public void BuyMercenary(int _num) { string key = ReadMercenaryDataList[_num].name; int catPrice = 0; MercenaryData mercenaryData = ReadMercenaryDataList[_num]; if (userData.getMercenaryDataDic.Count > 0 && isGetMercenaryCat(key) == true) { MercenaryData myMercenary = GetMyMercenaryData(key); myMercenary.level = myMercenary.level + 1; catPrice = myMercenary.price; SetMyMercenaryData(key, myMercenary); } else { mercenaryData.level = mercenaryData.level + 1; catPrice = mercenaryData.price; userData.getMercenaryDataDic.Add(key, mercenaryData); } userData.userCurrency.userCoin = userData.userCurrency.userCoin - catPrice; if (0 != catPrice) { MercenaryData m = GetMyMercenaryData(key); SaveGameData(ITEM_TYPE.Gold, userData.userCurrency.userCoin, m.name, m.level); } else { MercenaryData m = GetMyMercenaryData(key); SaveGameData(ITEM_TYPE.None, 0, m.name, m.level); } }
public void SetCatItem(int _index, MercenaryData _mercenaryData) { index = _index; mercenaryData = _mercenaryData; catName.text = mercenaryData.name; catImage.sprite = mercenaryData.catImage; levelText.text = string.Format("Lv.{0}", mercenaryData.level); priceText.text = string.Format("{0} {1}", mercenaryData.price, "K"); if (GameDataManager.Instance.userData.leaderData.name == mercenaryData.name) { isLeader = true; } else { isLeader = false; } if (isLeader == false) { selectEffect.SetActive(GameDataManager.Instance.isDeckMercenary(mercenaryData)); } else { selectEffect.SetActive(true); } if (_mercenaryData.mercenaryGetType == MercenaryGetType.Video) { buttonList[0].gameObject.SetActive(false); buttonList[1].gameObject.SetActive(false); buttonList[2].gameObject.SetActive(true); } else { if (isLeader == true) { buttonList[0].gameObject.SetActive(true); buttonList[1].gameObject.SetActive(false); buttonList[2].gameObject.SetActive(false); } else { if (GameDataManager.Instance.isBuyItem(mercenaryData.price) == true) { buttonList[0].gameObject.SetActive(true); buttonList[1].gameObject.SetActive(false); buttonList[2].gameObject.SetActive(false); } else { buttonList[0].gameObject.SetActive(false); buttonList[1].gameObject.SetActive(true); buttonList[2].gameObject.SetActive(false); } } } }
private MercenaryData GenerateMercenaryData(MercenaryParameter param, BuildingIdentity campID) { MercenaryData mercenaryData = new MercenaryData(); mercenaryData.CampID = campID; mercenaryData.ConfigData = ConfigInterface.Instance.MercenaryConfigHelper.GetMercenaryData(param.MercenaryType); return(mercenaryData); }
public void AssignData(MercenaryData pData) { Data = pData; NameField.text = pData.Name; RankField.text = "Rank " + pData.Stats.Rank; StatsField.text = pData.Stats.Mind + " / " + pData.Stats.Body + " / " + pData.Stats.Spirit; // Portrait.sprite = pData.Portrait; }
public void SelectMercenary(MercenaryData _mercenaryData) { if (userData.mercenaryDataList.Count >= 2) { Debug.LogError("Mercenary Count is Big"); return; } userData.mercenaryDataList.Add(_mercenaryData); }
public void RemoveMercenary(MercenaryData _mercenaryData) { for (int i = 0; i < userData.mercenaryDataList.Count; i++) { if (userData.mercenaryDataList[i].name == _mercenaryData.name) { Debug.Log("Mercenary Remove : " + _mercenaryData.name); userData.mercenaryDataList.Remove(userData.mercenaryDataList[i]); break; } } }
public void ConvertFromOverworld(MercenaryData incData) { Body = incData.Stats.Body; Mind = incData.Stats.Mind; Spirit = incData.Stats.Spirit; mercInventory = incData.Inventory; foreach (Item artifact in incData.Equipment) { int dBoost = 0, oBoost = 0; switch (artifact.Type) { case ItemType.Armor: if (artifact.BasePower > DTier) { DTier = artifact.BasePower; } break; case ItemType.Weapon: if (artifact.BasePower > OTier) { OTier = artifact.BasePower; } break; case ItemType.Trinket: if (artifact.name.Contains("defenceboost")) { dBoost++; } if (artifact.name.Contains("attackboost")) { oBoost++; } break; case ItemType.Resource: break; } DTier += dBoost; OTier += oBoost; } DTier = 5;//PLAYTEST GOD-MODE OTier = 5; WeaponCohesion = 100; ArmourCohesion = 100; RecalcStats(); RecalcSkills(); }
