void CreateMap()
    {
        // Delete Previous Terrain
        GameObject terrain = GameObject.Find("Terrain"); // Find the terrain gameObject and assign to "terrain" gameObject

        Destroy(terrain);

        // Construct the new Terrain
        int   width      = Vars.size;
        int   height     = Vars.size;
        float scale      = Vars.scale;
        float multiplier = Vars.depthMultiplier;
        int   oct        = Vars.octaves;
        float lac        = Vars.lacunarity;
        float pers       = Vars.persistance;

        float[,] zValues = landGenCalc.GenerateLand(width, height, scale, oct, lac, pers); // Gets the revised 'z' values from 'LandGenCalc' class

        meshGen.ConstructTerrain(width, height, multiplier, zValues);
    }