示例#1
0
 /// <summary>
 /// Invoke <see cref="OnMeshFinalised"/>
 /// </summary>
 /// <param name="meshDetails"></param>
 protected void NotifyMeshFinalised(MeshDetails meshDetails)
 {
     if (OnMeshFinalised != null)
     {
         OnMeshFinalised(meshDetails);
     }
 }
示例#2
0
 /// <summary>
 /// Invoke <see cref="OnMeshAdded"/>
 /// </summary>
 /// <param name="meshEntry"></param>
 protected void NotifyMeshAdded(MeshDetails meshEntry)
 {
     if (OnMeshAdded != null)
     {
         OnMeshAdded(meshEntry);
     }
 }
示例#3
0
        /// <summary>
        /// Query details of mesh resource using <paramref name="meshId"/>.
        /// </summary>
        /// <param name="meshId">ID of the resource of interest.</param>
        /// <returns>The mesh details, or null when <paramref name="meshId"/> is unknown.</returns>
        public MeshDetails GetEntry(uint meshId)
        {
            MeshDetails meshDetails = null;

            _meshes.TryGetValue(meshId, out meshDetails);
            return(meshDetails);
        }
示例#4
0
        /// <summary>
        /// Handles <see cref="MeshDestroyMessage"/>
        /// </summary>
        /// <param name="packet"></param>
        /// <param name="reader"></param>
        /// <returns></returns>
        /// Emits <see cref="OnMeshRemoved"/>.
        protected Error DestroyMesh(PacketBuffer packet, BinaryReader reader)
        {
            MeshDestroyMessage msg = new MeshDestroyMessage();

            if (!msg.Read(reader))
            {
                return(new Error(ErrorCode.MalformedMessage, MeshDestroyMessage.MessageID));
            }

            if (!_meshes.ContainsKey(msg.MeshID))
            {
                return(new Error(ErrorCode.InvalidObjectID, msg.MeshID));
            }

            MeshDetails meshEntry = _meshes[msg.MeshID];

            NotifyMeshRemoved(meshEntry);

            _meshes.Remove(msg.MeshID);
            if (meshEntry.Mesh != null)
            {
                meshEntry.Mesh.ReleaseBuffers();
            }

            return(new Error());
        }
示例#5
0
        /**
         * Helper function to accept a gameobject which will transform the plane
         * approprietly before the slice occurs
         * See -> Slice(Mesh, Plane) for more info
         */
        public static SlicedHull Slice(GameObject obj, Plane pl, TextureRegion crossRegion, Material crossMaterial)
        {
            MeshDetails md = GetMeshDetails(obj);

            if (!md.valid)
            {
                return(null);
            }

            // crossIndex - we need to find the index of the material for the cross section.
            // default to the end of the array
            // for cases where the sliced material is null, we will append the cross section to the end
            // of the submesh array, this is because the application may want to set/change the material
            // after slicing has occured, so we don't assume anything
            if (crossMaterial != null)
            {
                for (int i = 0; i < md.crossIndex; i++)
                {
                    if (md.materials[i] == crossMaterial)
                    {
                        md.crossIndex = i;
                        break;
                    }
                }
            }

            return(Slice(md.mesh, pl, crossRegion, md.crossIndex));
        }
示例#6
0
            /// <summary>
            /// Create a serialiser for the given mesh details.
            /// </summary>
            /// <param name="details">The mesh to serialise.</param>
            public MeshSerialiser(MeshDetails details)
            {
                Details = details;
                RenderMesh mesh = details.Mesh;

                // Migrate data fields.
                ID = details.ID;
                Maths.Matrix4 transform = Maths.Rotation.ToMatrix4(Maths.QuaternionExt.FromUnity(details.LocalRotation));
                transform.Translation = Maths.Vector3Ext.FromUnity(details.LocalPosition);
                transform.ApplyScaling(Maths.Vector3Ext.FromUnity(details.LocalScale));
                Transform = transform;
                Tint      = Maths.ColourExt.FromUnity(details.Tint).Value;
                DrawType  = (byte)mesh.DrawType;
                // TODO: (KS) track this flag. Mind you, the normals will have been calculated by now...
                CalculateNormals = false;//Details.Builder.CalculateNormals;

                MeshComponentFlag components = 0;

                // Copy arrays into the correct format.
                _vertices = Maths.Vector3Ext.FromUnity(mesh.Vertices);

                _indices = new int[mesh.IndexCount];
                Array.Copy(mesh.Indices, _indices, _indices.Length);

                if (mesh.HasNormals)
                {
                    _normals = Maths.Vector3Ext.FromUnity(mesh.Normals);
                }
                if (mesh.HasUVs)
                {
                    _uvs = Maths.Vector2Ext.FromUnity(mesh.UVs);
                }
                if (mesh.HasColours)
                {
                    _colours = new uint[mesh.VertexCount];
                    Array.Copy(mesh.Colours, _colours, _colours.Length);
                }

                if (mesh.VertexCount > 0)
                {
                    components |= MeshComponentFlag.Vertex;
                }
                if (mesh.IndexCount > 0)
                {
                    components |= MeshComponentFlag.Index;
                }
                if (_normals != null)
                {
                    components |= MeshComponentFlag.Normal;
                }
                if (_uvs != null)
                {
                    components |= MeshComponentFlag.UV;
                }
                if (_colours != null)
                {
                    components |= MeshComponentFlag.Colour;
                }
                Components = components;
            }
示例#7
0
        /// <summary>
        /// Handles <see cref="MeshDestroyMessage"/>
        /// </summary>
        /// <param name="packet"></param>
        /// <param name="reader"></param>
        /// <returns></returns>
        /// Emits <see cref="OnMeshRemoved"/>.
        protected Error DestroyMesh(PacketBuffer packet, BinaryReader reader)
        {
            MeshDestroyMessage msg = new MeshDestroyMessage();

            if (!msg.Read(reader))
            {
                return(new Error(ErrorCode.MalformedMessage, MeshDestroyMessage.MessageID));
            }

            if (!_meshes.ContainsKey(msg.MeshID))
            {
                return(new Error(ErrorCode.InvalidObjectID, msg.MeshID));
            }

            MeshDetails meshDetails = _meshes[msg.MeshID];

            NotifyMeshRemoved(meshDetails);

            _meshes.Remove(msg.MeshID);
            if (meshDetails.FinalMeshes != null)
            {
                foreach (Mesh mesh in meshDetails.FinalMeshes)
                {
                    Mesh.Destroy(mesh);
                }
            }

            return(new Error());
        }
示例#8
0
 /// <summary>
 /// Invoke <see cref="OnMeshRemoved"/>
 /// </summary>
 /// <param name="meshDetails"></param>
 protected void NotifyMeshRemoved(MeshDetails meshDetails)
 {
     if (OnMeshRemoved != null)
     {
         OnMeshRemoved(meshDetails);
     }
 }
    public void DisplayMesh(MeshDetails meshDetails)
    {
        meshFilter.sharedMesh = meshDetails.BuildMesh();

        textureRenderer.gameObject.SetActive(false);
        meshFilter.gameObject.SetActive(true);
    }
示例#10
0
        // Helper function for edgeloop functionality
        public static List <Vector3> EdgeLoop(GameObject obj, Plane pl)
        {
            MeshDetails md = GetMeshDetails(obj);

            if (!md.valid)
            {
                return(null);
            }

            return(EdgeLoop(md.mesh, pl));
        }
示例#11
0
        /// <summary>
        /// Serialise messages to generate <paramref name="mesh"/>.
        /// </summary>
        /// <param name="mesh">The mesh of interest.</param>
        /// <param name="packet">Packet buffer to compose messages in</param>
        /// <param name="writer">Writer to export completed message packets to.</param>
        /// <returns></returns>
        /// <remarks>
        /// Writes:
        /// <list type="bullet">
        /// <item><see cref="MeshCreateMessage"/></item>
        /// <item><see cref="MeshComponentMessage"/> for each component type from
        /// <see cref="MeshMessageType"/></item>
        /// <item><see cref="MeshFinaliseMessage"/> only when <paramref name="mesh"/> is already
        /// finalised.</item>
        /// </list>
        /// </remarks>
        protected Error Serialise(MeshDetails mesh, PacketBuffer packet, BinaryWriter writer)
        {
            // First write a create message.
            MeshCreateMessage msg = new MeshCreateMessage();

            packet.Reset((ushort)RoutingID, (ushort)MeshCreateMessage.MessageID);

            msg.MeshID      = mesh.ID;
            msg.VertexCount = (uint)mesh.Builder.VertexCount;
            msg.IndexCount  = (uint)(mesh.Builder.ExplicitIndices ? mesh.Builder.IndexCount : 0);
            msg.DrawType    = mesh.DrawType;

            msg.Attributes.X = mesh.LocalPosition.x;
            msg.Attributes.Y = mesh.LocalPosition.y;
            msg.Attributes.Z = mesh.LocalPosition.z;

            msg.Attributes.RotationX = mesh.LocalRotation.x;
            msg.Attributes.RotationY = mesh.LocalRotation.y;
            msg.Attributes.RotationZ = mesh.LocalRotation.z;
            msg.Attributes.RotationW = mesh.LocalRotation.w;

            msg.Attributes.ScaleX = mesh.LocalScale.x;
            msg.Attributes.ScaleY = mesh.LocalScale.y;
            msg.Attributes.ScaleZ = mesh.LocalScale.z;

            msg.Attributes.Colour = ShapeComponent.ConvertColour(mesh.Tint);

            msg.Write(packet);
            if (!packet.FinalisePacket())
            {
                return(new Error(ErrorCode.SerialisationFailure));
            }
            packet.ExportTo(writer);

            // Now use the MeshResource methods to complete serialisation.
            MeshSerialiser   serialiser = new MeshSerialiser(mesh);
            TransferProgress prog       = new TransferProgress();

            prog.Reset();
            while (!prog.Complete)
            {
                serialiser.Transfer(packet, 0, ref prog);
                if (!packet.FinalisePacket())
                {
                    return(new Error(ErrorCode.SerialisationFailure));
                }
                packet.ExportTo(writer);
            }

            return(new Error());
        }
示例#12
0
        /// <summary>
        /// Handles <see cref="MeshCreateMessage"/>
        /// </summary>
        /// <param name="packet"></param>
        /// <param name="reader"></param>
        /// <returns></returns>
        /// <remarks>
        /// Emits <see cref="OnMeshAdded"/>.
        /// </remarks>
        protected Error CreateMesh(PacketBuffer packet, BinaryReader reader)
        {
            MeshCreateMessage msg = new MeshCreateMessage();

            if (!msg.Read(reader))
            {
                return(new Error(ErrorCode.MalformedMessage, MeshCreateMessage.MessageID));
            }

            if (_meshes.ContainsKey(msg.MeshID))
            {
                return(new Error(ErrorCode.DuplicateShape, msg.MeshID));
            }

            MeshDetails meshDetails = new MeshDetails();

            meshDetails.VertexCount = (int)msg.VertexCount;
            meshDetails.IndexCount  = (int)msg.IndexCount;
            meshDetails.DrawType    = msg.DrawType;
            switch (msg.DrawType)
            {
            case (byte)MeshDrawType.Points:
            // No break.
            case (byte)MeshDrawType.Voxels:
                meshDetails.Builder.Topology = MeshTopology.Points;
                break;

            case (byte)MeshDrawType.Lines:
                meshDetails.Builder.Topology = MeshTopology.Lines;
                break;

            case (byte)MeshDrawType.Triangles:
                meshDetails.Builder.Topology = MeshTopology.Triangles;
                break;

            default:
                return(new Error(ErrorCode.UnsupportedFeature, msg.DrawType));
            }

            meshDetails.ID            = msg.MeshID;
            meshDetails.LocalPosition = new Vector3(msg.Attributes.X, msg.Attributes.Y, msg.Attributes.Z);
            meshDetails.LocalRotation = new Quaternion(msg.Attributes.RotationX, msg.Attributes.RotationY, msg.Attributes.RotationZ, msg.Attributes.RotationW);
            meshDetails.LocalScale    = new Vector3(msg.Attributes.ScaleX, msg.Attributes.ScaleY, msg.Attributes.ScaleZ);
            meshDetails.Tint          = ShapeComponent.ConvertColour(msg.Attributes.Colour);
            meshDetails.Finalised     = false;
            _meshes.Add(meshDetails.ID, meshDetails);

