public IList <int> GetCoordIdsFromCadId(FEWorld world, uint cadId, CadElementType cadElemType) { Mesher2D mesh = world.Mesh; IList <int> coIds = null; if (cadElemType == CadElementType.Vertex) { uint meshId = mesh.GetIdFromCadId(cadId, cadElemType); uint elemCnt; MeshType meshType; int loc; uint cadIdTmp; mesh.GetMeshInfo(meshId, out elemCnt, out meshType, out loc, out cadIdTmp); MeshType dummyMeshType; int[] vertexs; mesh.GetConnectivity(meshId, out dummyMeshType, out vertexs); System.Diagnostics.Debug.Assert(meshType == dummyMeshType); coIds = vertexs.ToList(); } else if (cadElemType == CadElementType.Edge) { coIds = new List <int>(); IList <uint> feIds = LineFEArray.GetObjectIds(); foreach (uint feId in feIds) { LineFE lineFE = LineFEArray.GetObject(feId); uint cadIdTmp; { uint meshId = lineFE.MeshId; uint elemCnt; MeshType meshType; int loc; mesh.GetMeshInfo(meshId, out elemCnt, out meshType, out loc, out cadIdTmp); System.Diagnostics.Debug.Assert(meshType == MeshType.Bar); } if (cadIdTmp == cadId) { foreach (int coId in lineFE.NodeCoordIds) { if (coIds.IndexOf(coId) == -1) { coIds.Add(coId); } } } } } else if (cadElemType == CadElementType.Loop) { coIds = new List <int>(); IList <uint> feIds = TriangleFEArray.GetObjectIds(); foreach (uint feId in feIds) { TriangleFE triFE = TriangleFEArray.GetObject(feId); uint cadIdTmp; { uint meshId = triFE.MeshId; uint elemCnt; MeshType meshType; int loc; mesh.GetMeshInfo(meshId, out elemCnt, out meshType, out loc, out cadIdTmp); System.Diagnostics.Debug.Assert(meshType == MeshType.Tri); } if (cadIdTmp == cadId) { foreach (int coId in triFE.NodeCoordIds) { if (coIds.IndexOf(coId) == -1) { coIds.Add(coId); } } } } } else { throw new InvalidOperationException(); } return(coIds); }
public void UpdateCadGeometry(CadObject2D cad2D) { Mesher2D mesh = new Mesher2D(cad2D); for (int idp = 0; idp < DrawParts.Count; idp++) { CadObject2DDrawPart dp = DrawParts[idp]; dp.Clear(); uint cadId = dp.CadId; CadElementType cadType = dp.Type; if (!cad2D.IsElementId(cadType, cadId)) { continue; } uint meshId = mesh.GetIdFromCadId(cadId, cadType); if (meshId == 0) { continue; } MeshType meshType; uint elemCnt; int loc; uint cadId0; mesh.GetMeshInfo(meshId, out elemCnt, out meshType, out loc, out cadId0); System.Diagnostics.Debug.Assert(cadId0 == cadId); if (meshType == MeshType.Tri) { dp.SetTriArray(mesh.GetTriArrays()[loc]); double[] color = cad2D.GetLoopColor(cadId0); for (int iTmp = 0; iTmp < 3; iTmp++) { dp.Color[iTmp] = (float)color[iTmp]; } } else if (meshType == MeshType.Bar) { dp.SetBarArray(mesh.GetBarArrays()[loc]); System.Diagnostics.Debug.Assert(cadType == CadElementType.Edge); Edge2D edge = cad2D.GetEdge(cadId); dp.CurveType = edge.CurveType; dp.CtrlPoints.Clear(); // 2019-03-11 エッジの色 FIX double[] color = edge.Color; for (int iTmp = 0; iTmp < 3; iTmp++) { dp.Color[iTmp] = (float)color[iTmp]; } if (edge.CurveType == CurveType.CurveArc) { OpenTK.Vector2d cPt; double radius; edge.GetCenterRadius(out cPt, out radius); dp.CtrlPoints.Add(cPt); } else if (edge.CurveType == CurveType.CurveBezier) { IList <OpenTK.Vector2d> cos = edge.GetCurvePoint(); dp.CtrlPoints.Add(cos[0]); dp.CtrlPoints.Add(cos[1]); } } else if (meshType == MeshType.Vertex) { dp.SetVertex(mesh.GetVertexs()[loc]); } } { // 座標をセット IList <OpenTK.Vector2d> vec2Ds = mesh.GetVectors(); uint ptCnt = (uint)vec2Ds.Count; uint ndim = 2; VertexArray.SetSize(ptCnt, ndim); for (int iPt = 0; iPt < ptCnt; iPt++) { VertexArray.VertexCoordArray[iPt * ndim] = vec2Ds[iPt].X; VertexArray.VertexCoordArray[iPt * ndim + 1] = vec2Ds[iPt].Y; } if (VertexArray.UVCoordArray != null) { for (int iPt = 0; iPt < ptCnt; iPt++) { VertexArray.UVCoordArray[iPt * ndim] = vec2Ds[iPt].X * TexScale; VertexArray.UVCoordArray[iPt * ndim + 1] = vec2Ds[iPt].Y * TexScale; } } } }