private void Add(Builder builder, RenderInfo renderInfo) { drawerComponent.AddDrawer(new MeshBuilderDrawer(renderInfo, builder)); }
public static CreationInfo CreateInfo(TileThemePalette palette, float3 cellSize, Texture2D groundHeightmap, float groundMaxHeight, RenderInfo ground, RenderInfo grass, RenderInfo water, RenderInfo rock) { return(new CreationInfo() { palette = palette, cellSize = cellSize, groundHeightMap = groundHeightmap, groundMaxHeight = groundMaxHeight, ground = ground, grass = grass, water = water, rock = rock }); }