            NotifyMeshAdded(meshDetails);

            return(new Error());
        }
示例#13
0
 MeshDetails TryAddActiveMesh(Mesh m)
 {
     if (m != null)
     {
         MeshDetails details = FindMeshDetails(m);
         if (details == null)
         {
             details = new MeshDetails(m);
             ActiveMeshDetails.Add(details);
         }
         return(details);
     }
     return(null);
 }
示例#14
0
    void AddToActiveMesh(MeshDetails td)
    {
        bool find = false;

        foreach (MeshDetails t in ActiveMeshDetails)
        {
            if (t == td)
            {
                find = true;
                break;
            }
        }

        if (find == false)
        {
            ActiveMeshDetails.Add(td);
        }
    }
示例#15
0
            /// <summary>
            /// Create a serialiser for the given mesh details.
            /// </summary>
            /// <param name="details">The mesh to serialise.</param>
            public MeshSerialiser(MeshDetails details)
            {
                Details = details;

                // Migrate data fields.
                ID = details.ID;
                Maths.Matrix4 transform = Maths.Rotation.ToMatrix4(Maths.QuaternionExt.FromUnity(details.LocalRotation));
                transform.Translation = Maths.Vector3Ext.FromUnity(details.LocalPosition);
                transform.ApplyScaling(Maths.Vector3Ext.FromUnity(details.LocalScale));
                Transform        = transform;
                Tint             = Maths.ColourExt.FromUnity(details.Tint).Value;
                DrawType         = Details.DrawType;
                CalculateNormals = Details.Builder.CalculateNormals;

                MeshComponentFlag components = 0;

                // Copy arrays into the correct format.
                _vertices = Maths.Vector3Ext.FromUnity(details.Builder.Vertices);
                _normals  = Maths.Vector3Ext.FromUnity(details.Builder.Normals);
                _uvs      = Maths.Vector2Ext.FromUnity(details.Builder.UVs);
                _colours  = Maths.ColourExt.FromUnityUInts(details.Builder.Colours);

                if (details.VertexCount > 0)
                {
                    components |= MeshComponentFlag.Vertex;
                }
                if (details.Builder.ExplicitIndices)
                {
                    components |= MeshComponentFlag.Index;
                }
                if (_colours != null && _colours.Length > 0)
                {
                    components |= MeshComponentFlag.Colour;
                }
                if (_normals != null && _normals.Length > 0)
                {
                    components |= MeshComponentFlag.Normal;
                }
                if (_uvs != null && _uvs.Length > 0)
                {
                    components |= MeshComponentFlag.UV;
                }
                Components = components;
            }
示例#16
0
    public void Add(VoxelFace face, Material material)
    {
        foreach (var meshDetails in meshDetailsList)
        {
            if (meshDetails.material == material &&
                meshDetails.faces.Count < MAX_FACES_PER_MESH)
            {
                meshDetails.faces.Add(face);
                meshDetails.dirty = true;

                return;
            }
        }

        var newMeshDetails = new MeshDetails(material);

        newMeshDetails.faces.Add(face);
        meshDetailsList.Add(newMeshDetails);
    }
示例#17
0
        /**
         * Return mesh details or null if the supplied gameobject cannot be processed.
         */
        private static MeshDetails GetMeshDetails(GameObject obj)
        {
            MeshDetails md = new MeshDetails();

            if (!IsGameObjectOk(obj))
            {
                md.valid = false;
                return(md);
            }

            md.filter       = obj.GetComponent <MeshFilter>();
            md.renderer     = obj.GetComponent <MeshRenderer>();
            md.materials    = md.renderer.sharedMaterials;
            md.mesh         = md.filter.sharedMesh;
            md.submeshCount = md.mesh.subMeshCount;
            md.crossIndex   = md.materials.Length;
            md.valid        = true;

            return(md);
        }
示例#18
0
        /// <summary>
        /// Handles <see cref="MeshCreateMessage"/>
        /// </summary>
        /// <param name="packet"></param>
        /// <param name="reader"></param>
        /// <returns></returns>
        /// <remarks>
        /// Emits <see cref="OnMeshAdded"/>.
        /// </remarks>
        protected Error CreateMesh(PacketBuffer packet, BinaryReader reader)
        {
            MeshCreateMessage msg = new MeshCreateMessage();

            if (!msg.Read(reader))
            {
                return(new Error(ErrorCode.MalformedMessage, MeshCreateMessage.MessageID));
            }

            if (_meshes.ContainsKey(msg.MeshID))
            {
                return(new Error(ErrorCode.DuplicateShape, msg.MeshID));
            }

            if (msg.DrawType < 0 || msg.DrawType > Enum.GetValues(typeof(MeshDrawType)).Length)
            {
                return(new Error(ErrorCode.UnsupportedFeature, msg.DrawType));
            }

            MeshDetails meshEntry  = new MeshDetails();
            RenderMesh  renderMesh = new RenderMesh((MeshDrawType)msg.DrawType, (int)msg.VertexCount, (int)msg.IndexCount);

            meshEntry.Mesh = renderMesh;

            meshEntry.ID            = msg.MeshID;
            meshEntry.LocalPosition = new Vector3(msg.Attributes.X, msg.Attributes.Y, msg.Attributes.Z);
            meshEntry.LocalRotation = new Quaternion(msg.Attributes.RotationX, msg.Attributes.RotationY, msg.Attributes.RotationZ, msg.Attributes.RotationW);
            meshEntry.LocalScale    = new Vector3(msg.Attributes.ScaleX, msg.Attributes.ScaleY, msg.Attributes.ScaleZ);
            meshEntry.Tint          = Maths.ColourExt.ToUnity32(new Maths.Colour(msg.Attributes.Colour));
            meshEntry.Finalised     = false;
            _meshes.Add(meshEntry.ID, meshEntry);

            NotifyMeshAdded(meshEntry);

            return(new Error());
        }
示例#19
0
    void CheckResources()
    {
        ActiveTextures.Clear();
        ActiveMaterials.Clear();
        ActiveMeshDetails.Clear();

        Renderer[] renderers = (Renderer[])FindObjectsOfType(typeof(Renderer));
        //Debug.Log("Total renderers "+renderers.Length);
        foreach (Renderer renderer in renderers)
        {
            //Debug.Log("Renderer is "+renderer.name);
            foreach (Material material in renderer.sharedMaterials)
            {
                MaterialDetails tMaterialDetails = FindMaterialDetails(material);
                if (tMaterialDetails == null)
                {
                    tMaterialDetails          = new MaterialDetails();
                    tMaterialDetails.material = material;
                    ActiveMaterials.Add(tMaterialDetails);
                }
                tMaterialDetails.FoundInRenderers.Add(renderer);
            }
        }

        foreach (MaterialDetails tMaterialDetails in ActiveMaterials)
        {
            Material tMaterial    = tMaterialDetails.material;
            var      dependencies = EditorUtility.CollectDependencies(new UnityEngine.Object[] { tMaterial });
            foreach (Object obj in dependencies)
            {
                if (obj is Texture)
                {
                    Texture tTexture       = obj as Texture;
                    var     tTextureDetail = GetTextureDetail(tTexture, tMaterial, tMaterialDetails);
                    ActiveTextures.Add(tTextureDetail);
                }
            }

            //if the texture was downloaded, it won't be included in the editor dependencies
            if (tMaterial.mainTexture != null && !dependencies.Contains(tMaterial.mainTexture))
            {
                var tTextureDetail = GetTextureDetail(tMaterial.mainTexture, tMaterial, tMaterialDetails);
                ActiveTextures.Add(tTextureDetail);
            }
        }


        MeshFilter[] meshFilters = (MeshFilter[])FindObjectsOfType(typeof(MeshFilter));

        foreach (MeshFilter tMeshFilter in meshFilters)
        {
            Mesh tMesh = tMeshFilter.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInMeshFilters.Add(tMeshFilter);
            }
        }

        SkinnedMeshRenderer[] skinnedMeshRenderers = (SkinnedMeshRenderer[])FindObjectsOfType(typeof(SkinnedMeshRenderer));

        foreach (SkinnedMeshRenderer tSkinnedMeshRenderer in skinnedMeshRenderers)
        {
            Mesh tMesh = tSkinnedMeshRenderer.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInSkinnedMeshRenderer.Add(tSkinnedMeshRenderer);
            }
        }


        TotalTextureMemory = 0;
        foreach (TextureDetails tTextureDetails in ActiveTextures)
        {
            TotalTextureMemory += tTextureDetails.memSizeKB;
        }

        TotalMeshVertices = 0;
        foreach (MeshDetails tMeshDetails in ActiveMeshDetails)
        {
            TotalMeshVertices += tMeshDetails.mesh.vertexCount;
        }

        // Sort by size, descending
        ActiveTextures.Sort(delegate(TextureDetails details1, TextureDetails details2) { return(details2.memSizeKB - details1.memSizeKB); });
        ActiveMeshDetails.Sort(delegate(MeshDetails details1, MeshDetails details2) { return(details2.mesh.vertexCount - details1.mesh.vertexCount); });
    }
    void CheckResources()
    {
        ActiveTextures.Clear();
        ActiveMaterials.Clear();
        ActiveMeshDetails.Clear();

        Renderer[] renderers = (Renderer[])FindObjectsOfType(typeof(Renderer));
        //Debug.Log("Total renderers "+renderers.Length);
        foreach (Renderer renderer in renderers)
        {
            //Debug.Log("Renderer is "+renderer.name);
            foreach (Material material in renderer.sharedMaterials)
            {
                MaterialDetails tMaterialDetails = FindMaterialDetails(material);
                if (tMaterialDetails == null)
                {
                    tMaterialDetails          = new MaterialDetails();
                    tMaterialDetails.material = material;
                    ActiveMaterials.Add(tMaterialDetails);
                }
                tMaterialDetails.FoundInRenderers.Add(renderer);
            }
        }

        foreach (MaterialDetails tMaterialDetails in ActiveMaterials)
        {
            Material tMaterial = tMaterialDetails.material;
            foreach (Object obj in EditorUtility.CollectDependencies(new UnityEngine.Object[] { tMaterial }))
            {
                if (obj is Texture)
                {
                    Texture        tTexture        = obj as Texture;
                    TextureDetails tTextureDetails = FindTextureDetails(tTexture);
                    if (tTextureDetails == null)
                    {
                        tTextureDetails           = new TextureDetails();
                        tTextureDetails.texture   = tTexture;
                        tTextureDetails.isCubeMap = tTexture is Cubemap;

                        int memSize = CalculateTextureSizeBytes(tTexture);

                        tTextureDetails.memSizeKB = memSize / 1024;
                        TextureFormat tFormat      = TextureFormat.RGBA32;
                        int           tMipMapCount = 1;
                        if (tTexture is Texture2D)
                        {
                            tFormat      = (tTexture as Texture2D).format;
                            tMipMapCount = (tTexture as Texture2D).mipmapCount;
                        }
                        if (tTexture is Cubemap)
                        {
                            tFormat = (tTexture as Cubemap).format;
                        }

                        tTextureDetails.format      = tFormat;
                        tTextureDetails.mipMapCount = tMipMapCount;
                        ActiveTextures.Add(tTextureDetails);
                    }
                    tTextureDetails.FoundInMaterials.Add(tMaterial);
                    foreach (Renderer renderer in tMaterialDetails.FoundInRenderers)
                    {
                        if (!tTextureDetails.FoundInRenderers.Contains(renderer))
                        {
                            tTextureDetails.FoundInRenderers.Add(renderer);
                        }
                    }
                }
            }
        }


        MeshFilter[] meshFilters = (MeshFilter[])FindObjectsOfType(typeof(MeshFilter));

        foreach (MeshFilter tMeshFilter in meshFilters)
        {
            Mesh tMesh = tMeshFilter.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInMeshFilters.Add(tMeshFilter);
            }
        }

