示例#1
0
 protected void Awake()
 {
     this.meshCollider = (MeshCollider)((Component)this).GetComponent <MeshCollider>();
     this.meshData     = new MeshColliderData();
     this.meshGroup    = new MeshColliderGroup();
     this.meshLookup   = new MeshColliderLookup();
 }
示例#2
0
 public void Combine(MeshColliderGroup meshGroup)
 {
     for (int i = 0; i < meshGroup.data.Count; i++)
     {
         MeshColliderInstance meshColliderInstance = meshGroup.data[i];
         Matrix4x4            matrix4x             = Matrix4x4.TRS(meshColliderInstance.position, meshColliderInstance.rotation, meshColliderInstance.scale);
         int count = vertices.Count;
         for (int j = 0; j < meshColliderInstance.data.triangles.Length; j++)
         {
             triangles.Add(count + meshColliderInstance.data.triangles[j]);
         }
         for (int k = 0; k < meshColliderInstance.data.vertices.Length; k++)
         {
             vertices.Add(matrix4x.MultiplyPoint3x4(meshColliderInstance.data.vertices[k]));
         }
         for (int l = 0; l < meshColliderInstance.data.normals.Length; l++)
         {
             normals.Add(matrix4x.MultiplyVector(meshColliderInstance.data.normals[l]));
         }
     }
 }
 public void Combine(MeshColliderGroup meshGroup)
 {
     for (int i = 0; i < meshGroup.data.Count; i++)
     {
         MeshColliderInstance item      = meshGroup.data[i];
         Matrix4x4            matrix4x4 = Matrix4x4.TRS(item.position, item.rotation, item.scale);
         int count = this.vertices.Count;
         for (int j = 0; j < (int)item.data.triangles.Length; j++)
         {
             this.triangles.Add(count + item.data.triangles[j]);
         }
         for (int k = 0; k < (int)item.data.vertices.Length; k++)
         {
             this.vertices.Add(matrix4x4.MultiplyPoint3x4(item.data.vertices[k]));
         }
         for (int l = 0; l < (int)item.data.normals.Length; l++)
         {
             this.normals.Add(matrix4x4.MultiplyVector(item.data.normals[l]));
         }
     }
 }
 public void Combine(MeshColliderGroup meshGroup)
 {
     for (int index1 = 0; index1 < meshGroup.data.Count; ++index1)
     {
         MeshColliderInstance colliderInstance = meshGroup.data[index1];
         Matrix4x4            matrix4x4        = Matrix4x4.TRS(colliderInstance.position, colliderInstance.rotation, colliderInstance.scale);
         int count = this.vertices.Count;
         for (int index2 = 0; index2 < colliderInstance.data.triangles.Length; ++index2)
         {
             this.triangles.Add(count + colliderInstance.data.triangles[index2]);
         }
         for (int index2 = 0; index2 < colliderInstance.data.vertices.Length; ++index2)
         {
             this.vertices.Add(((Matrix4x4) ref matrix4x4).MultiplyPoint3x4(colliderInstance.data.vertices[index2]));
         }
         for (int index2 = 0; index2 < colliderInstance.data.normals.Length; ++index2)
         {
             this.normals.Add(((Matrix4x4) ref matrix4x4).MultiplyVector(colliderInstance.data.normals[index2]));
         }
     }
 }