public bool UseSalt() { if (base.smi.sm.messstation != null && (UnityEngine.Object)base.smi.sm.messstation.Get(base.smi) != (UnityEngine.Object)null) { MessStation component = base.smi.sm.messstation.Get(base.smi).GetComponent <MessStation>(); return((UnityEngine.Object)component != (UnityEngine.Object)null && component.HasSalt); } return(false); }
public Instance(MessStation master) : base(master) { saltStorage = master.GetComponent <Storage>(); assigned = master.GetComponent <Assignable>(); }