        SkinnedMeshRenderer[] skinnedMeshRenderers = (SkinnedMeshRenderer[])FindObjectsOfType(typeof(SkinnedMeshRenderer));

        foreach (SkinnedMeshRenderer tSkinnedMeshRenderer in skinnedMeshRenderers)
        {
            Mesh tMesh = tSkinnedMeshRenderer.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInSkinnedMeshRenderer.Add(tSkinnedMeshRenderer);
            }
        }


        TotalTextureMemory = 0;
        foreach (TextureDetails tTextureDetails in ActiveTextures)
        {
            TotalTextureMemory += tTextureDetails.memSizeKB;
        }

        TotalMeshVertices = 0;
        foreach (MeshDetails tMeshDetails in ActiveMeshDetails)
        {
            TotalMeshVertices += tMeshDetails.mesh.vertexCount;
        }

        // Sort by size, descending
        ActiveTextures.Sort(delegate(TextureDetails details1, TextureDetails details2) { return(details2.memSizeKB - details1.memSizeKB); });
        ActiveMeshDetails.Sort(delegate(MeshDetails details1, MeshDetails details2) { return(details2.mesh.vertexCount - details1.mesh.vertexCount); });
    }
 private void OnMeshDetailsReceived(MeshDetails meshDetails)
 {
     meshFilter.mesh = meshDetails.BuildMesh();
 }
示例#22
0
    public static MeshDetails BuildMesh(float[,] noiseArea, int lod, AreaDetails areaDetails)
    {
        int lodIncrement    = lod == 0 ? 1 : lod * 2;
        int verticesPerLine = areaDetails.verticesPerLine;

        Vector2 topLeftCorner = new Vector2(-1, 1) * areaDetails.resolution / 2f;

        MeshDetails meshDetails = new MeshDetails(verticesPerLine, areaDetails.useFlatshading, lodIncrement);

        int[,] vertexIndexes = new int[verticesPerLine, verticesPerLine];
        int meshVertexIndex    = 0;
        int outsideVertexIndex = -1;

        for (int yIndex = 0; yIndex < verticesPerLine; yIndex++)
        {
            for (int xIndex = 0; xIndex < verticesPerLine; xIndex++)
            {
                bool isOutsideVertex = yIndex == 0 || xIndex == 0 || yIndex == verticesPerLine - 1 || xIndex == verticesPerLine - 1;
                bool isUselessVertex = xIndex > 2 && xIndex < verticesPerLine - 3 && yIndex > 2 && yIndex < verticesPerLine - 3 && ((xIndex - 2) % lodIncrement != 0 || (yIndex - 2) % lodIncrement != 0);

                if (isOutsideVertex)
                {
                    vertexIndexes[xIndex, yIndex] = outsideVertexIndex;
                    outsideVertexIndex--;
                }
                else if (!isUselessVertex)
                {
                    vertexIndexes[xIndex, yIndex] = meshVertexIndex;
                    meshVertexIndex++;
                }
            }
        }

        for (int yIndex = 0; yIndex < verticesPerLine; yIndex++)
        {
            for (int xIndex = 0; xIndex < verticesPerLine; xIndex++)
            {
                bool isUselessVertex = xIndex > 2 && xIndex < verticesPerLine - 3 && yIndex > 2 && yIndex < verticesPerLine - 3 && ((xIndex - 2) % lodIncrement != 0 || (yIndex - 2) % lodIncrement != 0);

                if (!isUselessVertex)
                {
                    bool isOutsideVertex  = yIndex == 0 || xIndex == 0 || yIndex == verticesPerLine - 1 || xIndex == verticesPerLine - 1;
                    bool isFrontierVertex = (yIndex == 1 || yIndex == verticesPerLine - 2 || xIndex == 1 || xIndex == verticesPerLine - 2) && !isOutsideVertex;
                    bool isMainVertex     = (xIndex - 2) % lodIncrement == 0 && (yIndex - 2) % lodIncrement == 0 && !isOutsideVertex && !isFrontierVertex;
                    bool isInsideVertex   = (yIndex == 2 || yIndex == verticesPerLine - 3 || xIndex == 2 || xIndex == verticesPerLine - 3) && !isOutsideVertex && !isFrontierVertex && !isMainVertex;

                    int vertexIndex = vertexIndexes[xIndex, yIndex];

                    Vector2 uv           = new Vector2(xIndex - 1, yIndex - 1) / (verticesPerLine - 3);
                    Vector2 vertexCoords = topLeftCorner + new Vector2(uv.x, -uv.y) * areaDetails.resolution;
                    float   height       = noiseArea[xIndex, yIndex];

                    if (isInsideVertex)
                    {
                        bool isVertical = xIndex == 2 || xIndex == verticesPerLine - 3;

                        int distanceToMainVertexA = (isVertical ? yIndex - 2 : xIndex - 2) % lodIncrement;
                        int distanceToMainVertexB = lodIncrement - distanceToMainVertexA;

                        float distancePercentage = distanceToMainVertexA / (float)lodIncrement;

                        float heightVertexA = noiseArea[isVertical ? xIndex : xIndex - distanceToMainVertexA, isVertical ? yIndex - distanceToMainVertexA : yIndex];
                        float heightVertexB = noiseArea[isVertical ? xIndex : xIndex + distanceToMainVertexB, isVertical ? yIndex + distanceToMainVertexB : yIndex];

                        height = heightVertexA * (1 - distancePercentage) + heightVertexB * distancePercentage;
                    }

                    meshDetails.AddVertex(new Vector3(vertexCoords.x, height, vertexCoords.y), uv, vertexIndex);

                    bool createTriangle = xIndex < verticesPerLine - 1 && yIndex < verticesPerLine - 1 && (!isInsideVertex || (xIndex != 2 && yIndex != 2));

                    if (createTriangle)
                    {
                        int currentIncrement = (isMainVertex && xIndex != verticesPerLine - 3 && yIndex != verticesPerLine - 3) ? lodIncrement : 1;

                        int vertexAIndex = vertexIndexes[xIndex, yIndex];
                        int vertexBIndex = vertexIndexes[xIndex + currentIncrement, yIndex];
                        int vertexCIndex = vertexIndexes[xIndex, yIndex + currentIncrement];
                        int vertexDIndex = vertexIndexes[xIndex + currentIncrement, yIndex + currentIncrement];

                        meshDetails.AddTriangle(vertexAIndex, vertexDIndex, vertexCIndex);
                        meshDetails.AddTriangle(vertexDIndex, vertexAIndex, vertexBIndex);
                    }
                }
            }
        }

        meshDetails.BuildLighting();

        return(meshDetails);
    }
示例#23
0
    void ListTextures()
    {
        textureListScrollPos = EditorGUILayout.BeginScrollView(textureListScrollPos);

        foreach (TextureDetails tDetails in ActiveTextures)
        {
            GUILayout.BeginHorizontal();
            Texture tex = new Texture();
            tex = tDetails.texture;
                        #if !UNITY_EDITOR_OSX
            if (tDetails.texture.GetType() == typeof(Texture2DArray) || tDetails.texture.GetType() == typeof(Cubemap))
            {
                        #else
            if (tDetails.texture.GetType() == typeof(Cubemap))
            {
                        #endif
                tex = AssetPreview.GetMiniThumbnail(tDetails.texture);
            }
            GUILayout.Box(tex, GUILayout.Width(ThumbnailWidth), GUILayout.Height(ThumbnailHeight));

            if (tDetails.instance == true)
            {
                GUI.color = new Color(0.8f, 0.8f, defColor.b, 1.0f);
            }
            if (tDetails.isgui == true)
            {
                GUI.color = new Color(defColor.r, 0.95f, 0.8f, 1.0f);
            }
            if (tDetails.isSky)
            {
                GUI.color = new Color(0.9f, defColor.g, defColor.b, 1.0f);
            }
            if (GUILayout.Button(tDetails.texture.name, GUILayout.Width(150)))
            {
                SelectObject(tDetails.texture, ctrlPressed);
            }
            GUI.color = defColor;

            string sizeLabel = "" + tDetails.texture.width + "x" + tDetails.texture.height;
            if (tDetails.isCubeMap)
            {
                sizeLabel += "x6";
            }
                        #if !UNITY_EDITOR_OSX
            if (tDetails.texture.GetType() == typeof(Texture2DArray))
            {
                sizeLabel += "[]\n" + ((Texture2DArray)tDetails.texture).depth + "depths";
            }
                        #endif
            sizeLabel += " - " + tDetails.mipMapCount + "mip\n" + FormatSizeString(tDetails.memSizeKB) + " - " + tDetails.format;

            GUILayout.Label(sizeLabel, GUILayout.Width(120));

            if (GUILayout.Button(tDetails.FoundInMaterials.Count + " Mat", GUILayout.Width(50)))
            {
                SelectObjects(tDetails.FoundInMaterials, ctrlPressed);
            }

            HashSet <Object> FoundObjects = new HashSet <Object>();
            foreach (Renderer renderer in tDetails.FoundInRenderers)
            {
                FoundObjects.Add(renderer.gameObject);
            }
            foreach (Animator animator in tDetails.FoundInAnimators)
            {
                FoundObjects.Add(animator.gameObject);
            }
            foreach (Graphic graphic in tDetails.FoundInGraphics)
            {
                FoundObjects.Add(graphic.gameObject);
            }
            foreach (MonoBehaviour script in tDetails.FoundInScripts)
            {
                FoundObjects.Add(script.gameObject);
            }
            if (GUILayout.Button(FoundObjects.Count + " GO", GUILayout.Width(50)))
            {
                SelectObjects(new List <Object>(FoundObjects), ctrlPressed);
            }

            GUILayout.EndHorizontal();
        }
        if (ActiveTextures.Count > 0)
        {
            EditorGUILayout.Space();
            GUILayout.BeginHorizontal();
            //GUILayout.Box(" ",GUILayout.Width(ThumbnailWidth),GUILayout.Height(ThumbnailHeight));
            if (GUILayout.Button("Select \n All", GUILayout.Width(ThumbnailWidth * 2)))
            {
                List <Object> AllTextures = new List <Object>();
                foreach (TextureDetails tDetails in ActiveTextures)
                {
                    AllTextures.Add(tDetails.texture);
                }
                SelectObjects(AllTextures, ctrlPressed);
            }
            EditorGUILayout.EndHorizontal();
        }
        EditorGUILayout.EndScrollView();
    }

    void ListMaterials()
    {
        materialListScrollPos = EditorGUILayout.BeginScrollView(materialListScrollPos);

        foreach (MaterialDetails tDetails in ActiveMaterials)
        {
            if (tDetails.material != null)
            {
                GUILayout.BeginHorizontal();

                GUILayout.Box(AssetPreview.GetAssetPreview(tDetails.material), GUILayout.Width(ThumbnailWidth), GUILayout.Height(ThumbnailHeight));

                if (tDetails.instance == true)
                {
                    GUI.color = new Color(0.8f, 0.8f, defColor.b, 1.0f);
                }
                if (tDetails.isgui == true)
                {
                    GUI.color = new Color(defColor.r, 0.95f, 0.8f, 1.0f);
                }
                if (tDetails.isSky)
                {
                    GUI.color = new Color(0.9f, defColor.g, defColor.b, 1.0f);
                }
                if (GUILayout.Button(tDetails.material.name, GUILayout.Width(150)))
                {
                    SelectObject(tDetails.material, ctrlPressed);
                }
                GUI.color = defColor;

                string shaderLabel = tDetails.material.shader != null ? tDetails.material.shader.name : "no shader";
                GUILayout.Label(shaderLabel, GUILayout.Width(200));

                if (GUILayout.Button((tDetails.FoundInRenderers.Count + tDetails.FoundInGraphics.Count) + " GO", GUILayout.Width(50)))
                {
                    List <Object> FoundObjects = new List <Object>();
                    foreach (Renderer renderer in tDetails.FoundInRenderers)
                    {
                        FoundObjects.Add(renderer.gameObject);
                    }
                    foreach (Graphic graphic in tDetails.FoundInGraphics)
                    {
                        FoundObjects.Add(graphic.gameObject);
                    }
                    SelectObjects(FoundObjects, ctrlPressed);
                }


