示例#1
0
        public virtual TaskStatus OnUpdate()
        {
            Actor partner = this.Agent.Partner;

            this.Agent.Partner = (Actor)null;
            if (Object.op_Inequality((Object)partner, (Object)null))
            {
                partner.Partner = (Actor)null;
            }
            if (this._changeToPartner)
            {
                switch (partner)
                {
                case AgentActor _:
                    (partner as AgentActor).ChangeBehavior(Desire.ActionType.Normal);
                    break;

                case MerchantActor _:
                    MerchantActor merchantActor = partner as MerchantActor;
                    merchantActor.ChangeBehavior(merchantActor.LastNormalMode);
                    break;
                }
            }
            this.Agent.TargetInSightActor = (Actor)null;
            return((TaskStatus)2);
        }
示例#2
0
        public void StartTalkSequence(Actor listener, int speakID, int listenID)
        {
            switch (listener)
            {
            case AgentActor _:
                IEnumerator enumerator1 = this._talkEnumerator = this.StartTalkSequenceCoroutine(listener, speakID, listenID);
                if (this._talkDisposable != null)
                {
                    this._talkDisposable.Dispose();
                }
                this._talkDisposable = ObservableExtensions.Subscribe <Unit>((IObservable <M0>)Observable.FromCoroutine((Func <IEnumerator>)(() => enumerator1), false));
                AgentActor agentActor = listener as AgentActor;
                agentActor.CommandPartner = this;
                agentActor.BehaviorResources.ChangeMode(Desire.ActionType.Idle);
                break;

            case MerchantActor _:
                IEnumerator enumerator2 = this._talkEnumerator = this.StartTalkSequenceCoroutine(listener, speakID, listenID);
                if (this._talkDisposable != null)
                {
                    this._talkDisposable.Dispose();
                }
                this._talkDisposable = ObservableExtensions.Subscribe <Unit>((IObservable <M0>)Observable.FromCoroutine((Func <IEnumerator>)(() => enumerator2), false));
                MerchantActor merchantActor = listener as MerchantActor;
                merchantActor.CommandPartner = this;
                merchantActor.ChangeBehavior(Merchant.ActionType.TalkWithAgent);
                break;
            }
        }
        public virtual TaskStatus OnUpdate()
        {
            AgentActor agent = this.Agent;

            if (Object.op_Inequality((Object)agent.TargetInSightActionPoint, (Object)null))
            {
                if (this._checkFollowType)
                {
                    if (agent.TargetInSightActionPoint.AgentDateEventType.Contains(this._eventType))
                    {
                        return((TaskStatus)2);
                    }
                }
                else if (agent.TargetInSightActionPoint.AgentEventType.Contains(this._eventType))
                {
                    return((TaskStatus)2);
                }
            }
            if (Object.op_Equality((Object)this._destination, (Object)null))
            {
                if (this._changeWarp)
                {
                    agent.ChangeBehavior(Desire.ActionType.SearchWarpPoint);
                    return((TaskStatus)2);
                }
                Actor partner = agent.Partner;
                if (Object.op_Inequality((Object)partner, (Object)null))
                {
                    agent.Partner   = (Actor)null;
                    partner.Partner = (Actor)null;
                    if (partner is AgentActor)
                    {
                        (partner as AgentActor).BehaviorResources.ChangeMode(Desire.ActionType.Normal);
                    }
                    else if (partner is MerchantActor)
                    {
                        MerchantActor merchantActor = partner as MerchantActor;
                        merchantActor.ChangeBehavior(merchantActor.LastNormalMode);
                    }
                }
                if (this._desireIfNotFound != Desire.Type.None)
                {
                    int desireKey = Desire.GetDesireKey(this._desireIfNotFound);
                    agent.SetDesire(desireKey, 0.0f);
                    agent.ChangeBehavior(Desire.ActionType.Normal);
                }
                return((TaskStatus)1);
            }
            agent.TargetInSightActionPoint = this._destination;
            agent.EventKey             = this._eventType;
            this._destination.Reserver = (Actor)agent;
            return((TaskStatus)2);
        }
示例#4
0
        private void ChangeForceBehavior(AgentActor agent, Desire.ActionType actionType)
        {
            AgentActor agentActor1 = agent;
            int        num1        = -1;

