private void deletePhysicsElement() { if (staticPhysicsElement != null) { factory.DeleteStaticElement(staticPhysicsElement); staticPhysicsElement = null; } if (dynamicPhysicsElement != null) { factory.DeleteDynamicElement(dynamicPhysicsElement); dynamicPhysicsElement = null; } }
private void deletePhysicsElement(MeshPhysicsElementFactory factory, WorldRendering.Entity ent) { var el = ent.get <MeshStaticPhysicsElement>(); if (el != null) { factory.DeleteStaticElement(el); } ent.set <MeshStaticPhysicsElement>(null); }