public void Destroy() { Object.DestroyImmediate(clipTexture); Object.DestroyImmediate(countTexture); Object.DestroyImmediate(clearMaterial); Object.DestroyImmediate(countMaterial); Object.DestroyImmediate(clearCountMaterial); Object.DestroyImmediate(blitCountMaterial); regionMesh?.Release(); clipMaterialPool.Destroy(); meshPool.Destroy(); }