            agent.PoseID = num1;
            int num2 = num1;

            agentActor1.ActionID         = num2;
            agent.AgentData.CarryingItem = (StuffItem)null;
            agent.StateType = AIProject.Definitions.State.Type.Normal;
            if (Object.op_Inequality((Object)agent.CurrentPoint, (Object)null))
            {
                agent.CurrentPoint.SetActiveMapItemObjs(true);
                agent.CurrentPoint.ReleaseSlot((Actor)agent);
                agent.CurrentPoint = (ActionPoint)null;
            }
            if (Object.op_Inequality((Object)agent.CommandPartner, (Object)null))
            {
                Actor commandPartner = agent.CommandPartner;
                switch (commandPartner)
                {
                case AgentActor _:
                    AgentActor agentActor2 = commandPartner as AgentActor;
                    agentActor2.CommandPartner = (Actor)null;
                    agentActor2.ChangeBehavior(Desire.ActionType.Normal);
                    break;

                case MerchantActor _:
                    MerchantActor merchantActor = commandPartner as MerchantActor;
                    merchantActor.CommandPartner = (Actor)null;
                    merchantActor.ChangeBehavior(merchantActor.LastNormalMode);
                    break;
                }
                agent.CommandPartner = (Actor)null;
            }
            agent.EventKey       = (AIProject.EventType) 0;
            agent.CommandPartner = (Actor)null;
            agent.ResetActionFlag();
            if (agent.Schedule.enabled)
            {
                Actor.BehaviorSchedule schedule = agent.Schedule;
                schedule.enabled = false;
                agent.Schedule   = schedule;
            }
            agent.ClearItems();
            agent.ClearParticles();
            agent.ActivateNavMeshAgent();
            agent.ActivateTransfer(true);
            agent.Animation.ResetDefaultAnimatorController();
            agent.ChangeBehavior(actionType);
        }
示例#5
0
        private void OnComplete2()
        {
            AgentActor agent     = this.Agent;
            Actor      partner   = agent.Partner;
            int        desireKey = Desire.GetDesireKey(Desire.Type.H);

            agent.SetDesire(desireKey, 0.0f);
            if (partner is AgentActor)
            {
                (partner as AgentActor).SetDesire(desireKey, 0.0f);
            }
            agent.UpdateStatus(agent.ActionID, agent.PoseID);
            if (partner is AgentActor)
            {
                (partner as AgentActor).UpdateStatus(partner.ActionID, partner.PoseID);
            }
            if (partner is AgentActor)
            {
                Dictionary <int, int> relationShipTable = this.Agent.AgentData.FriendlyRelationShipTable;
                int num;
                if (!relationShipTable.TryGetValue(partner.ID, out num))
                {
                    num = 50;
                }
                relationShipTable[partner.ID] = Mathf.Clamp(num + 2, 0, 100);
                agent.ApplySituationResultParameter(24);
                (partner as AgentActor).ChangeBehavior(Desire.ActionType.Normal);
            }
            else if (partner is MerchantActor)
            {
                int num1;
                if (!this.Agent.AgentData.FriendlyRelationShipTable.TryGetValue(partner.ID, out num1))
                {
                    num1 = 50;
                }
                int num2;
                if (!Singleton <Resources> .Instance.MerchantProfile.ResultAddFriendlyRelationShipTable.TryGetValue(Merchant.ActionType.HWithAgent, out num2))
                {
                    num2 = 0;
                }
                this.Agent.AgentData.FriendlyRelationShipTable[partner.ID] = Mathf.Clamp(num1 + num2, 0, 100);
                this.Agent.ApplySituationResultParameter(26);
                MerchantActor merchantActor = partner as MerchantActor;
                merchantActor.ChangeBehavior(merchantActor.LastNormalMode);
                if (Object.op_Equality((Object)agent, (Object)merchantActor.CommandPartner))
                {
                    merchantActor.CommandPartner = (Actor)null;
                }
            }
            this.OnReleaseProcessing();
        }
        public virtual TaskStatus OnUpdate()
        {
            if (Object.op_Equality((Object)this.Agent, (Object)null))
            {
                return((TaskStatus)1);
            }
            MerchantActor targetInSightActor = this.Agent.TargetInSightActor as MerchantActor;

