示例#1
0
        private void RenderPartialMesh(MeshRenderMode renderMode, SurfaceModelMesh model, MaterialInfo material)
        {
            if (renderMode == MeshRenderMode.Wireframe && model.IsSelected)
            {
                //in wireframe mode, disable depth and color mask
                //but still write in stencil mask, this is needed for drawing the selection outline correctly
                GL.ColorMask(false, false, false, false);
                GL.DepthMask(false);
            }

            if (renderMode != MeshRenderMode.Wireframe || model.IsSelected)
            {
                DrawSolidModel(model, material);
            }

            if (model.IsSelected)
            {
                RenderHelper.DisableStencilMask();
            }

            if (renderMode == MeshRenderMode.Wireframe && model.IsSelected)
            {
                GL.ColorMask(true, true, true, true);
                GL.DepthMask(true);
            }

            if (renderMode == MeshRenderMode.Wireframe || renderMode == MeshRenderMode.SolidWireframe)
            {
                var wireColor = model.IsSelected && renderMode == MeshRenderMode.SolidWireframe ? RenderHelper.WireframeColorAlt : RenderHelper.WireframeColor;
                DrawWireframeModel(model, wireColor, 1f);
            }
        }
示例#2
0
        public override void RenderModel(Camera camera, MeshRenderMode mode = MeshRenderMode.Solid)
        {
            RenderHelper.ModelShader.Use();
            RenderHelper.ModelShader.UseTexture.Set(mode != MeshRenderMode.Wireframe && Surface.SurfaceID > 0);

            RenderHelper.RenderWithStencil(IsSelected,
                                           () =>
            {
                RenderPartialMesh(mode, this, SurfaceModel.Material);
            },
                                           () =>
            {
                DrawWireframeModel(RenderHelper.SelectionOutlineColor, 4f);
            }
                                           );

            if (IsSelected && !BoundingBox.IsEmpty)
            {
                var selectionBox = BoundingBox;
                selectionBox.Size += new Vector3(0.1f);
                RenderHelper.DrawBoundingBox(Transform,
                                             selectionBox,
                                             new Vector4(0f, 1f, 1f, 1f), 1.5f);
            }

            if (Surface.SurfaceID > 0)
            {
                RenderHelper.ModelShader.Use();
                RenderHelper.ModelShader.UseTexture.Set(false);
            }
        }
示例#3
0
        /// <summary>
        /// Set the render mode to the next in enum;
        /// </summary>
        public void SetNextRendereMode()
        {
            RenderMode = (MeshRenderMode)((int)(RenderMode + 1) % _renderModeCount);

            // Clear existing meshes to process the new mesh type.
            switch (RenderMode)
            {
            case MeshRenderMode.Wireframe:
            case MeshRenderMode.Occlusion:
            case MeshRenderMode.None:
            {
                _meshingBehavior.MeshType = MLMeshingBehavior.MeshingType.Triangles;

                break;
            }

            case MeshRenderMode.PointCloud:
            {
                _meshingBehavior.MeshType = MLMeshingBehavior.MeshingType.PointCloud;

                break;
            }

            default:
                break;
            }

            foreach (MeshRenderer renderer in _meshingBehavior.MeshParent.GetComponentsInChildren <MeshRenderer>())
            {
                if (renderer.gameObject.name.StartsWith("Mesh"))
                {
                    UpdateRenderer(renderer);
                }
            }
        }
示例#4
0
        public void Render(Camera camera, MeshRenderMode renderMode)
        {
            var visibleMeshes = MeshModels.Where(x => x.Visible)
                                .OrderByDescending(x => x.IsSelected).ToList();

            if (!visibleMeshes.Any())
            {
                return;
            }

            RenderHelper.ModelShader.Use();
            RenderHelper.ModelShader.UseTexture.Set(renderMode != MeshRenderMode.Wireframe && Surface.SurfaceID > 0);

            bool useOutlineStencil = visibleMeshes.Any(x => x.IsSelected);

            if (useOutlineStencil)
            {
                RenderHelper.EnableStencilTest();
            }

            foreach (var model in visibleMeshes)
            {
                if (model.IsSelected && !useOutlineStencil)
                {
                }

                RenderHelper.RenderWithStencil(model.IsSelected,
                                               () =>
                {
                    RenderPartialMesh(renderMode, model, Material);
                },
                                               () =>
                {
                    DrawWireframeModel(model, RenderHelper.SelectionOutlineColor, 4f);
                }
                                               );

                if (useOutlineStencil)
                {
                    RenderHelper.ClearStencil();
                }
            }

            if (useOutlineStencil)
            {
                RenderHelper.DisableStencilTest();
            }

