public Treetrunk2() { MainGraphic = new MetaModel { XMesh = new MeshFromFile("Models/Props/Treetrunk2.x"), Texture = new TextureFromFile("Models/Props/Treetrunk1.png"), SpecularTexture = new TextureFromFile("Models/Props/TreetrunkSpecular1.png"), World = Matrix.Scaling(0.08f, 0.08f, 0.08f) * SkinnedMesh.InitSkinnedMeshFromMaya, Visible = Priority.High, CastShadows = global::Graphics.Content.Priority.Medium, ReceivesShadows = Priority.High, ReceivesSpecular = Priority.Medium, SpecularExponent = 4, }; VisibilityLocalBounding = CreateBoundingBoxFromModel((MetaModel)MainGraphic); PickingLocalBounding = CreateBoundingMeshFromModel((MetaModel)MainGraphic); var physicsMesh = new MeshFromFile("Models/Props/Treetrunk2Pathmesh.x"); PhysicsLocalBounding = CreatePhysicsMeshBounding(new MetaModel { XMesh = physicsMesh, World = ((MetaModel)MainGraphic).World }); EditorPlacementLocalBounding = new Common.Bounding.Cylinder(Vector3.Zero, 3, 1.5f); EditorRandomRotation = true; }
public FloatingTreetrunk1() { MainGraphic = new MetaModel { SkinnedMesh = new SkinnedMeshFromFile("Models/Props/FloatingTreetrunk1.x"), Texture = new TextureFromFile("Models/Props/FloatingTreetrunk1.png"), SpecularTexture = new TextureFromFile("Models/Props/FloatingTreetrunkSpecular1.png"), World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * SkinnedMesh.InitSkinnedMeshFromMaya * Matrix.Translation(0, 0, -0.1f), Visible = Priority.High, CastShadows = global::Graphics.Content.Priority.Medium, ReceivesShadows = Priority.High, ReceivesSpecular = Priority.Medium, SpecularExponent = 8, }; VisibilityLocalBounding = CreateBoundingBoxFromModel((MetaModel)MainGraphic); PickingLocalBounding = CreateBoundingMeshFromModel((MetaModel)MainGraphic); var physicsMesh = new MeshFromFile("Models/Props/FloatingTreetrunk1Pathmesh.x"); PhysicsLocalBounding = CreatePhysicsMeshBounding(new MetaModel { XMesh = physicsMesh, World = ((MetaModel)MainGraphic).World }); EditorRandomRotation = true; EditorFollowGroundType = EditorFollowGroupType.Water; }
public Stone4() { MainGraphic = new MetaModel { XMesh = new MeshFromFile("Models/Props/Stone4.x"), Texture = new TextureFromFile("Models/Props/Stone4.png"), SpecularTexture = new TextureFromFile("Models/Props/StoneSpecular4.png"), World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * SkinnedMesh.InitSkinnedMeshFromMaya, Visible = Priority.High, CastShadows = global::Graphics.Content.Priority.Medium, ReceivesShadows = Priority.High, ReceivesSpecular = Priority.Medium, SpecularExponent = 4, }; VisibilityLocalBounding = CreateBoundingBoxFromModel((MetaModel)MainGraphic); PickingLocalBounding = CreateBoundingMeshFromModel((MetaModel)MainGraphic); var physicsMesh = new MeshFromFile("Models/Props/Stone4Pathmesh.x"); PhysicsLocalBounding = CreatePhysicsMeshBounding(new MetaModel { XMesh = physicsMesh, World = ((MetaModel)MainGraphic).World }); //PhysicsLocalBounding = null; EditorRandomRotation = true; }
public Cannon2() { MainGraphic = new MetaModel { XMesh = new MeshFromFile("Models/Props/Cannon2.x"), Texture = new TextureFromFile("Models/Props/Cannon1.png"), SpecularTexture = new TextureFromFile("Models/Props/CannonSpecular1.png"), World = Matrix.Scaling(0.12f, 0.12f, 0.12f) * SkinnedMesh.InitSkinnedMeshFromMaya, CastShadows = global::Graphics.Content.Priority.Medium, ReceivesShadows = Priority.High, ReceivesSpecular = Priority.High, }; VisibilityLocalBounding = CreateBoundingBoxFromModel((MetaModel)MainGraphic); PickingLocalBounding = CreateBoundingMeshFromModel((MetaModel)MainGraphic); var physicsMesh = new MeshFromFile("Models/Props/Cannon2Hitbox.x"); PhysicsLocalBounding = CreatePhysicsMeshBounding(new MetaModel { XMesh = physicsMesh, World = ((MetaModel)MainGraphic).World }); EditorRandomRotation = true; }
void UpdatePhysicsLocalBounding() { if (MainGraphic == null) return; MeshFromFile physicsMesh; if (State == UnitState.Alive) physicsMesh = new MeshFromFile("Models/Props/Bridge1Pathmesh.x"); else physicsMesh = new MeshFromFile("Models/Props/BridgeBroken1Pathmesh.x"); PhysicsLocalBounding = CreatePhysicsMeshBounding(new MetaModel { XMesh = physicsMesh, World = ((MetaModel)MainGraphic).World }); }
public Hut2() { MainGraphic = new MetaModel { XMesh = new MeshFromFile("Models/Props/Hut2.x"), Texture = new TextureFromFile("Models/Props/Hut1.png"), SpecularTexture = new TextureFromFile("Models/Props/HutSpecular1.png"), World = Matrix.Scaling(0.12f, 0.12f, 0.12f) * SkinnedMesh.InitSkinnedMeshFromMaya, AlphaRef = 254, Visible = Priority.High, CastShadows = global::Graphics.Content.Priority.High, ReceivesShadows = Priority.High, ReceivesSpecular = Priority.High, SpecularExponent = 6, }; VisibilityLocalBounding = CreateBoundingBoxFromModel((MetaModel)MainGraphic); PickingLocalBounding = CreateBoundingMeshFromModel((MetaModel)MainGraphic); var physicsMesh = new MeshFromFile("Models/Props/Hut2Pathmesh.x"); PhysicsLocalBounding = CreatePhysicsMeshBounding(new MetaModel { XMesh = physicsMesh, World = ((MetaModel)MainGraphic).World }); EditorRandomRotation = true; }
void UpdatePhysicsLocalBounding() { if (MainGraphic == null) return; #if GATE_LOCAL_BOUNDING_HACK if (State == UnitState.Alive) { PhysicsLocalBounding = CreatePhysicsMeshBounding(new MetaModel { XMesh = new MeshFromFile("Models/Props/GatePathmeshClosed1.x"), World = ((MetaModel)Graphic).World }); UpdateMotionObject(); } else { PhysicsLocalBounding = null; MotionObject = null; } #else MeshFromFile physicsMesh; if (State == UnitState.Alive) PhysicsLocalBounding = new Common.Bounding.Box { LocalBoundingBox = new BoundingBox(new Vector3(-0.47f, -1.62f, -0.42f), new Vector3(0.46f, 1.59f, 2.54f)) }; else { physicsMesh = new MeshFromFile("Models/Props/GatePathmeshOpen1.x"); PhysicsLocalBounding = CreatePhysicsMeshBounding(new MetaModel { XMesh = physicsMesh, World = ((MetaModel)MainGraphic).World }); } #endif }