            if (Object.op_Equality((Object)targetInSightActor, (Object)null))
            {
                return((TaskStatus)1);
            }
            targetInSightActor.ChangeBehavior(this._mode);
            return((TaskStatus)2);
        }
示例#7
0
        private void OnComplete()
        {
            AgentActor agent      = this.Agent;
            int        desireKey1 = Desire.GetDesireKey(agent.RuntimeDesire);

            if (desireKey1 != -1)
            {
                agent.SetDesire(desireKey1, 0.0f);
            }
            agent.RuntimeDesire = Desire.Type.None;
            if (agent.CommandPartner is AgentActor)
            {
                int num1 = this._relationShip + Random.Range(-10, 10);
                agent.AgentData.FriendlyRelationShipTable[agent.CommandPartner.ID] = Mathf.Clamp(num1, 0, 100);
                agent.ApplySituationResultParameter(23);
                AgentActor      commandPartner = agent.CommandPartner as AgentActor;
                ChaFileGameInfo fileGameInfo   = agent.ChaControl.fileGameInfo;
                if (agent.ChaControl.fileGameInfo.normalSkill.ContainsValue(39))
                {
                    commandPartner.AddStatus(3, -20f);
                }
                int           num2          = fileGameInfo.flavorState[4];
                int           num3          = fileGameInfo.flavorState[7];
                int           desireKey2    = Desire.GetDesireKey(Desire.Type.H);
                float?        desire        = agent.GetDesire(desireKey2);
                StatusProfile statusProfile = Singleton <Resources> .Instance.StatusProfile;
                bool          flag          = num2 >= statusProfile.LesbianBorder && num3 >= statusProfile.GirlsActionBorder && (desire.HasValue && (double)desire.GetValueOrDefault() >= (double)statusProfile.LesbianBorderDesire);
                int           lesbianBorder = Singleton <Resources> .Instance.StatusProfile.LesbianBorder;
                if (flag)
                {
                    agent.Partner          = this._partner;
                    commandPartner.Partner = (Actor)agent;
                    agent.ChangeBehavior(Desire.ActionType.GotoLesbianSpot);
                    commandPartner.BehaviorResources.ChangeMode(Desire.ActionType.GotoLesbianSpotFollow);
                }
                else
                {
                    agent.ChangeBehavior(Desire.ActionType.Normal);
                    commandPartner.ChangeBehavior(Desire.ActionType.Normal);
                }
            }
            else if (agent.CommandPartner is MerchantActor)
            {
                int num1;
                if (!Singleton <Resources> .Instance.MerchantProfile.ResultAddFriendlyRelationShipTable.TryGetValue(Merchant.ActionType.TalkWithAgent, out num1))
                {
                    num1 = 0;
                }
                int num2 = this._relationShip + num1;
                agent.AgentData.FriendlyRelationShipTable[agent.CommandPartner.ID] = Mathf.Clamp(num2, 0, 100);
                agent.ApplySituationResultParameter(25);
                MerchantActor   commandPartner = agent.CommandPartner as MerchantActor;
                StatusProfile   statusProfile  = Singleton <Resources> .Instance.StatusProfile;
                int             desireKey2     = Desire.GetDesireKey(Desire.Type.H);
                float?          desire         = agent.GetDesire(desireKey2);
                ChaFileGameInfo fileGameInfo   = agent.ChaControl.fileGameInfo;
                int             num3           = fileGameInfo.flavorState[4];
                int             num4           = fileGameInfo.flavorState[7];
                if (statusProfile.LesbianBorder <= num3 && statusProfile.GirlsActionBorder <= num4 && (desire.HasValue && (double)statusProfile.LesbianBorderDesire <= (double)desire.GetValueOrDefault()))
                {
                    agent.Partner         = this._partner;
                    this._partner.Partner = (Actor)agent;
                    agent.ChangeBehavior(Desire.ActionType.GotoLesbianSpot);
                    commandPartner.ChangeBehavior(Merchant.ActionType.GotoLesbianSpotFollow);
                }
                else
                {
                    agent.ChangeBehavior(Desire.ActionType.Normal);
                    commandPartner.ChangeBehavior(commandPartner.LastNormalMode);
                }
            }
            int desireKey3 = Desire.GetDesireKey(Desire.Type.Lonely);