                GUILayout.EndHorizontal();
            }
        }
        EditorGUILayout.EndScrollView();
    }

    void ListMeshes()
    {
        meshListScrollPos = EditorGUILayout.BeginScrollView(meshListScrollPos);

        foreach (MeshDetails tDetails in ActiveMeshDetails)
        {
            if (tDetails.mesh != null)
            {
                GUILayout.BeginHorizontal();
                string name = tDetails.mesh.name;
                if (name == null || name.Count() < 1)
                {
                    name = tDetails.FoundInMeshFilters[0].gameObject.name;
                }
                if (tDetails.instance == true)
                {
                    GUI.color = new Color(0.8f, 0.8f, defColor.b, 1.0f);
                }
                if (GUILayout.Button(name, GUILayout.Width(150)))
                {
                    SelectObject(tDetails.mesh, ctrlPressed);
                }
                GUI.color = defColor;
                string sizeLabel = "" + tDetails.mesh.vertexCount + " vert";

                GUILayout.Label(sizeLabel, GUILayout.Width(100));


                if (GUILayout.Button(tDetails.FoundInMeshFilters.Count + " GO", GUILayout.Width(50)))
                {
                    List <Object> FoundObjects = new List <Object>();
                    foreach (MeshFilter meshFilter in tDetails.FoundInMeshFilters)
                    {
                        FoundObjects.Add(meshFilter.gameObject);
                    }
                    SelectObjects(FoundObjects, ctrlPressed);
                }
                if (tDetails.FoundInSkinnedMeshRenderer.Count > 0)
                {
                    if (GUILayout.Button(tDetails.FoundInSkinnedMeshRenderer.Count + " skinned mesh GO", GUILayout.Width(140)))
                    {
                        List <Object> FoundObjects = new List <Object> ();
                        foreach (SkinnedMeshRenderer skinnedMeshRenderer in tDetails.FoundInSkinnedMeshRenderer)
                        {
                            FoundObjects.Add(skinnedMeshRenderer.gameObject);
                        }
                        SelectObjects(FoundObjects, ctrlPressed);
                    }
                }
                else
                {
                    GUI.color = new Color(defColor.r, defColor.g, defColor.b, 0.5f);
                    GUILayout.Label("   0 skinned mesh");
                    GUI.color = defColor;
                }


                GUILayout.EndHorizontal();
            }
        }
        EditorGUILayout.EndScrollView();
    }

    void ListMissing()
    {
        missingListScrollPos = EditorGUILayout.BeginScrollView(missingListScrollPos);
        foreach (MissingGraphic dMissing in MissingObjects)
        {
            GUILayout.BeginHorizontal();
            if (GUILayout.Button(dMissing.name, GUILayout.Width(150)))
            {
                SelectObject(dMissing.Object, ctrlPressed);
            }
            GUILayout.Label("missing ", GUILayout.Width(48));
            switch (dMissing.type)
            {
            case "mesh":
                GUI.color = new Color(0.8f, 0.8f, defColor.b, 1.0f);
                break;

            case "sprite":
                GUI.color = new Color(defColor.r, 0.8f, 0.8f, 1.0f);
                break;

            case "material":
                GUI.color = new Color(0.8f, defColor.g, 0.8f, 1.0f);
                break;
            }
            GUILayout.Label(dMissing.type);
            GUI.color = defColor;
            GUILayout.EndHorizontal();
        }
        EditorGUILayout.EndScrollView();
    }

    string FormatSizeString(int memSizeKB)
    {
        if (memSizeKB < 1024)
        {
            return("" + memSizeKB + "k");
        }
        else
        {
            float memSizeMB = ((float)memSizeKB) / 1024.0f;
            return(memSizeMB.ToString("0.00") + "Mb");
        }
    }

    TextureDetails FindTextureDetails(Texture tTexture)
    {
        foreach (TextureDetails tTextureDetails in ActiveTextures)
        {
            if (tTextureDetails.texture == tTexture)
            {
                return(tTextureDetails);
            }
        }
        return(null);
    }

    MaterialDetails FindMaterialDetails(Material tMaterial)
    {
        foreach (MaterialDetails tMaterialDetails in ActiveMaterials)
        {
            if (tMaterialDetails.material == tMaterial)
            {
                return(tMaterialDetails);
            }
        }
        return(null);
    }

    MeshDetails FindMeshDetails(Mesh tMesh)
    {
        foreach (MeshDetails tMeshDetails in ActiveMeshDetails)
        {
            if (tMeshDetails.mesh == tMesh)
            {
                return(tMeshDetails);
            }
        }
        return(null);
    }

    void CheckResources()
    {
        ActiveTextures.Clear();
        ActiveMaterials.Clear();
        ActiveMeshDetails.Clear();
        MissingObjects.Clear();
        thingsMissing = false;

        Renderer[] renderers = FindObjects <Renderer>();

        MaterialDetails skyMat = new MaterialDetails();

        skyMat.material = RenderSettings.skybox;
        skyMat.isSky    = true;
        ActiveMaterials.Add(skyMat);

        //Debug.Log("Total renderers "+renderers.Length);
        foreach (Renderer renderer in renderers)
        {
            //Debug.Log("Renderer is "+renderer.name);
            foreach (Material material in renderer.sharedMaterials)
            {
                MaterialDetails tMaterialDetails = FindMaterialDetails(material);
                if (tMaterialDetails == null)
                {
                    tMaterialDetails          = new MaterialDetails();
                    tMaterialDetails.material = material;
                    ActiveMaterials.Add(tMaterialDetails);
                }
                tMaterialDetails.FoundInRenderers.Add(renderer);
            }

            if (renderer is SpriteRenderer)
            {
                SpriteRenderer tSpriteRenderer = (SpriteRenderer)renderer;

                if (tSpriteRenderer.sprite != null)
                {
                    var tSpriteTextureDetail = GetTextureDetail(tSpriteRenderer.sprite.texture, renderer);
                    if (!ActiveTextures.Contains(tSpriteTextureDetail))
                    {
                        ActiveTextures.Add(tSpriteTextureDetail);
                    }
                }
                else if (tSpriteRenderer.sprite == null)
                {
                    MissingGraphic tMissing = new MissingGraphic();
                    tMissing.Object = tSpriteRenderer.transform;
                    tMissing.type   = "sprite";
                    tMissing.name   = tSpriteRenderer.transform.name;
                    MissingObjects.Add(tMissing);
                    thingsMissing = true;
                }
            }
        }

        if (IncludeGuiElements)
        {
            Graphic[] graphics = FindObjects <Graphic>();

            foreach (Graphic graphic in graphics)
            {
                if (graphic.mainTexture)
                {
                    var tSpriteTextureDetail = GetTextureDetail(graphic.mainTexture, graphic);
                    if (!ActiveTextures.Contains(tSpriteTextureDetail))
                    {
                        ActiveTextures.Add(tSpriteTextureDetail);
                    }
                }

                if (graphic.materialForRendering)
                {
                    MaterialDetails tMaterialDetails = FindMaterialDetails(graphic.materialForRendering);
                    if (tMaterialDetails == null)
                    {
                        tMaterialDetails          = new MaterialDetails();
                        tMaterialDetails.material = graphic.materialForRendering;
                        tMaterialDetails.isgui    = true;
                        ActiveMaterials.Add(tMaterialDetails);
                    }
                    tMaterialDetails.FoundInGraphics.Add(graphic);
                }
            }
        }

        foreach (MaterialDetails tMaterialDetails in ActiveMaterials)
        {
            Material tMaterial = tMaterialDetails.material;
            if (tMaterial != null)
            {
                var dependencies = EditorUtility.CollectDependencies(new UnityEngine.Object[] { tMaterial });
                foreach (Object obj in dependencies)
                {
                    if (obj is Texture)
                    {
                        Texture tTexture       = obj as Texture;
                        var     tTextureDetail = GetTextureDetail(tTexture, tMaterial, tMaterialDetails);
                        tTextureDetail.isSky    = tMaterialDetails.isSky;
                        tTextureDetail.instance = tMaterialDetails.instance;
                        tTextureDetail.isgui    = tMaterialDetails.isgui;
                        ActiveTextures.Add(tTextureDetail);
                    }
                }

                //if the texture was downloaded, it won't be included in the editor dependencies
                if (tMaterial.HasProperty("_MainTex"))
                {
                    if (tMaterial.mainTexture != null && !dependencies.Contains(tMaterial.mainTexture))
                    {
                        var tTextureDetail = GetTextureDetail(tMaterial.mainTexture, tMaterial, tMaterialDetails);
                        ActiveTextures.Add(tTextureDetail);
                    }
                }
            }
        }


        MeshFilter[] meshFilters = FindObjects <MeshFilter>();

        foreach (MeshFilter tMeshFilter in meshFilters)
        {
            Mesh tMesh = tMeshFilter.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInMeshFilters.Add(tMeshFilter);
            }
            else if (tMesh == null && tMeshFilter.transform.GetComponent("TextContainer") == null)
            {
                MissingGraphic tMissing = new MissingGraphic();
                tMissing.Object = tMeshFilter.transform;
                tMissing.type   = "mesh";
                tMissing.name   = tMeshFilter.transform.name;
                MissingObjects.Add(tMissing);
                thingsMissing = true;
            }
            if (tMeshFilter.transform.GetComponent <MeshRenderer>().sharedMaterial == null)
            {
                MissingGraphic tMissing = new MissingGraphic();
                tMissing.Object = tMeshFilter.transform;
                tMissing.type   = "material";
                tMissing.name   = tMeshFilter.transform.name;
                MissingObjects.Add(tMissing);
                thingsMissing = true;
            }
        }

        SkinnedMeshRenderer[] skinnedMeshRenderers = FindObjects <SkinnedMeshRenderer>();

        foreach (SkinnedMeshRenderer tSkinnedMeshRenderer in skinnedMeshRenderers)
        {
            Mesh tMesh = tSkinnedMeshRenderer.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInSkinnedMeshRenderer.Add(tSkinnedMeshRenderer);
            }
            else if (tMesh == null)
            {
                MissingGraphic tMissing = new MissingGraphic();
                tMissing.Object = tSkinnedMeshRenderer.transform;
                tMissing.type   = "mesh";
                tMissing.name   = tSkinnedMeshRenderer.transform.name;
                MissingObjects.Add(tMissing);
                thingsMissing = true;
            }
            if (tSkinnedMeshRenderer.sharedMaterial == null)
            {
                MissingGraphic tMissing = new MissingGraphic();
                tMissing.Object = tSkinnedMeshRenderer.transform;
                tMissing.type   = "material";
                tMissing.name   = tSkinnedMeshRenderer.transform.name;
                MissingObjects.Add(tMissing);
                thingsMissing = true;
            }
        }

        if (IncludeSpriteAnimations)
        {
            Animator[] animators = FindObjects <Animator>();
            foreach (Animator anim in animators)
            {
                                #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                UnityEditorInternal.AnimatorController ac = anim.runtimeAnimatorController as UnityEditorInternal.AnimatorController;
                                #elif UNITY_5
                UnityEditor.Animations.AnimatorController ac = anim.runtimeAnimatorController as UnityEditor.Animations.AnimatorController;
                                #endif

                //Skip animators without layers, this can happen if they don't have an animator controller.
                if (!ac || ac.layers == null || ac.layers.Length == 0)
                {
                    continue;
                }

                for (int x = 0; x < anim.layerCount; x++)
                {
                                        #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                    UnityEditorInternal.StateMachine sm = ac.GetLayer(x).stateMachine;
                    int cnt = sm.stateCount;
                                        #elif UNITY_5
                    UnityEditor.Animations.AnimatorStateMachine sm = ac.layers[x].stateMachine;
                    int cnt = sm.states.Length;
                                        #endif

                    for (int i = 0; i < cnt; i++)
                    {
                                                #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                        UnityEditorInternal.State state = sm.GetState(i);
                        Motion m = state.GetMotion();
                                                #elif UNITY_5
                        UnityEditor.Animations.AnimatorState state = sm.states[i].state;
                        Motion m = state.motion;
                                                #endif
                        if (m != null)
                        {
                            AnimationClip clip = m as AnimationClip;

                            if (clip != null)
                            {
                                EditorCurveBinding[] ecbs = AnimationUtility.GetObjectReferenceCurveBindings(clip);

