public void InitMeshCombineJobManager() { if (MeshCombineJobManager.instance == null) { MeshCombineJobManager.CreateInstance(this, instantiatePrefab); } }
void OnPreprocessModel() { // ModelImporter importer = (ModelImporter)assetImporter; // List<MeshCombiner> instances = MeshCombiner.instances; // Debug.Log("MeshCombiner instances " + instances.Count); MeshCombineJobManager.ResetMeshCache(); }