            agent.SetDesire(desireKey3, 0.0f);
            agent.TargetInSightActor = (Actor)null;
            agent.CommandPartner     = (Actor)null;
        }
示例#8
0
        private void Refresh(PlayerActor player)
        {
            ChaFileControl chaFileControl = new ChaFileControl();
            int            id             = player.CurrentDevicePoint.ID;
            int            num            = 0;

            foreach (KeyValuePair <int, string> changedCharaFile in Singleton <Manager.Map> .Instance.ChangedCharaFiles)
            {
                string    str       = changedCharaFile.Value;
                AgentData agentData = Singleton <Game> .Instance.WorldData.AgentTable[changedCharaFile.Key];
                if (agentData.ParameterLock)
                {
                    agentData.ParameterLock = false;
                }
                bool       flag = !str.IsNullOrEmpty() && Manager.Config.GraphicData.CharasEntry[changedCharaFile.Key] && chaFileControl.LoadCharaFile(str, (byte)1, false, true) && agentData.MapID == Singleton <Manager.Map> .Instance.MapID;
                AgentActor agent;
                if (Singleton <Manager.Map> .Instance.AgentTable.TryGetValue(changedCharaFile.Key, ref agent))
                {
                    agent.DisableBehavior();
                    agent.ClearItems();
                    agent.ClearParticles();
                    Actor.BehaviorSchedule schedule = agent.Schedule;
                    schedule.enabled         = false;
                    agent.Schedule           = schedule;
                    agent.TargetInSightActor = (Actor)null;
                    if (Object.op_Inequality((Object)agent.CurrentPoint, (Object)null))
                    {
                        agent.CurrentPoint.SetActiveMapItemObjs(true);
                        agent.CurrentPoint.ReleaseSlot((Actor)agent);
                        agent.CurrentPoint = (ActionPoint)null;
                    }
                    agent.TargetInSightActionPoint = (ActionPoint)null;
                    if (Object.op_Inequality((Object)agent.Partner, (Object)null))
                    {
                        if (agent.Partner is PlayerActor)
                        {
                            (agent.Partner as PlayerActor).PlayerController.ChangeState("Normal");
                        }
                        else if (agent.Partner is AgentActor)
                        {
                            AgentActor partner = agent.Partner as AgentActor;
                            agent.StopLesbianSequence();
                            partner.StopLesbianSequence();
                            partner.Animation.EndIgnoreEvent();
                            Singleton <Game> .Instance.GetExpression(partner.ChaControl.fileParam.personality, "標準")?.Change(partner.ChaControl);

                            partner.Animation.ResetDefaultAnimatorController();
                            partner.ChangeBehavior(Desire.ActionType.Normal);
                        }
                        else if (agent.Partner is MerchantActor)
                        {
                            MerchantActor partner = agent.Partner as MerchantActor;
                            agent.StopLesbianSequence();
                            partner.ResetState();
                            partner.ChangeBehavior(partner.LastNormalMode);
                        }
                        agent.Partner = (Actor)null;
                    }
                    if (Object.op_Inequality((Object)agent.CommandPartner, (Object)null))
                    {
                        if (agent.CommandPartner is AgentActor)
                        {
                            (agent.CommandPartner as AgentActor).ChangeBehavior(Desire.ActionType.Normal);
                        }
                        else if (agent.CommandPartner is MerchantActor)
                        {
                            MerchantActor commandPartner = agent.CommandPartner as MerchantActor;
                            commandPartner.ChangeBehavior(commandPartner.LastNormalMode);
                        }
                        agent.CommandPartner = (Actor)null;
                    }
                    Singleton <Manager.Map> .Instance.RemoveAgent(agent);

                    if (flag)
                    {
                        agent = Singleton <Manager.Map> .Instance.AddAgent(changedCharaFile.Key, agentData);

