// Use this for initialization void Start() { P1Script = PlayerOne.GetComponent <MergedPlayerBehaviour>(); P2Script = PlayerTwo.GetComponent <MergedPlayerBehaviour>(); P2Script.setOnRightSide(false); P1Script.setOnRightSide(true); }
void Flip(bool flip) { //flip both charcters P1Script.transform.Rotate(new Vector3(0, 180, 0)); P2Script.transform.Rotate(new Vector3(0, 180, 0)); P2Script.setOnRightSide(!flip); P1Script.setOnRightSide(flip); Debug.Log("Flipping: " + flip); }