                                foreach (EditorCurveBinding ecb in ecbs)
                                {
                                    if (ecb.propertyName == "m_Sprite")
                                    {
                                        foreach (ObjectReferenceKeyframe keyframe in AnimationUtility.GetObjectReferenceCurve(clip, ecb))
                                        {
                                            Sprite tSprite = keyframe.value as Sprite;

                                            if (tSprite != null)
                                            {
                                                var tTextureDetail = GetTextureDetail(tSprite.texture, anim);
                                                if (!ActiveTextures.Contains(tTextureDetail))
                                                {
                                                    ActiveTextures.Add(tTextureDetail);
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }

        if (IncludeScriptReferences)
        {
            MonoBehaviour[] scripts = FindObjects <MonoBehaviour>();
            foreach (MonoBehaviour script in scripts)
            {
                BindingFlags flags  = BindingFlags.Public | BindingFlags.Instance;                // only public non-static fields are bound to by Unity.
                FieldInfo[]  fields = script.GetType().GetFields(flags);

                foreach (FieldInfo field in fields)
                {
                    System.Type fieldType = field.FieldType;
                    if (fieldType == typeof(Sprite))
                    {
                        Sprite tSprite = field.GetValue(script) as Sprite;
                        if (tSprite != null)
                        {
                            var tSpriteTextureDetail = GetTextureDetail(tSprite.texture, script);
                            if (!ActiveTextures.Contains(tSpriteTextureDetail))
                            {
                                ActiveTextures.Add(tSpriteTextureDetail);
                            }
                        }
                    }
                    if (fieldType == typeof(Mesh))
                    {
                        Mesh tMesh = field.GetValue(script) as Mesh;
                        if (tMesh != null)
                        {
                            MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                            if (tMeshDetails == null)
                            {
                                tMeshDetails          = new MeshDetails();
                                tMeshDetails.mesh     = tMesh;
                                tMeshDetails.instance = true;
                                ActiveMeshDetails.Add(tMeshDetails);
                            }
                        }
                    }
                    if (fieldType == typeof(Material))
                    {
                        Material tMaterial = field.GetValue(script) as Material;
                        if (tMaterial != null)
                        {
                            MaterialDetails tMatDetails = FindMaterialDetails(tMaterial);
                            if (tMatDetails == null)
                            {
                                tMatDetails          = new MaterialDetails();
                                tMatDetails.instance = true;
                                tMatDetails.material = tMaterial;
                                if (!ActiveMaterials.Contains(tMatDetails))
                                {
                                    ActiveMaterials.Add(tMatDetails);
                                }
                            }
                            if (tMaterial.mainTexture)
                            {
                                var tSpriteTextureDetail = GetTextureDetail(tMaterial.mainTexture);
                                if (!ActiveTextures.Contains(tSpriteTextureDetail))
                                {
                                    ActiveTextures.Add(tSpriteTextureDetail);
                                }
                            }
                            var dependencies = EditorUtility.CollectDependencies(new UnityEngine.Object[] { tMaterial });
                            foreach (Object obj in dependencies)
                            {
                                if (obj is Texture)
                                {
                                    Texture tTexture       = obj as Texture;
                                    var     tTextureDetail = GetTextureDetail(tTexture, tMaterial, tMatDetails);
                                    if (!ActiveTextures.Contains(tTextureDetail))
                                    {
                                        ActiveTextures.Add(tTextureDetail);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }

        TotalTextureMemory = 0;
        foreach (TextureDetails tTextureDetails in ActiveTextures)
        {
            TotalTextureMemory += tTextureDetails.memSizeKB;
        }

        TotalMeshVertices = 0;
        foreach (MeshDetails tMeshDetails in ActiveMeshDetails)
        {
            TotalMeshVertices += tMeshDetails.mesh.vertexCount;
        }

        // Sort by size, descending
        ActiveTextures.Sort(delegate(TextureDetails details1, TextureDetails details2) { return(details2.memSizeKB - details1.memSizeKB); });
        ActiveTextures = ActiveTextures.Distinct().ToList();
        ActiveMeshDetails.Sort(delegate(MeshDetails details1, MeshDetails details2) { return(details2.mesh.vertexCount - details1.mesh.vertexCount); });

        collectedInPlayingMode = Application.isPlaying;
    }
    void CheckResources()
    {
        ActiveTextures.Clear();
        ActiveMaterials.Clear();
        ActiveMeshDetails.Clear();

        Renderer[] renderers = (Renderer[]) FindObjectsOfType(typeof(Renderer));
        //Debug.Log("Total renderers "+renderers.Length);
        foreach (Renderer renderer in renderers)
        {
            //Debug.Log("Renderer is "+renderer.name);
            foreach (Material material in renderer.sharedMaterials)
            {

                MaterialDetails tMaterialDetails=FindMaterialDetails(material);
                if (tMaterialDetails==null)
                {
                    tMaterialDetails=new MaterialDetails();
                    tMaterialDetails.material=material;
                    ActiveMaterials.Add(tMaterialDetails);
                }
                tMaterialDetails.FoundInRenderers.Add(renderer);
            }
        }

        foreach (MaterialDetails tMaterialDetails in ActiveMaterials)
        {
            Material tMaterial=tMaterialDetails.material;
            foreach (Object obj in EditorUtility.CollectDependencies(new UnityEngine.Object[] {tMaterial}))
            {
                if (obj is Texture)
                {
                    Texture tTexture=obj as Texture;
                    TextureDetails tTextureDetails=FindTextureDetails(tTexture);
                    if (tTextureDetails==null)
                    {
                        tTextureDetails=new TextureDetails();
                        tTextureDetails.texture=tTexture;
                        tTextureDetails.isCubeMap=tTexture is Cubemap;

                        int memSize=CalculateTextureSizeBytes(tTexture);

                        tTextureDetails.memSizeKB=memSize/1024;
                        TextureFormat tFormat=TextureFormat.RGBA32;
                        int tMipMapCount=1;
                        if (tTexture is Texture2D)
                        {
                            tFormat=(tTexture as Texture2D).format;
                            tMipMapCount=(tTexture as Texture2D).mipmapCount;
                        }
                        if (tTexture is Cubemap)
                        {
                            tFormat=(tTexture as Cubemap).format;
                        }

                        tTextureDetails.format=tFormat;
                        tTextureDetails.mipMapCount=tMipMapCount;
                        ActiveTextures.Add(tTextureDetails);
                    }
                    tTextureDetails.FoundInMaterials.Add(tMaterial);
                    foreach (Renderer renderer in tMaterialDetails.FoundInRenderers)
                    {
                        if (!tTextureDetails.FoundInRenderers.Contains(	renderer)) tTextureDetails.FoundInRenderers.Add(renderer);
                    }
                }
            }
        }

        MeshFilter[] meshFilters = (MeshFilter[]) FindObjectsOfType(typeof(MeshFilter));

        foreach (MeshFilter tMeshFilter in meshFilters)
        {
            Mesh tMesh=tMeshFilter.sharedMesh;
            if (tMesh!=null)
            {
                MeshDetails tMeshDetails=FindMeshDetails(tMesh);
                if (tMeshDetails==null)
                {
                    tMeshDetails=new MeshDetails();
                    tMeshDetails.mesh=tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInMeshFilters.Add(tMeshFilter);
            }
        }

        SkinnedMeshRenderer[] skinnedMeshRenderers = (SkinnedMeshRenderer[]) FindObjectsOfType(typeof(SkinnedMeshRenderer));

        foreach (SkinnedMeshRenderer tSkinnedMeshRenderer in skinnedMeshRenderers)
        {
            Mesh tMesh=tSkinnedMeshRenderer.sharedMesh;
            if (tMesh!=null)
            {
                MeshDetails tMeshDetails=FindMeshDetails(tMesh);
                if (tMeshDetails==null)
                {
                    tMeshDetails=new MeshDetails();
                    tMeshDetails.mesh=tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInSkinnedMeshRenderer.Add(tSkinnedMeshRenderer);
            }
        }

        TotalTextureMemory=0;
        foreach (TextureDetails tTextureDetails in ActiveTextures) TotalTextureMemory+=tTextureDetails.memSizeKB;

        TotalMeshVertices=0;
        foreach (MeshDetails tMeshDetails in ActiveMeshDetails) TotalMeshVertices+=tMeshDetails.mesh.vertexCount;

        // Sort by size, descending
        ActiveTextures.Sort(delegate(TextureDetails details1, TextureDetails details2) {return details2.memSizeKB-details1.memSizeKB;});
        ActiveMeshDetails.Sort(delegate(MeshDetails details1, MeshDetails details2) {return details2.mesh.vertexCount-details1.mesh.vertexCount;});
    }
示例#25
0
    void CheckResources()
    {
        ActiveTextures.Clear ();
        ActiveMaterials.Clear ();
        ActiveMeshDetails.Clear ();

        Renderer[] renderers = (Renderer[])FindObjectsOfType ( typeof ( Renderer ) );
        //Debug.Log("Total renderers "+renderers.Length);
        foreach ( Renderer renderer in renderers )
        {
            //Debug.Log("Renderer is "+renderer.name);
            foreach ( Material material in renderer.sharedMaterials )
            {

                MaterialDetails tMaterialDetails = FindMaterialDetails ( material );
                if ( tMaterialDetails == null )
                {
                    tMaterialDetails = new MaterialDetails ();
                    tMaterialDetails.material = material;
                    ActiveMaterials.Add ( tMaterialDetails );
                }
                tMaterialDetails.FoundInRenderers.Add ( renderer );
            }
        }

        foreach ( MaterialDetails tMaterialDetails in ActiveMaterials )
        {
            Material tMaterial = tMaterialDetails.material;
            var dependencies = EditorUtility.CollectDependencies ( new UnityEngine.Object[] { tMaterial } );
            foreach ( Object obj in dependencies )
            {
                if ( obj is Texture )
                {
                    Texture tTexture = obj as Texture;
                    var tTextureDetail = GetTextureDetail ( tTexture, tMaterial, tMaterialDetails );
                    ActiveTextures.Add ( tTextureDetail );
                }
            }

            //if the texture was downloaded, it won't be included in the editor dependencies
            if ( tMaterial.mainTexture != null && !dependencies.Contains ( tMaterial.mainTexture ) )
            {
                var tTextureDetail = GetTextureDetail ( tMaterial.mainTexture, tMaterial, tMaterialDetails );
                ActiveTextures.Add ( tTextureDetail );
            }

            CheckForSpriteTextures ( tMaterialDetails );
        }

        MeshFilter[] meshFilters = (MeshFilter[])FindObjectsOfType ( typeof ( MeshFilter ) );

        foreach ( MeshFilter tMeshFilter in meshFilters )
        {
            Mesh tMesh = tMeshFilter.sharedMesh;
            if ( tMesh != null )
            {
                MeshDetails tMeshDetails = FindMeshDetails ( tMesh );
                if ( tMeshDetails == null )
                {
                    tMeshDetails = new MeshDetails ();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add ( tMeshDetails );
                }
                tMeshDetails.FoundInMeshFilters.Add ( tMeshFilter );
            }
        }

        SkinnedMeshRenderer[] skinnedMeshRenderers = (SkinnedMeshRenderer[])FindObjectsOfType ( typeof ( SkinnedMeshRenderer ) );

        foreach ( SkinnedMeshRenderer tSkinnedMeshRenderer in skinnedMeshRenderers )
        {
            Mesh tMesh = tSkinnedMeshRenderer.sharedMesh;
            if ( tMesh != null )
            {
                MeshDetails tMeshDetails = FindMeshDetails ( tMesh );
                if ( tMeshDetails == null )
                {
                    tMeshDetails = new MeshDetails ();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add ( tMeshDetails );
                }
                tMeshDetails.FoundInSkinnedMeshRenderer.Add ( tSkinnedMeshRenderer );
            }
        }

        TotalTextureMemory = 0;
        foreach ( TextureDetails tTextureDetails in ActiveTextures ) TotalTextureMemory += tTextureDetails.memSizeKB;

        TotalMeshVertices = 0;
        foreach ( MeshDetails tMeshDetails in ActiveMeshDetails ) TotalMeshVertices += tMeshDetails.mesh.vertexCount;