                        agentData.PrevMapID = new int?();
                    }
                    else
                    {
                        agent = (AgentActor)null;
                    }
                }
                else if (flag)
                {
                    agent = Singleton <Manager.Map> .Instance.AddAgent(changedCharaFile.Key, agentData);

                    agentData.PrevMapID = new int?();
                }
                else
                {
                    agent = (AgentActor)null;
                }
                if (Object.op_Inequality((Object)agent, (Object)null))
                {
                    agent.RefreshWalkStatus(Singleton <Manager.Map> .Instance.PointAgent.Waypoints);
                    Singleton <Manager.Map> .Instance.InitSearchActorTargets(agent);

                    player.PlayerController.CommandArea.AddCommandableObject((ICommandable)agent);
                    using (IEnumerator <KeyValuePair <int, AgentActor> > enumerator = Singleton <Manager.Map> .Instance.AgentTable.GetEnumerator())
                    {
                        while (enumerator.MoveNext())
                        {
                            KeyValuePair <int, AgentActor> current = enumerator.Current;
                            if (!Object.op_Equality((Object)current.Value, (Object)agent))
                            {
                                current.Value.AddActor((Actor)agent);
                            }
                        }
                    }
                    agent.ActivateNavMeshAgent();
                    Transform recoverPoint = player.CurrentDevicePoint.RecoverPoints[num++];
                    agent.NavMeshAgent.Warp(recoverPoint.get_position());
                    agent.Rotation = recoverPoint.get_rotation();
                    agent.EnableBehavior();
                    agent.ChangeBehavior(Desire.ActionType.Normal);
                }
            }
            Resources.UnloadUnusedAssets();
            GC.Collect();
        }
示例#9
0
        private void OnComplete()
        {
            AgentActor agent     = this.Agent;
            Actor      partner   = agent.Partner;
            int        desireKey = Desire.GetDesireKey(Desire.Type.H);

