public static int  obj_hash(long L)
    {
        MeshRenderer obj = FCGetObj.GetObj <MeshRenderer>(L);

        if (obj != null)
        {
            return(obj.GetHashCode());
        }
        return(0);
    }
示例#2
0
 public override int GetHashCode()
 {
     return(_node.GetHashCode());
 }