public static MeshSprite Create(Transform parent, Vector3 position, Vector2 size, Material material, bool mirrorHorizontal = false, bool mirrorVertical = false) { GameObject spriteObject = new GameObject(); spriteObject.name = "sprite"; if (parent != null) { spriteObject.transform.parent = parent; spriteObject.layer = parent.gameObject.layer; } spriteObject.transform.localPosition = position; MeshSprite sprite = spriteObject.AddComponent <MeshSprite>(); sprite.UV = new Rect(0, 0, 1, 1); if (mirrorHorizontal) { sprite.UV.x = 1; sprite.UV.width = -1; } if (mirrorVertical) { sprite.UV.y = 1; sprite.UV.height = -1; } sprite.spriteScale = size; sprite.material = material; if (material.HasProperty("_color")) { sprite.color = material.color; } return(sprite); }
static public void AddSprite() { //Instantiate GameObject meshspriteobj = new GameObject(); meshspriteobj.name = "meshspriteobj"; MeshSprite spriteobj = meshspriteobj.AddComponent <MeshSprite> (); meshspriteobj.GetComponent <Renderer> ().material = new Material(Shader.Find("Unlit/Transparent")); spriteobj.meshSpriteMaker = CWALKSettingTools.S_MeshSpriteMaker; }