            agent.SetDesire(desireKey, 0.0f);
            if (partner is AgentActor)
            {
                (partner as AgentActor).SetDesire(desireKey, 0.0f);
            }
            agent.Animation.CrossFadeScreen(-1f);
            agent.SetStand(agent.Animation.RecoveryPoint, false, 0.0f, 0);
            agent.Animation.RecoveryPoint = (Transform)null;
            partner.SetStand(partner.Animation.RecoveryPoint, false, 0.0f, 0);
            partner.Animation.RecoveryPoint = (Transform)null;
            agent.UpdateStatus(agent.ActionID, agent.PoseID);
            if (partner is AgentActor)
            {
                (partner as AgentActor).UpdateStatus(partner.ActionID, partner.PoseID);
            }
            agent.Partner   = (Actor)null;
            partner.Partner = (Actor)null;
            agent.ActivateNavMeshAgent();
            agent.SetActiveOnEquipedItem(true);
            partner.ActivateNavMeshAgent();
            partner.SetActiveOnEquipedItem(true);
            if (partner is AgentActor)
            {
                Dictionary <int, int> relationShipTable = this.Agent.AgentData.FriendlyRelationShipTable;
                int num;
                if (!relationShipTable.TryGetValue(partner.ID, out num))
                {
                    num = 50;
                }
                relationShipTable[partner.ID] = Mathf.Clamp(num + 2, 0, 100);
                agent.ApplySituationResultParameter(24);
                (partner as AgentActor).ChangeBehavior(Desire.ActionType.Normal);
            }
            else if (partner is MerchantActor)
            {
                int num1;
                if (!this.Agent.AgentData.FriendlyRelationShipTable.TryGetValue(partner.ID, out num1))
                {
                    num1 = 50;
                }
                int num2;
                if (!Singleton <Resources> .Instance.MerchantProfile.ResultAddFriendlyRelationShipTable.TryGetValue(Merchant.ActionType.HWithAgent, out num2))
                {
                    num2 = 0;
                }
                this.Agent.AgentData.FriendlyRelationShipTable[partner.ID] = Mathf.Clamp(num1 + num2, 0, 100);
                this.Agent.ApplySituationResultParameter(26);
                MerchantActor merchantActor = partner as MerchantActor;
                merchantActor.ChangeBehavior(merchantActor.LastNormalMode);
                if (Object.op_Equality((Object)agent, (Object)merchantActor.CommandPartner))
                {
                    merchantActor.CommandPartner = (Actor)null;
                }
            }
            if (Object.op_Inequality((Object)agent.CurrentPoint, (Object)null))
            {
                agent.CurrentPoint.SetActiveMapItemObjs(true);
                agent.CurrentPoint.ReleaseSlot((Actor)agent);
                agent.CurrentPoint = (ActionPoint)null;
            }
            agent.TargetInSightActor = (Actor)null;
            agent.EventKey           = (EventType)0;
            agent.Animation.EndIgnoreEvent();
            partner.Animation.EndIgnoreEvent();
            agent.Animation.ResetDefaultAnimatorController();
            partner.Animation.ResetDefaultAnimatorController();
            agent.ResetActionFlag();
            if (!(partner is AgentActor))
            {
                return;
            }
            (partner as AgentActor).ResetActionFlag();
        }
        public virtual TaskStatus OnUpdate()
        {
            if (Object.op_Equality((Object)this._partner, (Object)null))
            {
                return((TaskStatus)1);
            }
            AgentActor agent = this.Agent;

            if (agent.LivesTalkSequence)
            {
                return((TaskStatus)3);
            }
            ChaFileGameInfo fileGameInfo  = agent.ChaControl.fileGameInfo;
            int             num1          = fileGameInfo.flavorState[4];
            int             num2          = fileGameInfo.flavorState[7];
            int             desireKey     = Desire.GetDesireKey(Desire.Type.H);
            float?          desire        = agent.GetDesire(desireKey);
            StatusProfile   statusProfile = Singleton <Resources> .Instance.StatusProfile;
            bool            flag          = num1 >= statusProfile.LesbianBorder && num2 >= statusProfile.GirlsActionBorder && (desire.HasValue && (double)desire.GetValueOrDefault() >= (double)statusProfile.LesbianBorderDesire);
            Actor           partner       = this._partner;

            if (flag)
            {
                agent.Partner   = partner;
                partner.Partner = (Actor)agent;
                agent.ChangeBehavior(Desire.ActionType.GotoLesbianSpot);
                switch (partner)
                {
                case AgentActor _:
                    AgentActor        agentActor = partner as AgentActor;
                    Desire.ActionType mode       = Desire.ActionType.GotoLesbianSpotFollow;
                    agentActor.Mode = mode;
                    agentActor.BehaviorResources.ChangeMode(mode);
                    break;

                case MerchantActor _:
                    (partner as MerchantActor).ChangeBehavior(Merchant.ActionType.GotoLesbianSpotFollow);
                    break;
                }
            }
            else
            {
                if ((double)Random.get_value() < 0.5)
                {
                    agent.ChangeBehavior(Desire.ActionType.SearchMasturbation);
                }
                else
                {
                    agent.SetDesire(desireKey, 0.0f);
                    agent.ChangeBehavior(Desire.ActionType.Normal);
                }
                switch (partner)
                {
                case AgentActor _:
                    (partner as AgentActor).ChangeBehavior(Desire.ActionType.Normal);
                    break;