        // Sort by size, descending
        ActiveTextures.Sort ( delegate ( TextureDetails details1, TextureDetails details2 ) { return details2.memSizeKB - details1.memSizeKB; } );
        ActiveMeshDetails.Sort ( delegate ( MeshDetails details1, MeshDetails details2 ) { return details2.mesh.vertexCount - details1.mesh.vertexCount; } );
    }
示例#26
0
    // 调用时机:目录列表改变,检索模式改变

    void checkResources()
    {
        string[] paths = null;

        // TODO: inputPathList从未被使用,一直使用的是当前的inputPath
        paths = GetFilePaths <Material>(inputPath, searchOption);

        //目前只会找到有Material引用的自定义Texture和Shader
        //对于被引用的默认Texture和Shader也进行显示

        //找到material使用的texture和shader
        foreach (string path in paths)
        {
            Material material = (Material)AssetDatabase.LoadAssetAtPath(path, typeof(Material));
            if (material != null)
            {
                MaterialDetails tMaterialDetails = new MaterialDetails();
                tMaterialDetails.FoundInGameObjects = new List <string>();
                tMaterialDetails.name = material.name;
                tMaterialDetails.path = path;

                // 对于缩略图进行深拷贝
                Texture2D preview = AssetPreview.GetAssetPreview(material);
                tMaterialDetails.preview = new Texture2D(preview.width, preview.height);
                tMaterialDetails.preview.SetPixels32(preview.GetPixels32());
                tMaterialDetails.preview.Apply();

                AllMaterials.Add(tMaterialDetails);

                foreach (Object obj in EditorUtility.CollectDependencies(new UnityEngine.Object[] { material }))
                {
                    string p = AssetDatabase.GetAssetPath(obj);
                    if (p == defaultPath)
                    {
                        p = defaultPath + "::" + obj.name;
                    }

                    if (obj is Texture)
                    {
                        Texture tTexture = (Texture)obj;

                        int check = 0;
                        foreach (TextureDetails details in AllTextures)
                        {
                            if (details.path == p)
                            {
                                check = 1;
                                details.FoundInMaterials.Add(path);
                                break;
                            }
                        }
                        if (check == 0)
                        {
                            TextureDetails tTextureDetails = new TextureDetails();
                            tTextureDetails.FoundInMaterials = new List <string>();
                            tTextureDetails.name             = tTexture.name;
                            tTextureDetails.path             = p;
                            tTextureDetails.preview          = AssetPreview.GetMiniThumbnail(tTexture);
                            tTextureDetails.memSizeBytes     = TextureDetails.CalculateTextureSizeBytes(tTexture);
                            tTextureDetails.width            = tTexture.width;
                            tTextureDetails.height           = tTexture.height;
                            tTextureDetails.FoundInMaterials.Add(path);
                            AllTextures.Add(tTextureDetails);
                        }
                    }

                    else if (obj is Shader)
                    {
                        Shader tShader = (Shader)obj;

                        int check = 0;
                        foreach (ShaderDetails details in AllShaders)
                        {
                            if (details.path == p)
                            {
                                check = 1;
                                details.FoundInMaterials.Add(path);
                                break;
                            }
                        }
                        if (check == 0)
                        {
                            ShaderDetails tShaderDetails = new ShaderDetails();
                            tShaderDetails.FoundInMaterials   = new List <string>();
                            tShaderDetails.FoundInGameObjects = new List <string>();
                            tShaderDetails.name = tShader.name;
                            tShaderDetails.path = p;
                            tShaderDetails.FoundInMaterials.Add(path);
                            AllShaders.Add(tShaderDetails);
                        }
                    }
                }
            }
        }

        paths = GetFilePaths <Mesh>(inputPath, searchOption);

        foreach (string path in paths)
        {
            Mesh mesh = (Mesh)AssetDatabase.LoadAssetAtPath(path, typeof(Mesh));
            if (mesh != null)
            {
                MeshDetails tMeshDetails = new MeshDetails();
                tMeshDetails.FoundInGameObjects = new List <string>();
                tMeshDetails.name        = mesh.name;
                tMeshDetails.path        = path;
                tMeshDetails.preview     = AssetPreview.GetAssetPreview(mesh);
                tMeshDetails.vertexCount = mesh.vertexCount;
                tMeshDetails.triangles   = mesh.triangles.Length;
                AllMeshes.Add(tMeshDetails);
            }
        }

        paths = GetFilePaths <AudioClip>(inputPath, searchOption);

        foreach (string path in paths)
        {
            AudioClip clip = (AudioClip)AssetDatabase.LoadAssetAtPath(path, typeof(AudioClip));
            if (clip != null)
            {
                SoundDetails tSoundDetails = new SoundDetails();
                tSoundDetails.FoundInGameObjects = new List <string>();
                tSoundDetails.name    = clip.name;
                tSoundDetails.path    = path;
                tSoundDetails.preview = AssetPreview.GetAssetPreview(clip);
                AllSounds.Add(tSoundDetails);
            }
        }

        paths = GetFilePaths <MonoScript>(inputPath, searchOption);

        foreach (string path in paths)
        {
            MonoScript script = (MonoScript)AssetDatabase.LoadAssetAtPath(path, typeof(MonoScript));
            if (script != null)
            {
                ScriptDetails tScriptDetails = new ScriptDetails();
                tScriptDetails.FoundInGameObjects = new List <string>();
                tScriptDetails.name = script.name;
                tScriptDetails.path = path;
                AllScripts.Add(tScriptDetails);
            }
        }

        // TODO: 优化查重算法
        // TODO: 目前只能找到存为prefab的GameObject
        // 找到GameObject引用的内建资源也能找到

        paths = GetFilePaths <GameObject>(inputPath, searchOption);

        foreach (string path in paths)
        {
            GameObject gameObject = (GameObject)AssetDatabase.LoadAssetAtPath(path, typeof(GameObject));
            if (gameObject != null)
            {
                foreach (Object obj in EditorUtility.CollectDependencies(new UnityEngine.Object[] { gameObject }))
                {
                    string p = AssetDatabase.GetAssetPath(obj);
                    if (p == defaultPath)
                    {
                        p = defaultPath + "::" + obj.name;
                    }

                    if (obj is Material)
                    {
                        Material material = (Material)obj;
                        int      check    = 1;
                        foreach (MaterialDetails details in AllMaterials)
                        {
                            if (details.path == p)
                            {
                                check = 0;
                                details.FoundInGameObjects.Add(path);
                                break;
                            }
                        }

                        if (check == 1)
                        {
                            MaterialDetails tMaterialDetails = new MaterialDetails();
                            tMaterialDetails.FoundInGameObjects = new List <string>();
                            tMaterialDetails.name = material.name;
                            tMaterialDetails.path = path;

                            // 对于material的缩略图进行深拷贝
                            Texture2D preview = AssetPreview.GetAssetPreview(material);
                            tMaterialDetails.preview = new Texture2D(preview.width, preview.height);
                            tMaterialDetails.preview.SetPixels32(preview.GetPixels32());
                            tMaterialDetails.preview.Apply();

                            tMaterialDetails.FoundInGameObjects.Add(path);
                            AllMaterials.Add(tMaterialDetails);
                        }
                    }

                    else if (obj is Mesh)
                    {
                        Mesh mesh  = (Mesh)obj;
                        int  check = 1;
                        foreach (MeshDetails details in AllMeshes)
                        {
                            if (details.path == p)
                            {
                                check = 0;
                                details.FoundInGameObjects.Add(path);
                                break;
                            }
                        }

                        if (check == 1)
                        {
                            MeshDetails tMeshDetails = new MeshDetails();
                            tMeshDetails.FoundInGameObjects = new List <string>();
                            tMeshDetails.name        = mesh.name;
                            tMeshDetails.path        = path;
                            tMeshDetails.preview     = AssetPreview.GetAssetPreview(mesh);
                            tMeshDetails.vertexCount = mesh.vertexCount;
                            tMeshDetails.triangles   = mesh.triangles.Length;
                            tMeshDetails.FoundInGameObjects.Add(path);
                            AllMeshes.Add(tMeshDetails);
                        }
                    }

                    else if (obj is AudioClip)
                    {
                        AudioClip clip  = (AudioClip)obj;
                        int       check = 1;
                        foreach (SoundDetails details in AllSounds)
                        {
                            if (details.path == p)
                            {
                                check = 0;
                                details.FoundInGameObjects.Add(path);
                                break;
                            }
                        }

                        if (check == 1)
                        {
                            SoundDetails tSoundDetails = new SoundDetails();
                            tSoundDetails.FoundInGameObjects = new List <string>();
                            tSoundDetails.name    = clip.name;
                            tSoundDetails.path    = p;
                            tSoundDetails.preview = AssetPreview.GetAssetPreview(clip);
                            tSoundDetails.FoundInGameObjects.Add(path);
                            AllSounds.Add(tSoundDetails);
                        }
                    }

                    else if (obj is MonoScript)
                    {
                        MonoScript script = (MonoScript)obj;
                        int        check  = 1;
                        foreach (ScriptDetails details in AllScripts)
                        {
                            if (details.path == p)
                            {
                                check = 0;
                                details.FoundInGameObjects.Add(path);
                                break;
                            }
                        }
                        if (check == 1)
                        {
                            ScriptDetails tScriptDetails = new ScriptDetails();
                            tScriptDetails.FoundInGameObjects = new List <string>();
                            tScriptDetails.name = script.name;
                            tScriptDetails.path = p;
                            tScriptDetails.FoundInGameObjects.Add(path);
                            AllScripts.Add(tScriptDetails);
                        }
                    }
                }
            }
        }

        foreach (TextureDetails tTextureDetails in AllTextures)
        {
            TotalTextureMemory += tTextureDetails.memSizeBytes;
        }

        foreach (MeshDetails tMeshDetails in AllMeshes)
        {
            TotalMeshVertices += tMeshDetails.vertexCount;
        }
    }
示例#27
0
    void CheckResources()
    {
        ActiveTextures.Clear();
        ActiveMaterials.Clear();
        ActiveMeshDetails.Clear();
        MissingObjects.Clear();
        thingsMissing = false;

        Renderer[] renderers = FindObjects <Renderer>();

        MaterialDetails skyMat = new MaterialDetails();

        skyMat.material = RenderSettings.skybox;
        skyMat.isSky    = true;
        ActiveMaterials.Add(skyMat);

        //Debug.Log("Total renderers "+renderers.Length);
        foreach (Renderer renderer in renderers)
        {
            //Debug.Log("Renderer is "+renderer.name);
            foreach (Material material in renderer.sharedMaterials)
            {
                MaterialDetails tMaterialDetails = FindMaterialDetails(material);
                if (tMaterialDetails == null)
                {
                    tMaterialDetails          = new MaterialDetails();
                    tMaterialDetails.material = material;
                    ActiveMaterials.Add(tMaterialDetails);
                }
                tMaterialDetails.FoundInRenderers.Add(renderer);
            }

            if (renderer is SpriteRenderer)
            {
                SpriteRenderer tSpriteRenderer = (SpriteRenderer)renderer;

                if (tSpriteRenderer.sprite != null)
                {
                    var tSpriteTextureDetail = GetTextureDetail(tSpriteRenderer.sprite.texture, renderer);
                    if (!ActiveTextures.Contains(tSpriteTextureDetail))
                    {
                        ActiveTextures.Add(tSpriteTextureDetail);
                    }
                }
                else if (tSpriteRenderer.sprite == null)
                {
                    MissingGraphic tMissing = new MissingGraphic();
                    tMissing.Object = tSpriteRenderer.transform;
                    tMissing.type   = "sprite";
                    tMissing.name   = tSpriteRenderer.transform.name;
                    MissingObjects.Add(tMissing);
                    thingsMissing = true;
                }
            }
        }

        if (IncludeLightmapTextures)
        {
            LightmapData[] lightmapTextures = LightmapSettings.lightmaps;