public void HireMercenary(MercenaryIdentity id, BuildingIdentity campID) { MercenaryData data = new MercenaryData(); data.CampID = campID; data.ConfigData = ConfigInterface.Instance.MercenaryConfigHelper.GetMercenaryData(id.mercenaryType); MercenaryLogicData logicData = new MercenaryLogicData(data); if (!this.m_Mercenaries.ContainsKey(id.mercenaryType)) { this.m_Mercenaries.Add(id.mercenaryType, new Dictionary <int, MercenaryLogicData>()); } this.m_Mercenaries[id.mercenaryType].Add(id.mercenaryNO, logicData); }
public void UpdateMercInteractionButton(MercenaryData pMercenary) { bool mercIsOnMission = false; foreach (Notification n in NotificationController.Instance.Notifications) { if (n.Mercenary == pMercenary) { mercIsOnMission = true; break; } } SetMissionButton.interactable = !mercIsOnMission; }
public MercenaryData GetReadMercenaryData(string _name) { MercenaryData data = new MercenaryData(); for (int i = 0; i < ReadMercenaryDataList.Count; i++) { if (ReadMercenaryDataList[i].name == _name) { data = ReadMercenaryDataList[i]; break; } } return(data); }
public bool isDeckMercenary(MercenaryData _mercenaryData) { bool result = false; for (int i = 0; i < userData.mercenaryDataList.Count; i++) { if (userData.mercenaryDataList[i].name == _mercenaryData.name) { result = true; break; } } return(result); }
public void SetSelectedMercenary(MercenaryData pMercenary) { if (selectedMercenary != pMercenary) { selectedMercenary = pMercenary; UpdateMercInteractionButton(pMercenary); if (InventoryUIController.Instance.bottomInventoryOpen) { BottomInventoryPanel.SetTrigger("SwapSelected"); // Load the selected mercenary's data into the inventory panel while it's behind the left panel ui InventoryUIController.Instance.Invoke("LoadMercenaryInventory", 0.075f); } } }
public void BuyMercenary(int _num) { string key = ReadMercenaryDataList[_num].name; MercenaryData mercenaryData = ReadMercenaryDataList[_num]; if (userData.getMercenaryDataDic.Count > 0 && isGetMercenaryCat(key) == true) { MercenaryData myMercenary = GetMyMercenaryData(key); myMercenary.level = myMercenary.level + 1; SetMyMercenaryData(key, myMercenary); } else { mercenaryData.level = mercenaryData.level + 1; userData.getMercenaryDataDic.Add(key, mercenaryData); } }
public void InsertMercenary(bool isInsert, MercenaryData _mercenaryData) { if (isInsert == true) { if (userData.mercenaryDataList.Count > 2) { return; } userData.mercenaryDataList.Add(_mercenaryData); } else { for (int i = 0; i < userData.mercenaryDataList.Count; i++) { if (userData.mercenaryDataList[i].name == _mercenaryData.name) { userData.mercenaryDataList.Remove(userData.mercenaryDataList[i]); } } } }
public void ToggleEquipMousedOverItem() { // Only equip an item if there isn't a held item if (SelectedItem != null) { return; } // Only equip an item that's in a mercenary's inventory MercenaryData toEquipTo = null; foreach (MercenaryData m in MercenaryController.Instance.Mercenaries) { if (FocusedInventory == m.Inventory) { toEquipTo = m; break; } } // This isn't a mercenary inventory, so return. if (toEquipTo == null) { return; } Item toEquip = GetMousedOverItem(FocusedGrid); // No item was moused over, so return. if (toEquip == null) { return; } // This item isn't equippable, so return. if (!Item.IsEquippable(toEquip)) { return; } // We can equip or unequip the item. Do it. if (toEquip.IsEquipped) { toEquipTo.UnequipItem(toEquip); } else { toEquipTo.EquipItem(toEquip); } // Update the equipped badge for the correct item UI object foreach (ItemObject i in FocusedGrid.GetComponentsInChildren <ItemObject>()) { if (toEquip == i.Data) { i.UpdateIsEquipped(); break; } } // Update the power readout AppUI.Instance.MercenaryEquipPowerInventory.text = "Equipment Power\n" + AppUI.Instance.SelectedMercenary.Inventory.EquippedPowerLevel + " / " + AppUI.Instance.SelectedMercenary.MaxEquipmentPower; }
