public void CheckAreaField(GameObject target, Transform transform) { MeshUtility.GetVerticesXZ_MaxMin(target, transform, out pointList, out paralleZList, out paralleXList); pList = Util_Vector.List_Vec3To4Add0(pointList); Debug.Log("paralleZList=" + Singleton <FieldModel> .GetInstance().paralleZList + " count =" + Singleton <FieldModel> .GetInstance().paralleZList.Count); Debug.Log("paralleZList=" + Singleton <FieldModel> .GetInstance().paralleXList + " count =" + Singleton <FieldModel> .GetInstance().paralleXList.Count); }