            // Unity lightmaps
            foreach (LightmapData lightmapData in lightmapTextures)
            {
                if (lightmapData.lightmapColor != null)
                {
                    var textureDetail = GetTextureDetail(lightmapData.lightmapColor);

                    if (!ActiveTextures.Contains(textureDetail))
                    {
                        ActiveTextures.Add(textureDetail);
                    }
                }

                if (lightmapData.lightmapDir != null)
                {
                    var textureDetail = GetTextureDetail(lightmapData.lightmapColor);

                    if (!ActiveTextures.Contains(textureDetail))
                    {
                        ActiveTextures.Add(textureDetail);
                    }
                }

                if (lightmapData.shadowMask != null)
                {
                    var textureDetail = GetTextureDetail(lightmapData.shadowMask);

                    if (!ActiveTextures.Contains(textureDetail))
                    {
                        ActiveTextures.Add(textureDetail);
                    }
                }
            }
        }

        if (IncludeGuiElements)
        {
            Graphic[] graphics = FindObjects <Graphic>();

            foreach (Graphic graphic in graphics)
            {
                if (graphic.mainTexture)
                {
                    var tSpriteTextureDetail = GetTextureDetail(graphic.mainTexture, graphic);
                    if (!ActiveTextures.Contains(tSpriteTextureDetail))
                    {
                        ActiveTextures.Add(tSpriteTextureDetail);
                    }
                }

                if (graphic.materialForRendering)
                {
                    MaterialDetails tMaterialDetails = FindMaterialDetails(graphic.materialForRendering);
                    if (tMaterialDetails == null)
                    {
                        tMaterialDetails          = new MaterialDetails();
                        tMaterialDetails.material = graphic.materialForRendering;
                        tMaterialDetails.isgui    = true;
                        ActiveMaterials.Add(tMaterialDetails);
                    }
                    tMaterialDetails.FoundInGraphics.Add(graphic);
                }
            }

            Button[] buttons = FindObjects <Button>();
            foreach (Button button in buttons)
            {
                CheckButtonSpriteState(button, button.spriteState.disabledSprite);
                CheckButtonSpriteState(button, button.spriteState.highlightedSprite);
                CheckButtonSpriteState(button, button.spriteState.pressedSprite);
            }
        }

        foreach (MaterialDetails tMaterialDetails in ActiveMaterials)
        {
            Material tMaterial = tMaterialDetails.material;
            if (tMaterial != null)
            {
                var dependencies = EditorUtility.CollectDependencies(new UnityEngine.Object[] { tMaterial });
                foreach (Object obj in dependencies)
                {
                    if (obj is Texture)
                    {
                        Texture tTexture       = obj as Texture;
                        var     tTextureDetail = GetTextureDetail(tTexture, tMaterial, tMaterialDetails);
                        tTextureDetail.isSky    = tMaterialDetails.isSky;
                        tTextureDetail.instance = tMaterialDetails.instance;
                        tTextureDetail.isgui    = tMaterialDetails.isgui;
                        ActiveTextures.Add(tTextureDetail);
                    }
                }

                //if the texture was downloaded, it won't be included in the editor dependencies
                if (tMaterial.HasProperty("_MainTex"))
                {
                    if (tMaterial.mainTexture != null && !dependencies.Contains(tMaterial.mainTexture))
                    {
                        var tTextureDetail = GetTextureDetail(tMaterial.mainTexture, tMaterial, tMaterialDetails);
                        ActiveTextures.Add(tTextureDetail);
                    }
                }
            }
        }


        MeshFilter[] meshFilters = FindObjects <MeshFilter>();

        foreach (MeshFilter tMeshFilter in meshFilters)
        {
            Mesh tMesh = tMeshFilter.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInMeshFilters.Add(tMeshFilter);

                if (GameObjectUtility.AreStaticEditorFlagsSet(tMeshFilter.gameObject, StaticEditorFlags.BatchingStatic))
                {
                    tMeshDetails.StaticBatchingEnabled.Add(tMeshFilter.gameObject);
                }
            }
            else if (tMesh == null && tMeshFilter.transform.GetComponent("TextContainer") == null)
            {
                MissingGraphic tMissing = new MissingGraphic();
                tMissing.Object = tMeshFilter.transform;
                tMissing.type   = "mesh";
                tMissing.name   = tMeshFilter.transform.name;
                MissingObjects.Add(tMissing);
                thingsMissing = true;
            }

            var meshRenderrer = tMeshFilter.transform.GetComponent <MeshRenderer>();

            if (meshRenderrer == null || meshRenderrer.sharedMaterial == null)
            {
                MissingGraphic tMissing = new MissingGraphic();
                tMissing.Object = tMeshFilter.transform;
                tMissing.type   = "material";
                tMissing.name   = tMeshFilter.transform.name;
                MissingObjects.Add(tMissing);
                thingsMissing = true;
            }
        }

        SkinnedMeshRenderer[] skinnedMeshRenderers = FindObjects <SkinnedMeshRenderer>();

        foreach (SkinnedMeshRenderer tSkinnedMeshRenderer in skinnedMeshRenderers)
        {
            Mesh tMesh = tSkinnedMeshRenderer.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInSkinnedMeshRenderer.Add(tSkinnedMeshRenderer);
            }
            else if (tMesh == null)
            {
                MissingGraphic tMissing = new MissingGraphic();
                tMissing.Object = tSkinnedMeshRenderer.transform;
                tMissing.type   = "mesh";
                tMissing.name   = tSkinnedMeshRenderer.transform.name;
                MissingObjects.Add(tMissing);
                thingsMissing = true;
            }
            if (tSkinnedMeshRenderer.sharedMaterial == null)
            {
                MissingGraphic tMissing = new MissingGraphic();
                tMissing.Object = tSkinnedMeshRenderer.transform;
                tMissing.type   = "material";
                tMissing.name   = tSkinnedMeshRenderer.transform.name;
                MissingObjects.Add(tMissing);
                thingsMissing = true;
            }
        }

        if (IncludeSpriteAnimations)
        {
            Animator[] animators = FindObjects <Animator>();
            foreach (Animator anim in animators)
            {
                                #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                UnityEditorInternal.AnimatorController ac = anim.runtimeAnimatorController as UnityEditorInternal.AnimatorController;
                                #elif UNITY_5 || UNITY_5_3_OR_NEWER
                UnityEditor.Animations.AnimatorController ac = anim.runtimeAnimatorController as UnityEditor.Animations.AnimatorController;
                                #endif

                //Skip animators without layers, this can happen if they don't have an animator controller.
                if (!ac || ac.layers == null || ac.layers.Length == 0)
                {
                    continue;
                }

                for (int x = 0; x < anim.layerCount; x++)
                {
                    UnityEditor.Animations.AnimatorStateMachine sm = ac.layers[x].stateMachine;
                    int cnt = sm.states.Length;

                    for (int i = 0; i < cnt; i++)
                    {
                        UnityEditor.Animations.AnimatorState state = sm.states[i].state;
                        Motion m = state.motion;
                        if (m != null)
                        {
                            AnimationClip clip = m as AnimationClip;

                            if (clip != null)
                            {
                                EditorCurveBinding[] ecbs = AnimationUtility.GetObjectReferenceCurveBindings(clip);

                                foreach (EditorCurveBinding ecb in ecbs)
                                {
                                    if (ecb.propertyName == "m_Sprite")
                                    {
                                        foreach (ObjectReferenceKeyframe keyframe in AnimationUtility.GetObjectReferenceCurve(clip, ecb))
                                        {
                                            Sprite tSprite = keyframe.value as Sprite;

                                            if (tSprite != null)
                                            {
                                                var tTextureDetail = GetTextureDetail(tSprite.texture, anim);
                                                if (!ActiveTextures.Contains(tTextureDetail))
                                                {
                                                    ActiveTextures.Add(tTextureDetail);
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }

        if (IncludeScriptReferences)
        {
            MonoBehaviour[] scripts = FindObjects <MonoBehaviour>();
            foreach (MonoBehaviour script in scripts)
            {
                BindingFlags flags  = BindingFlags.Public | BindingFlags.Instance;                // only public non-static fields are bound to by Unity.
                FieldInfo[]  fields = script.GetType().GetFields(flags);

                foreach (FieldInfo field in fields)
                {
                    System.Type fieldType = field.FieldType;
                    if (fieldType == typeof(Sprite))
                    {
                        Sprite tSprite = field.GetValue(script) as Sprite;
                        if (tSprite != null)
                        {
                            var tSpriteTextureDetail = GetTextureDetail(tSprite.texture, script);
                            if (!ActiveTextures.Contains(tSpriteTextureDetail))
                            {
                                ActiveTextures.Add(tSpriteTextureDetail);
                            }
                        }
                    }
                    if (fieldType == typeof(Mesh))
                    {
                        Mesh tMesh = field.GetValue(script) as Mesh;
                        if (tMesh != null)
                        {
                            MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                            if (tMeshDetails == null)
                            {
                                tMeshDetails          = new MeshDetails();
                                tMeshDetails.mesh     = tMesh;
                                tMeshDetails.instance = true;
                                ActiveMeshDetails.Add(tMeshDetails);
                            }
                        }
                    }
                    if (fieldType == typeof(Material))
                    {
                        Material tMaterial = field.GetValue(script) as Material;
                        if (tMaterial != null)
                        {
                            MaterialDetails tMatDetails = FindMaterialDetails(tMaterial);
                            if (tMatDetails == null)
                            {
                                tMatDetails          = new MaterialDetails();
                                tMatDetails.instance = true;
                                tMatDetails.material = tMaterial;
                                if (!ActiveMaterials.Contains(tMatDetails))
                                {
                                    ActiveMaterials.Add(tMatDetails);
                                }
                            }
                            if (tMaterial.mainTexture)
                            {
                                var tSpriteTextureDetail = GetTextureDetail(tMaterial.mainTexture);
                                if (!ActiveTextures.Contains(tSpriteTextureDetail))
                                {
                                    ActiveTextures.Add(tSpriteTextureDetail);
                                }
                            }
                            var dependencies = EditorUtility.CollectDependencies(new UnityEngine.Object[] { tMaterial });
                            foreach (Object obj in dependencies)
                            {
                                if (obj is Texture)
                                {
                                    Texture tTexture       = obj as Texture;
                                    var     tTextureDetail = GetTextureDetail(tTexture, tMaterial, tMatDetails);
                                    if (!ActiveTextures.Contains(tTextureDetail))
                                    {
                                        ActiveTextures.Add(tTextureDetail);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }

        TotalTextureMemory = 0;
        foreach (TextureDetails tTextureDetails in ActiveTextures)
        {
            TotalTextureMemory += tTextureDetails.memSizeKB;
        }

        TotalMeshVertices = 0;
        foreach (MeshDetails tMeshDetails in ActiveMeshDetails)
        {
            TotalMeshVertices += tMeshDetails.mesh.vertexCount;
        }

        // Sort by size, descending
        ActiveTextures.Sort(delegate(TextureDetails details1, TextureDetails details2) { return(details2.memSizeKB - details1.memSizeKB); });
        ActiveTextures = ActiveTextures.Distinct().ToList();
        ActiveMeshDetails.Sort(delegate(MeshDetails details1, MeshDetails details2) { return(details2.mesh.vertexCount - details1.mesh.vertexCount); });

        collectedInPlayingMode = Application.isPlaying;

        // Sort by render queue
        ActiveMaterials.Sort(MaterialSorter);
    }
 MeshDetails TryAddActiveMesh( Mesh m )
 {
     if ( m != null )
     {
         MeshDetails details = FindMeshDetails( m );
         if ( details == null )
         {
             details = new MeshDetails( m );
             ActiveMeshDetails.Add( details );
         }
         return details;
     }
     return null;
 }
示例#29
0
    void CheckResources()
    {
        ActiveTextures.Clear();
        ActiveMaterials.Clear();
        ActiveMeshDetails.Clear();

        Renderer[] renderers = FindObjects <Renderer>();

