.Instantiate(messageTemplate, messageParent); go.SetActive(true); messages.Add(go); MessageArj marj = new MessageArj(); marj.body = currentMessage.Body; marj.time = DateTime.Now.ToString(); marj.SentByMe = false; messageArchive.Add(marj); CA.id = conversationID; CA.messages.Add(marj); MessageTemplate mt = go.GetComponent <MessageTemplate>(); mt.cm = this; mt.isSender = false; mt.ReceiveMessageXMPP(currentMessage.Body); currentMessage = null; pendingMessage = false; } } }
public void SendMessageXMPP() { if (!sendingMessage) { sendingMessage = true; string message = messageContent.text; Message msg = new Message { Type = Matrix.Xmpp.MessageType.Chat, To = conversationID, Body = message }; cli.Send(msg); MessageArj marj = new MessageArj(); marj.body = message; marj.time = DateTime.Now.ToString(); marj.SentByMe = true; messageArchive.Add(marj); CA.id = conversationID; CA.messages.Add(marj); GameObject go = GameObject.Instantiate(messageTemplate, messageParent); go.SetActive(true); messages.Add(go); MessageTemplate mt = go.GetComponent <MessageTemplate>(); mt.isSender = true; mt.cm = this; mt.SendMessageXMPP(message); sendingMessage = false; } }