public void getKeys() { if (Input.GetKeyUp(KeyCode.Keypad1)) { linesTriangulation.toggleEnable(); meshesEnabled = !meshesEnabled; for (int i = 0; i < meshes.Count; i++) { meshes[i].toggleEnable(meshesEnabled); } } if (Input.GetKeyUp(KeyCode.Keypad2)) { linesVoronoi.toggleEnable(); } if (Input.GetKeyUp(KeyCode.Keypad3)) { canFocus = !canFocus; } if (Input.GetKeyUp(KeyCode.Keypad4)) { clear(); } if (Input.GetKeyUp(KeyCode.Keypad5)) { meshesVoronoi.clear(); meshesVoronoi.ToggleEnable(!meshesVoronoi.enabled); if (meshesVoronoi.enabled) { recreateVoronoiMeshes(); } } if (Input.GetKeyUp(KeyCode.Keypad8)) { moving = !moving; } if (Input.GetKey(KeyCode.KeypadPlus)) { moveSpeed = Mathf.Clamp(moveSpeed += Time.deltaTime * 10, 0.1f, 100); } if (Input.GetKey(KeyCode.KeypadMinus)) { moveSpeed = Mathf.Clamp(moveSpeed -= Time.deltaTime * 10, 0.1f, 100); } }