                case MerchantActor _:
                    MerchantActor merchantActor = partner as MerchantActor;
                    merchantActor.ChangeBehavior(merchantActor.LastNormalMode);
                    break;
                }
            }
            agent.CommandPartner     = (Actor)null;
            agent.TargetInSightActor = (Actor)null;
            switch (partner)
            {
            case AgentActor _:
                (partner as AgentActor).CommandPartner = (Actor)null;
                break;

            case MerchantActor _:
                (partner as MerchantActor).CommandPartner = (Actor)null;
                break;
            }
            return((TaskStatus)2);
        }
示例#11
0
        private void EndMerchantStory0()
        {
            this._eventPoint.SetDedicatedNumber(1);
            MapUIContainer.SetVisibleHUD(true);
            if (!Singleton <Manager.Map> .IsInstance())
            {
                return;
            }
            Manager.Map instance = Singleton <Manager.Map> .Instance;
            instance.SetActiveMapEffect(true);
            MerchantActor merchant     = instance.Merchant;
            MerchantData  merchantData = merchant.MerchantData;

            if (Object.op_Inequality((Object)merchant, (Object)null))
            {
                if (merchantData != null)
                {
                    merchantData.Unlock = true;
                }
                merchant.SetLookPtn(0, 3);
                merchant.SetLookTarget(0, 0, (Transform)null);
                merchant.ChangeBehavior(merchant.LastNormalMode);
            }
            AgentActor tutorialAgent = instance.TutorialAgent;

            if (Object.op_Inequality((Object)tutorialAgent, (Object)null))
            {
                tutorialAgent.ChangeFirstNormalBehavior();
                instance.TutorialAgent = (AgentActor)null;
                Manager.Map.SetTutorialProgressAndUIUpdate(16);
            }
            PlayerActor player = instance.Player;

            if (Object.op_Inequality((Object)player, (Object)null))
            {
                if (Manager.Config.GraphicData.CharasEntry[0])
                {
                    player.CameraControl.Mode = CameraMode.Normal;
                    player.PlayerController.ChangeState("Idle");
                    ObservableExtensions.Subscribe <long>(Observable.Take <long>(Observable.SkipWhile <long>((IObservable <M0>)Observable.EveryUpdate(), (Func <M0, bool>)(_ => player.CameraControl.CinemachineBrain.get_IsBlending())), 1), (System.Action <M0>)(_ =>
                    {
                        player.AddTutorialUI(Popup.Tutorial.Type.Girl, false);
                        player.PlayerController.ChangeState("Normal");
                    }));
                }
                else
                {
                    player.PlayerController.ChangeState("Idle");
                    Singleton <Manager.Map> .Instance.ApplyConfig((System.Action)(() =>
                    {
                        // ISSUE: cast to a reference type
                        // ISSUE: explicit reference operation
                        CinemachineBlendDefinition.Style prevStyle = (CinemachineBlendDefinition.Style)(^ (CinemachineBlendDefinition&)ref player.CameraControl.CinemachineBrain.m_DefaultBlend).m_Style;
                        // ISSUE: cast to a reference type
                        // ISSUE: explicit reference operation
                        (^ (CinemachineBlendDefinition&)ref player.CameraControl.CinemachineBrain.m_DefaultBlend).m_Style = (__Null)0;
                        player.CameraControl.Mode = CameraMode.Normal;
                        // ISSUE: cast to a reference type
                        // ISSUE: explicit reference operation
                        ObservableExtensions.Subscribe <long>(Observable.Take <long>(Observable.Skip <long>((IObservable <M0>)Observable.EveryLateUpdate(), 1), 1), (System.Action <M0>)(_ => (^ (CinemachineBlendDefinition&)ref player.CameraControl.CinemachineBrain.m_DefaultBlend).m_Style = (__Null)prevStyle));
                    }), (System.Action)(() =>
                    {
                        player.AddTutorialUI(Popup.Tutorial.Type.Girl, false);
                        player.PlayerController.ChangeState("Normal");
                    }));
                }
            }
            Singleton <Manager.Map> .Instance.SetBaseOpenState(-1, true);

            instance.Simulator.EnabledTimeProgression = true;
        }