public void SetMyMercenaryData(string _name, MercenaryData _mercenaryData) { userData.getMercenaryDataDic[_name] = _mercenaryData; }
public MercenaryLogicData(MercenaryData data) { this.m_Data = data; }
private void STocLoadGameDataReply(object data) { LoadGameDataReply reply = data as LoadGameDataReply; if (ERROR_CODE.Ok == reply.Error) { Debug.Log("Ok"); foreach (var item in reply.Items) { switch (item.ItemType) { case ITEM_TYPE.Gold: GameDataManager.Instance.userData.userCurrency.userCoin = (int)item.ItemCount; break; case ITEM_TYPE.Ruby: GameDataManager.Instance.userData.userCurrency.userRubby = (int)item.ItemCount; break; case ITEM_TYPE.PieceKnight: GameDataManager.Instance.userData.userCurrency.knightPiece = (int)item.ItemCount; break; case ITEM_TYPE.PiecePirate: GameDataManager.Instance.userData.userCurrency.piratePiece = (int)item.ItemCount; break; case ITEM_TYPE.PieceStar: GameDataManager.Instance.userData.userCurrency.starPiece = (int)item.ItemCount; break; case ITEM_TYPE.PieceScientist: GameDataManager.Instance.userData.userCurrency.scientistPiece = (int)item.ItemCount; break; case ITEM_TYPE.PieceStudent: GameDataManager.Instance.userData.userCurrency.studentPiece = (int)item.ItemCount; break; } } if (null != GameDataManager.Instance.userData.getMercenaryDataDic) { GameDataManager.Instance.userData.getMercenaryDataDic.Clear(); foreach (var mercenary in reply.Mercenaries) { MercenaryData mercenaryData = new MercenaryData(); mercenaryData.name = mercenary.MercenaryName; mercenaryData.level = mercenary.MercenaryLevel; MercenaryData readData = GameDataManager.Instance.GetReadMercenaryData(mercenary.MercenaryName); mercenaryData.damage = readData.damage; mercenaryData.moveSpeed = readData.moveSpeed; mercenaryData.attackSpeed = readData.attackSpeed; mercenaryData.catImage = readData.catImage; mercenaryData.bulletImage = readData.bulletImage; mercenaryData.mercenaryGetType = readData.mercenaryGetType; mercenaryData.price = readData.price; mercenaryData.runtimeAnimator = readData.runtimeAnimator; mercenaryData.uiRuntimeAnimator = readData.uiRuntimeAnimator; GameDataManager.Instance.userData.getMercenaryDataDic.Add( mercenary.MercenaryName, mercenaryData); } } GameDataManager.Instance.userData.stageNum = reply.Stage.StageNum; GameDataManager.Instance.userData.score = (int)reply.Stage.StageScore; GameDataManager.Instance.userData.upgradePlayer.powerLevel = reply.UpgradePlayer.PowerLevel; GameDataManager.Instance.userData.upgradePlayer.attackSpeedLevel = reply.UpgradePlayer.AttackSpeedLevel; GameDataManager.Instance.userData.upgradePlayer.criticalLevel = reply.UpgradePlayer.CriticalLevel; GameDataManager.Instance.userData.upgradePlayer.buffDurationLevel = reply.UpgradePlayer.BuffDurationLevel; GameDataManager.Instance.userData.upgradePlayer.freeCoinLevel = reply.UpgradePlayer.FreeCoinLevel; //GameObject gameObject = GameObject.Find("LobbyCanvas(Clone)"); //gameObject.SendMessage("UpdateCoinText"); //gameObject.SendMessage("UpdateScoreText"); UIManager.Instance.lobbyUI.UpdateCoinText(); UIManager.Instance.lobbyUI.UpdateScoreText(); //shopController.SetCatShopList(); //UIManager.Instance.lobbyUI.shopController.RefreshCatShopList(); } else { Debug.Log(reply.Error); } }