        //Debug.Log("Total renderers "+renderers.Length);
        foreach (Renderer renderer in renderers)
        {
            //Debug.Log("Renderer is "+renderer.name);
            foreach (Material material in renderer.sharedMaterials)
            {
                MaterialDetails tMaterialDetails = FindMaterialDetails(material);
                if (tMaterialDetails == null)
                {
                    tMaterialDetails          = new MaterialDetails();
                    tMaterialDetails.material = material;
                    ActiveMaterials.Add(tMaterialDetails);
                }
                tMaterialDetails.FoundInRenderers.Add(renderer);
            }

            if (renderer is SpriteRenderer)
            {
                SpriteRenderer tSpriteRenderer = (SpriteRenderer)renderer;

                if (tSpriteRenderer.sprite != null)
                {
                    var tSpriteTextureDetail = GetTextureDetail(tSpriteRenderer.sprite.texture, renderer);
                    if (!ActiveTextures.Contains(tSpriteTextureDetail))
                    {
                        ActiveTextures.Add(tSpriteTextureDetail);
                    }
                }
            }
        }

        if (IncludeGuiElements)
        {
            Graphic[] graphics = FindObjects <Graphic>();

            foreach (Graphic graphic in graphics)
            {
                if (graphic.mainTexture)
                {
                    var tSpriteTextureDetail = GetTextureDetail(graphic.mainTexture, graphic);
                    if (!ActiveTextures.Contains(tSpriteTextureDetail))
                    {
                        ActiveTextures.Add(tSpriteTextureDetail);
                    }
                }

                if (graphic.materialForRendering)
                {
                    MaterialDetails tMaterialDetails = FindMaterialDetails(graphic.materialForRendering);
                    if (tMaterialDetails == null)
                    {
                        tMaterialDetails          = new MaterialDetails();
                        tMaterialDetails.material = graphic.materialForRendering;
                        ActiveMaterials.Add(tMaterialDetails);
                    }
                    tMaterialDetails.FoundInGraphics.Add(graphic);
                }
            }
        }

        foreach (MaterialDetails tMaterialDetails in ActiveMaterials)
        {
            Material tMaterial = tMaterialDetails.material;
            if (tMaterial != null)
            {
                var dependencies = EditorUtility.CollectDependencies(new UnityEngine.Object[] { tMaterial });
                foreach (Object obj in dependencies)
                {
                    if (obj is Texture)
                    {
                        Texture tTexture       = obj as Texture;
                        var     tTextureDetail = GetTextureDetail(tTexture, tMaterial, tMaterialDetails);
                        ActiveTextures.Add(tTextureDetail);
                    }
                }

                //if the texture was downloaded, it won't be included in the editor dependencies
                if (tMaterial.mainTexture != null && !dependencies.Contains(tMaterial.mainTexture))
                {
                    var tTextureDetail = GetTextureDetail(tMaterial.mainTexture, tMaterial, tMaterialDetails);
                    ActiveTextures.Add(tTextureDetail);
                }
            }
        }


        MeshFilter[] meshFilters = FindObjects <MeshFilter>();

        foreach (MeshFilter tMeshFilter in meshFilters)
        {
            Mesh tMesh = tMeshFilter.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInMeshFilters.Add(tMeshFilter);
            }
        }

        SkinnedMeshRenderer[] skinnedMeshRenderers = FindObjects <SkinnedMeshRenderer>();

        foreach (SkinnedMeshRenderer tSkinnedMeshRenderer in skinnedMeshRenderers)
        {
            Mesh tMesh = tSkinnedMeshRenderer.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInSkinnedMeshRenderer.Add(tSkinnedMeshRenderer);
            }
        }

        if (IncludeSpriteAnimations)
        {
            Animator[] animators = FindObjects <Animator>();
            foreach (Animator anim in animators)
            {
                                #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                UnityEditorInternal.AnimatorController ac = anim.runtimeAnimatorController as UnityEditorInternal.AnimatorController;
                                #elif UNITY_5
                UnityEditor.Animations.AnimatorController ac = anim.runtimeAnimatorController as UnityEditor.Animations.AnimatorController;
                                #endif

                //Skip animators without layers, this can happen if they don't have an animator controller.
                if (!ac || ac.layers == null || ac.layers.Length == 0)
                {
                    continue;
                }

                for (int x = 0; x < anim.layerCount; x++)
                {
                                        #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                    UnityEditorInternal.StateMachine sm = ac.GetLayer(x).stateMachine;
                    int cnt = sm.stateCount;
                                        #elif UNITY_5
                    UnityEditor.Animations.AnimatorStateMachine sm = ac.layers[x].stateMachine;
                    int cnt = sm.states.Length;
                                        #endif

                    for (int i = 0; i < cnt; i++)
                    {
                                                #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                        UnityEditorInternal.State state = sm.GetState(i);
                        Motion m = state.GetMotion();
                                                #elif UNITY_5
                        UnityEditor.Animations.AnimatorState state = sm.states[i].state;
                        Motion m = state.motion;
                                                #endif
                        if (m != null)
                        {
                            AnimationClip clip = m as AnimationClip;

                            EditorCurveBinding[] ecbs = AnimationUtility.GetObjectReferenceCurveBindings(clip);

                            foreach (EditorCurveBinding ecb in ecbs)
                            {
                                if (ecb.propertyName == "m_Sprite")
                                {
                                    foreach (ObjectReferenceKeyframe keyframe in AnimationUtility.GetObjectReferenceCurve(clip, ecb))
                                    {
                                        Sprite tSprite = keyframe.value as Sprite;

                                        if (tSprite != null)
                                        {
                                            var tTextureDetail = GetTextureDetail(tSprite.texture, anim);
                                            if (!ActiveTextures.Contains(tTextureDetail))
                                            {
                                                ActiveTextures.Add(tTextureDetail);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }

        if (IncludeScriptReferences)
        {
            MonoBehaviour[] scripts = FindObjects <MonoBehaviour>();
            foreach (MonoBehaviour script in scripts)
            {
                BindingFlags flags  = BindingFlags.Public | BindingFlags.Instance;                // only public non-static fields are bound to by Unity.
                FieldInfo[]  fields = script.GetType().GetFields(flags);

                foreach (FieldInfo field in fields)
                {
                    System.Type fieldType = field.FieldType;
                    if (fieldType == typeof(Sprite))
                    {
                        Sprite tSprite = field.GetValue(script) as Sprite;
                        if (tSprite != null)
                        {
                            var tSpriteTextureDetail = GetTextureDetail(tSprite.texture, script);
                            if (!ActiveTextures.Contains(tSpriteTextureDetail))
                            {
                                ActiveTextures.Add(tSpriteTextureDetail);
                            }
                        }
                    }
                }
            }
        }

        TotalTextureMemory = 0;
        foreach (TextureDetails tTextureDetails in ActiveTextures)
        {
            TotalTextureMemory += tTextureDetails.memSizeKB;
        }

        TotalMeshVertices = 0;
        foreach (MeshDetails tMeshDetails in ActiveMeshDetails)
        {
            TotalMeshVertices += tMeshDetails.mesh.vertexCount;
        }

        // Sort by size, descending
        ActiveTextures.Sort(delegate(TextureDetails details1, TextureDetails details2) { return(details2.memSizeKB - details1.memSizeKB); });
        ActiveMeshDetails.Sort(delegate(MeshDetails details1, MeshDetails details2) { return(details2.mesh.vertexCount - details1.mesh.vertexCount); });

        collectedInPlayingMode = Application.isPlaying;
    }
示例#30
0
    void CheckResources()
    {
        //Debug.Log("CheckResources");

        ActiveTextures.Clear();
        ActiveMaterials.Clear();
        ActiveMeshDetails.Clear();
        ActiveShaderDetails.Clear();
        ActiveSoundDetails.Clear();

        foreach (LightmapData lightmap in LightmapSettings.lightmaps)
        {
            TryAddActiveTextures(lightmap.lightmapNear);
            TryAddActiveTextures(lightmap.lightmapFar);
        }

        Renderer[] renderers = (Renderer[])FindObjectsOfType(typeof(Renderer));
        foreach (Renderer renderer in renderers)
        {
            //Debug.Log("Renderer is "+renderer.name);
            foreach (Material material in renderer.sharedMaterials)
            {
                MaterialDetails tMaterialDetails = TryAddActiveMaterial(material);
                if (tMaterialDetails != null)
                {
                    tMaterialDetails.FoundInGameObjects.Add(renderer.gameObject);
                }

                ShaderDetails tShaderDetails = TryAddActiveShader(material.shader);
                if (tShaderDetails != null)
                {
                    if (!tShaderDetails.FoundInGameObjects.Contains(renderer.gameObject))
                    {
                        tShaderDetails.FoundInGameObjects.Add(renderer.gameObject);
                    }
                }
            }

            // add the lightmap reference to the renderer
            if (renderer.lightmapIndex >= 0 && renderer.lightmapIndex < LightmapSettings.lightmaps.Length)
            {
                LightmapData   lightmap = LightmapSettings.lightmaps[renderer.lightmapIndex];
                TextureDetails lmNear   = FindTextureDetails(lightmap.lightmapNear);
                if (lmNear != null && !lmNear.FoundInRenderers.Contains(renderer))
                {
                    lmNear.FoundInRenderers.Add(renderer);
                }

                TextureDetails lmFar = FindTextureDetails(lightmap.lightmapFar);
                if (lmFar != null && !lmFar.FoundInRenderers.Contains(renderer))
                {
                    lmFar.FoundInRenderers.Add(renderer);
                }
            }
        }

        foreach (MaterialDetails tMaterialDetails in ActiveMaterials)
        {
            Material tMaterial = tMaterialDetails.material;
            foreach (Object obj in EditorUtility.CollectDependencies(new UnityEngine.Object[] { tMaterial }))
            {
                if (obj is Texture)
                {
                    Texture        tTexture        = obj as Texture;
                    TextureDetails tTextureDetails = TryAddActiveTextures(tTexture);
                    tTextureDetails.FoundInMaterials.Add(tMaterial);
                }
                if (obj is Shader)
                {
                    Shader        shader        = obj as Shader;
                    ShaderDetails shaderDetails = TryAddActiveShader(shader);
                    if (!shaderDetails.FoundInMaterials.Contains(tMaterial))
                    {
                        shaderDetails.FoundInMaterials.Add(tMaterial);
                    }
                }
            }
        }

        MeshFilter[] meshFilters = (MeshFilter[])FindObjectsOfType(typeof(MeshFilter));
        foreach (MeshFilter tMeshFilter in meshFilters)
        {
            Mesh tMesh = tMeshFilter.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails details = TryAddActiveMesh(tMesh);
                if (!details.FoundInGameObjects.Contains(tMeshFilter.gameObject))
                {
                    details.FoundInGameObjects.Add(tMeshFilter.gameObject);
                }
            }
        }

        Light[] lights = (Light[])FindObjectsOfType(typeof(Light));
        foreach (Light light in lights)
        {
            if (light.cookie)
            {
                TextureDetails details = TryAddActiveTextures(light.cookie);
                if (!details.FoundInLights.Contains(light))
                {
                    details.FoundInLights.Add(light);
                }
            }
        }

        GameObject[] gameObjs = (GameObject[])FindObjectsOfType(typeof(GameObject));
        foreach (GameObject obj in gameObjs)
        {
            foreach (Object o in EditorUtility.CollectDependencies(new UnityEngine.Object[] { obj }))
            {
                if (o is AudioClip)
                {
                    AudioClip    clip    = o as AudioClip;
                    SoundDetails details = TryAddAudioClip(clip);
                    if (!details.FoundInGameObjects.Contains(obj))
                    {
                        details.FoundInGameObjects.Add(obj);
                    }
                }
                if (o is MonoScript)
                {
                    MonoScript    script  = o as MonoScript;
                    ScriptDetails details = TryAddScript(script);
                    if (!details.FoundInGameObjects.Contains(obj))
                    {
                        details.FoundInGameObjects.Add(obj);
                    }
                }
            }
        }

        TotalTextureMemory = 0;
        foreach (TextureDetails tTextureDetails in ActiveTextures)
        {
            TotalTextureMemory += tTextureDetails.memSizeBytes;
        }

        TotalMeshVertices = 0;
        foreach (MeshDetails tMeshDetails in ActiveMeshDetails)
        {
            TotalMeshVertices += tMeshDetails.mesh.vertexCount;
        }

        // Sort by size, descending
        ActiveTextures.Sort(delegate(TextureDetails details1, TextureDetails details2) { return(details2.memSizeBytes - details1.memSizeBytes); });
        ActiveMeshDetails.Sort(delegate(MeshDetails details1, MeshDetails details2) { return(details2.mesh.vertexCount - details1.mesh.vertexCount); });
    }