private void Add(Builder builder, RenderInfo renderInfo)
 {
     drawerComponent.AddDrawer(new MeshBuilderDrawer(renderInfo, builder));
 }
 public static CreationInfo CreateInfo(TileThemePalette palette, float3 cellSize, Texture2D groundHeightmap, float groundMaxHeight, RenderInfo ground, RenderInfo grass, RenderInfo water, RenderInfo rock)
 {
     return(new CreationInfo()
     {
         palette = palette,
         cellSize = cellSize,
         groundHeightMap = groundHeightmap,
         groundMaxHeight = groundMaxHeight,
         ground = ground,
         grass = grass,
         water = water,
         rock = rock
     });
 }