示例#1
0
 public void CheckAreaField(GameObject target, Transform transform)
 {
     MeshUtility.GetVerticesXZ_MaxMin(target, transform, out pointList, out paralleZList, out paralleXList);
     pList = Util_Vector.List_Vec3To4Add0(pointList);
     Debug.Log("paralleZList=" + Singleton <FieldModel> .GetInstance().paralleZList + "   count =" + Singleton <FieldModel> .GetInstance().paralleZList.Count);
     Debug.Log("paralleZList=" + Singleton <FieldModel> .GetInstance().paralleXList + "   count =" + Singleton <FieldModel> .GetInstance().paralleXList.Count);
 }