            //Draw selected models bounding boxes
            foreach (var model in visibleMeshes)
            {
                if (model.IsSelected)
                {
                    var selectionBox = model.BoundingBox;
                    selectionBox.Size += new Vector3(0.1f);
                    RenderHelper.DrawBoundingBox(model.Transform, selectionBox,
                                                 new Vector4(0f, 1f, 1f, 1f), 1.5f);
                }
            }
        }
示例#5
0
        public void RenderTransformed(Matrix4 transform, Camera camera, MeshRenderMode mode = MeshRenderMode.Solid)
        {
            var currentTransform = Transform;

            SetTransform(transform, false);
            RenderModel(camera, mode);
            SetTransform(currentTransform, false);
        }
示例#6
0
        public override void RenderModel(Camera camera, MeshRenderMode mode = MeshRenderMode.Solid)
        {
            RenderHelper.GridShader.MVMatrix.Set(camera.GetViewMatrix());
            RenderHelper.GridShader.PMatrix.Set(camera.GetProjectionMatrix());
            RenderHelper.GridShader.FadeDistance.Set(camera.IsPerspective ? 20f : 0f);

            GL.DepthMask(false);

            GL.DepthMask(true);
        }
示例#7
0
 public override void RenderModel(Camera camera, MeshRenderMode mode = MeshRenderMode.Solid)
 {
     if (CollisionType == CollisionType.Box)
     {
         DrawBoxCollision();
     }
     else
     {
         DrawSphereCollision();
     }
 }
 void OnDrawGizmos()
 {
     if (Application.isPlaying)
     {
         return;
     }
     print("±àÒëɾ³ý");
     if (tmp_externt != externt || tmp_mrm != rendermode || !GetComponent <MeshFilter>().sharedMesh)
     {
         tmp_externt = externt;
         tmp_mrm     = rendermode;
         GetComponent <MeshFilter>().sharedMesh = GetMesh();
     }
 }
示例#9
0
        public override void RenderModel(Camera camera, MeshRenderMode mode = MeshRenderMode.Solid)
        {
            if (ClonePattern?.Repetitions > 1)
            {
                if (ClonePattern is LinearPattern linearPattern)
                {
                    float lineLength = (linearPattern.Repetitions - 1) * linearPattern.Offset;
                    //var dir = linearPattern.Direction.ToGL();
                    RenderHelper.DrawLine(Transform, new Vector4(1f, 1f, 0f, 1f), Vector3.Zero, Vector3.UnitZ * lineLength, 1.5f);
                }

                if (ElementModels == null || ElementModels.Count == 0)
                {
                    return;
                }

                foreach (var elem in ClonePattern.Elements)
                {
                    var elemModel = ElementModels.FirstOrDefault(x => x.Element == elem);
                    if (elemModel != null && elemModel.Visible)
                    {
                        var  originalTrans = elemModel.Transform;
                        var  baseTransform = ItemTransform.FromMatrix(elemModel.Transform.ToLDD());
                        bool isSelected    = elemModel.IsSelected;

                        for (int i = 1; i < ClonePattern.Repetitions; i++)
                        {
                            if (ClonePattern.SkippedInstances.Contains(i))
                            {
                                continue;
                            }

                            var trans = ClonePattern.ApplyTransform(baseTransform, i).ToMatrix().ToGL();
                            //elemModel.SetTransform(trans, false);
                            elemModel.IsSelected = false;
                            elemModel.SetTemporaryTransform(trans);
                            elemModel.RenderModel(camera, mode);
                            elemModel.SetTemporaryTransform(null);
                        }
                        elemModel.IsSelected = isSelected;
                        //elemModel.SetTransform(originalTrans, false);
                    }
                }
            }
        }
示例#10
0
        public override void RenderModel(Camera camera, MeshRenderMode mode = MeshRenderMode.Solid)
        {
            var modelColor    = new Vector4(1f, 0.6f, 0.1f, 0.5f);
            var wireColor     = IsSelected ? RenderHelper.SelectionOutlineColor : RenderHelper.WireframeColor;
            var wireThickness = IsSelected ? 4f : 2f;

            GL.Disable(EnableCap.CullFace);
            GL.Disable(EnableCap.DepthTest);
            ModelManager.SphereModel.DrawOutlined(SphereTransform * Transform, modelColor, wireColor, wireThickness);
            ModelManager.ConeModel.DrawOutlined(ConeTransform * Transform, modelColor, wireColor, wireThickness);
            ModelManager.CircleModel.DrawColored(ContourTransform * Transform, wireColor);
            GL.Enable(EnableCap.DepthTest);
            GL.Enable(EnableCap.CullFace);

            if (!BoneBounding.IsEmpty && IsSelected)
            {
                RenderHelper.DrawBoundingBox(Transform, BoneBounding,
                                             new Vector4(0f, 1f, 1f, 1f), IsSelected ? 1.5f : 1f);
            }
        }