/// <summary> /// Initializes a new instance of the <see cref="Ashe" /> class. /// </summary> /// <param name="manaEnabled"> /// if set to <c> true </c> [mana enabled]. /// </param> /// <param name="orbwalker"> /// The orbwalker. /// </param> public Ashe(bool manaEnabled, Orbwalking.Orbwalker orbwalker) { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 1200); R = new Spell(SpellSlot.R, 2200); W.SetSkillshot(.25f, 57.5f, 2000, true, SkillshotType.SkillshotCone); R.SetSkillshot(.25f, 250, 1600, false, SkillshotType.SkillshotLine); _manaManager = new Mana(Q, W, E, R, manaEnabled); // ReSharper disable once UnusedVariable var temp = new Menus.Ashe(); Game.OnUpdate += OnUpdate; EloBuddy.Drawing.OnDraw += OnDraw; EloBuddy.Drawing.OnDraw += OnDrawEnemy; AntiGapcloser.OnEnemyGapcloser += OnGapcloser; Orbwalker = orbwalker; }
/// <summary> /// Initializes a new instance of the <see cref="Ashe" /> class. /// </summary> /// <param name="manaEnabled"> /// if set to <c> true </c> [mana enabled]. /// </param> /// <param name="orbwalker"> /// The orbwalker. /// </param> public Ashe(bool manaEnabled, Orbwalking.Orbwalker orbwalker) { Q=new Spell(SpellSlot.Q); W=new Spell(SpellSlot.W, 1200); R=new Spell(SpellSlot.R, 2200); W.SetSkillshot(.25f, 57.5f, 2000, true, SkillshotType.SkillshotCone); R.SetSkillshot(.25f, 250, 1600, false, SkillshotType.SkillshotLine); _manaManager=new Mana(Q, W, E, R, manaEnabled); // ReSharper disable once UnusedVariable var temp=new Menus.Ashe(); Game.OnUpdate+=OnUpdate; LeagueSharp.Drawing.OnDraw+=OnDraw; LeagueSharp.Drawing.OnDraw+=OnDrawEnemy; AntiGapcloser.OnEnemyGapcloser+=OnGapcloser; _damageIndicator=new DamageIndicator(GetDamage, 2000); Orbwalker=orbwalker; }